[Plugin] GhostComp - v1.4a - 31 Oct 18

Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby Chris Fullmer » Fri Jan 29, 2010 2:17 am

Perhaps you have a group selected instead of a component?

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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby Ruturaj » Sat Jan 30, 2010 3:52 am

Hi Fredo,

Thanks you very much ................... :ecstatic:
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby aea » Sat Jan 30, 2010 10:26 pm

YES , WORKING , THANKS .
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby xrok1 » Thu May 06, 2010 5:23 pm

a perfect companion to fur. :D no? :?
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby xrok1 » Thu May 06, 2010 6:16 pm

is there a reason this plug hides the geometry as well as the layer? if it just hid the layer one could use wireframe ghost but still render it, but with the geometry being hidden too it doesn't work that way. :cry: any work around for this?
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby Magnus123 » Wed May 12, 2010 8:13 pm

Hi Fredo thanks for this awesome plugin! i have a question.... first mi render motor is vray, when i turn a component into a ghost, when i render the components it just a cube a surface or anything depending of the component, theres no way to render the original component being a ghost? the case is that i dont want to render the geometry that the plugins does, only the original component....thank you very much!
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby thomthom » Wed May 12, 2010 8:24 pm

Magnus123 wrote:Hi Fredo thanks for this awesome plugin! i have a question.... first mi render motor is vray, when i turn a component into a ghost, when i render the components it just a cube a surface or anything depending of the component, theres no way to render the original component being a ghost? the case is that i dont want to render the geometry that the plugins does, only the original component....thank you very much!

No - there is no proxy function in VfSU. Yet!
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby Magnus123 » Thu May 13, 2010 5:42 am

;) ok thom thanks for answering mate! i hope that, Yet! its very soon it would be very good! God bless you and thanks for everything!
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby Starling75 » Wed Aug 04, 2010 9:05 am

Hi, when I try to copy/paste a component + its ghost component generated in a file "1" into another file, it seems, that the relation between them is broken ...

It would be very handy to preserve the relation between original component and ghost during transportation between files.
For example wireframe ghost of a highpoly tree takes a while to generate and it isn't practical to do it every time you insert the tree into new model ..

Very nice toolset Fredo :)
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby fredo6 » Fri Aug 06, 2010 10:15 pm

Starling75 wrote:Hi, when I try to copy/paste a component + its ghost component generated in a file "1" into another file, it seems, that the relation between them is broken ...

It would be very handy to preserve the relation between original component and ghost during transportation between files.
For example wireframe ghost of a highpoly tree takes a while to generate and it isn't practical to do it every time you insert the tree into new model ..

Very nice toolset Fredo :)

You should keep in mind that GhostComp is a conceptual plugin. Really, what it does should be done in native by SU, and in a much more efficient way. To preserve the links between files for components is simply not possible with the Ruby API as it is today.

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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby ALFRED » Tue Sep 14, 2010 11:38 pm

Hello! I am from Russia. Warning! my english is very bad!, Thanks Fredo for a magnificent plug-in :thumb: , it some kind of rescue for users of weak computers at work in 3d window, by the way, would be very abruptly if this plug-in could be used as "Vray Proxy" ;) Сan Vray use the Ghost components during visualization?
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby fredo6 » Thu Sep 16, 2010 8:54 pm

ALFRED wrote:Hello! I am from Russia. Warning! my english is very bad!, Thanks Fredo for a magnificent plug-in :thumb: , it some kind of rescue for users of weak computers at work in 3d window, by the way, would be very abruptly if this plug-in could be used as "Vray Proxy" ;) Сan Vray use the Ghost components during visualization?

Pavel,

I don't know VRay, but I doubt the concept of proxy for Vray matches Ghostcomp.
Actually, Ghostcomp is really conceptual. This is a good example of what Sketchup should do natively, in much better and simple way, including being able to connect the concept to rendering software.

Fredo
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby thomthom » Thu Sep 16, 2010 9:09 pm

ALFRED wrote:Сan Vray use the Ghost components during visualization?

V-Ray for SketchUp cannot currently use proxies.
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby yolibs » Fri Oct 22, 2010 5:21 am

to make a render is it necessary to turn components to their real version???
or they can be in ghost version?
pls i need help!!
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby Gaieus » Fri Oct 22, 2010 5:24 am

Yes, unfortunately.
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby rv1974 » Tue Oct 26, 2010 11:44 am

This tool is essential for those who send files with repetitive components to 3ds max.
Unfortunatly only after removing this tool I solved the "grey out menus" problem. Is there any chance to update it?
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby thomthom » Tue Oct 26, 2010 11:46 am

rv1974 wrote:This tool is essential for those who send files with repetitive components to 3ds max.
Unfortunatly only after removing this tool I solved the "grey out menus" problem. Is there any chance to update it?

Have you updated your FredoLib files? I think most the issues lied within that library, not in the individual plugins. (with an odd exception)
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby rv1974 » Tue Oct 26, 2010 12:59 pm

thomthom wrote:
rv1974 wrote:This tool is essential for those who send files with repetitive components to 3ds max.
Unfortunatly only after removing this tool I solved the "grey out menus" problem. Is there any chance to update it?

Have you updated your FredoLib files? I think most the issues lied within that library, not in the individual plugins. (with an odd exception)

Yes I used latest lib pack (not 100% sure). Today I'll try it once more
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby TIG » Fri Jan 14, 2011 1:03 pm

Fredo

I've found a glitch with the code in 'GhostCompAlgo.rb'
Code: Select all
def onActivePathChanged(*args)
   path = Sketchup.active_model.active_path
   return unless path
   comp = path.last
    return unless comp.valid? ###<<<
   return unless is_ghost?(comp)
   ask_confirmation comp
end

If you don't include the extra line I've indicated with ###<<< then you get weird errors in the Ruby Console if you have been editing and then deleting Components... This simple fix ignores recently deleted components etc so no errors...
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby pilou » Fri Jan 14, 2011 1:56 pm

Tig the ghost killer cleaner :mrgreen: :thumb:
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby tfdesign » Wed Feb 23, 2011 12:07 pm

Ghostbusters? ;)
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby mandar1983 » Wed Jun 22, 2011 11:34 am

Hello,

I have used ghost plug in to make proxy out of original object..
I have kept object in proxy format and exported it to kerkythea.
When i render it in kerkythea proxy object rendered without material why so?? Do we have convert the back to original form before exporting it into kerkythea every time??

Also i have some issues regarding camera in kerkythea. i have placed 3 cameras in the scene and have exported to kerkythea, but whenever i open the scene, i could not find the camera on the same location i have placed it? is it any kind of bug in kerkythea?? or there is some problem in my SU and kerkythea or somthing else?? ple help

Regards,
MANDAR
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby Gaieus » Wed Jun 22, 2011 11:42 am

Yes, I am afraid you do. Ghost Components plugin can only solve performance issues in SU but it would not work as a proxy plugin for exporters. Certainly it could be modified somewhat (and/or the exporter plugin could accommodate) but for that, the two, different authors of the plugins should co-operate on one that works this way.

But then all the other renderers could ask the same.
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby niks » Wed Sep 21, 2011 11:51 am

thanks Fredo.. you are a beast on what you do :!: :thumb:
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby scrappy24 » Sat Sep 24, 2011 8:34 am

Great work! "To God be the victory!" :thumb:
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby rachmatrf » Sun Sep 09, 2012 3:57 am

Wow! What a great plugin... :ecstatic: :ecstatic: :ecstatic: :ecstatic:

I can not thank you enough to make this possible on sketchup... Where have I been so far to miss this wonderful plugin. SU Team surely should incorporate this in SU native version. I believe they will put this in the new Trimble Sketchup... Great work Fredo!!! and thanks once again....
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby sellberg » Fri Jan 04, 2013 2:56 pm

Thanks for this! I´ve only had a short test/peek/session w this RB. It seems super useful!

I had one problem, though: I saved the model when in ghost mode and closed the program. When I opened the same model later I couldn´t reset the geometry to the complex form. I just saw the ghost. Have anyone else had similar experiences?

//KJS
Running a freeSU8 on a mac.
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby rv1974 » Sun Mar 17, 2013 3:08 pm

Fredo,I just wondered would this dirty trick http://72.27.230.245/3ds-max/scripts/renderlayers-0 be possible in SU8?
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby congellous » Sun May 12, 2013 12:58 pm

This is a copy of my plug ins folder, I've upgraded to the new fredo lib and installed the ghost but nothing shows up in the program
Have I got some conflict in here, it's a mess !


__loader.rb
.DS_Store
#extrusionToolbar.rb
AddCtrPnt.rb
animation.rb
artisan
artisan_loader.rb
attributes.rb
Autounfold.rb
bezier.rb
box.rb
clf_shape_bender
clf_shape_bender_loader.rb
config-thumb.jpg
contextmenu.rb
ctsMaker
curve_maker.rb
curve_pointer.png
CURVILOFT_Dir_12
deBabelizer.rb
default_pointer.png
DEFPARAM_Dir
DOCUMENTATION_Dir
drawhelix14.rb
drawmetal_plugins_1_3_4.rb
dropverts.rb
Examples
examples.rb
examplescripts.rb
extrudeEdgesByEdges.rb
extrudeEdgesByFace.rb
extrudeEdgesByFaces.rb
extrudeEdgesByLathe.rb
extrudeEdgesByLoft.rb
extrudeEdgesByOffset.rb
extrudeEdgesByRails.rb
extrudeEdgesByRailsByFace.rb
extrudeEdgesByRailsToLattice.rb
extrudeEdgesByVector.rb
extrudeEdgesByVectorToObject.rb
faceFlattener019.rb
fillet.rb
flattery
flattery.rb
Fredo6Trace.txt
FREDOSCALE
FREDOSCALE_Dir_22
FredoScale_Tool.rb
FredoScale.rb
generateSoapSkinBubble.rbs
Geodesic_SketchUp.rb
GhostComp%201
Help
iges_export.rb
Images
jointpushpull.rb
JPP_Dir_20
LIBFREDO6_Dir_48
LibFredo6.rb
LibTraductor.rb
line_pointer.png
linetool.rb
maxwell
maxwell.rb
Ocean
ocean_extension.rb
proper_animation
proper_animation_loader.rb
ROUNDCORNER
ROUNDCORNER_Dir_23
RoundCorner.rb
RubyToPython
SCF
selection.rb
shapes.rb
SketchyFFD.rb
skin.rb
skp_to_dxf.rb
skp_to_dxf.rbz
SoapSkinBubble
generateSoapSkinBubble.rbs
Help
Images
SoapSkinBubbleMenus.rb
SoapSkinBubbleTools.rb
stock_maker.rb
SU_Podium_Browser.rbs
SU_Podium_V2
SU_Podium_V2.rbs
SuSolid
susolid.rbs
taper_maker.rb
TIGtools
TOS
TOS_Dir_18
tt_cleanup.rb
TT_Lib2
tt_simple_installer.rb
tt_solid_inspector.rb
unfoldtool.png
unfoldtool.rb
Utilities
utilities.rb
utilities.rbs
utilitiestools.rb
vfs.rb
weld.rb
ZLoader__FredoScale.rb
ZLoader__GhostComp.rb
ZLoader__OnSurface.rb
ZLoader__RoundCorner.rb
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby TIG » Sun May 12, 2013 1:13 pm

Have you activated its Extension from within Preferences.
You might also then need to activate its Toolbar...
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