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[Plugin] Blend ver 1.12.

Re: [Plugin] Blend ver 1.8.

Postby MALAISE » Sat Aug 22, 2009 9:18 am

It's amazing the way you progress. I hardly have time to test the current version, and you're already publishing the next version....... :D

Thanks a lot for sharing.

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Re: [Plugin] Blend ver 1.8.

Postby PRSS » Sun Aug 23, 2009 3:20 pm

Fantastic, I say !!!

With best regards
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Re: [Plugin] Blend ver 1.6.

Postby tomot » Sun Aug 23, 2009 8:02 pm

kirill2008 wrote:
utiler wrote:Have you thought about adding a path function to this script?

Yes, I think about it almost every day (and some times night :) too). I want to add a path processing very much,


Yes I have been there too :) sometimes I have even dreamed of the answer, but forgot to write it down just before I woke up. Then later I would get a deja vú moment where the solution I eventually arrived at was the same as what I had dreamed of.

I like the path idea.
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Re: [Plugin] Blend ver 1.8.

Postby utiler » Mon Aug 24, 2009 1:59 am

Here's the idea.....

See the attached video example and finished result.
Copy an object a given distance, scale it by 0.6 and rotate it 40 degrees AND DIVIDE BY 4.

Can't be too hard couldn't it?
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Re: [Plugin] Blend ver 1.8.

Postby kirill2008 » Tue Aug 25, 2009 5:16 am

utiler wrote:See the attached video example and finished result.
Copy an object a given distance, scale it by 0.6 and rotate it 40 degrees AND DIVIDE BY 4.

Can't be too hard couldn't it?

That's cool :thumb: It is a step to complex path+profile modeling tool, I guess. Looks like, the final destination is to set some 'key' positions along the path and apply some transformations (move, rotate, scale) to the profile at each 'key' position. Intermediate steps transformations (between key positions) will be interpolated between 'key' transformations.
Some 3d modelling programms have already implemented similar tools. It would be great to implement such tool for Sketchup too. Don't know how much time it may take.
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Re: [Plugin] Blend ver 1.8.

Postby iAMarchitecture » Tue Aug 25, 2009 6:10 am

Fantastic Plugin, Thanks.
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Re: [Plugin] Blend ver 1.9.

Postby MALAISE » Wed Aug 26, 2009 5:59 pm

Now, let's draw icebergs...or coloured curtains easily....
Colors effects are awsome
Thanks Kirill :thumb: :thumb:
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Re: [Plugin] Blend ver 1.9.

Postby Ben Ritter » Wed Aug 26, 2009 6:46 pm

Thanks again.
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Re: [Plugin] Blend ver 1.9.

Postby kirill2008 » Fri Aug 28, 2009 6:51 pm

Now the work on path processing feature is in progress. For now it works stable only when the path curve is at XY plane. So I'm going to publish new plugin 'pathface.rb', when it will be possible to follow the path curve regardless of it's orientation (it will take about several days, I think).
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Re: [Plugin] Blend ver 1.9.

Postby sepo » Fri Aug 28, 2009 7:37 pm

Fantastic.. :thumb: :thumb:
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Re: [Plugin] Blend ver 1.9.

Postby DIEGO-RODRIGUEZ » Sat Aug 29, 2009 3:16 am

incredible plugins, thank you very much
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Re: [Plugin] Blend ver 1.9.

Postby cokea » Sat Aug 29, 2009 12:05 pm

even v1.7 and the lower works well, 1.8, 1.9 gives a notice like this "Error Loading File sublend.rb
undefined superclass `EntityObserver'" HELP
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Re: [Plugin] Blend ver 1.8.

Postby utiler » Mon Aug 31, 2009 1:03 am

kirill2008 wrote:
utiler wrote:See the attached video example and finished result.
Copy an object a given distance, scale it by 0.6 and rotate it 40 degrees AND DIVIDE BY 4.

Can't be too hard couldn't it?

That's cool :thumb: It is a step to complex path+profile modeling tool, I guess. Looks like, the final destination is to set some 'key' positions along the path and apply some transformations (move, rotate, scale) to the profile at each 'key' position. Intermediate steps transformations (between key positions) will be interpolated between 'key' transformations.
Some 3d modelling programms have already implemented similar tools. It would be great to implement such tool for Sketchup too. Don't know how much time it may take.


That's great you like it Kirill, Hope you can find the time to bring it to fruition..... your work here and generosity is appreciated by all!! :bounce: :bounce: :bounce:
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Re: [Plugin] Blend ver 1.9.

Postby mitcorb » Wed Sep 02, 2009 3:31 pm

Hi, Kirill:
Just want to report this observation:
I did a simple blend procedure where I made a rounded corner rectangle on xy plane, copied and raised it up in the z direction, and scaled it then shifted it in the y direction. The blend completed. But when I selected the top plane and attempted to scale it, the intermediate blended geometry disappeared from the file. I did not check the console to see if any error comments came up, as I do not customarily keep the console open.
Any ideas on this?
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Re: [Plugin] Blend ver 1.11.

Postby Haru » Wed Sep 30, 2009 1:35 am

“Blend” is awesome plug-in.
Nevertheless, somewhat, it doesn’t work right way in connecting two different faces and it occurs twisted face unrelated to design-purpose.
It can be fixed with the vector that gives the drawing order, but sometimes, it is difficult to reform the design.
Therefore, as I thought, it can be possible to make it right with adding another vector to this plug-in.
As following down-below example of case 1 and case 2, it shows two different cases made by different start points.
In order to make the blended face right to designer’s intention, each start-point of two figures(①,③) shall be set-up as well as the direction of drawing, that is clockwise(②,④) or counterclockwise.(②,④-a)
For all, it’s just an idea; unfortunately, I’m not good enough to make the plug-in.
I anticipate that someone has intention to make this vector and post it on the blog in near soon.
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[Request} 'reverse' Blend ver 1.11.

Postby nankyo » Thu Oct 01, 2009 2:54 pm

IT is amazing one indeed..
Though, I wonder if u think it possible to make a 'reverse engineering' version of that one.. I mean,many times I need to take a "solid" shape and make it with 2D shapes.. what I do is creating many planes and intersecting it all.. THis plugin is so amazing (really I feel I work with Rhino..), and I guess adding the revearse option would make it perfect.
Thank you for that, kirill. :fro: :fro: :ecstatic: :ecstatic:





mmmm.... mow I found the SliceModeler v1.0 that do more or less what i need :) but yet not exactly....
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Re: [Plugin] Blend ver 1.11.

Postby kirill2008 » Fri Oct 02, 2009 7:22 am

Haru wrote:
In order to make the blended face right to designer’s intention, each start-point of two figures(①,③) shall be set-up as well as the direction of drawing, that is clockwise(②,④) or counterclockwise.(②,④-a)
For all, it’s just an idea

Thank's for great idea. I'll try to implement it as soon as possible.
nankyo wrote:Though, I wonder if u think it possible to make a 'reverse engineering' version of that one..

I think it is posible. I'll try to make it too.
nankyo wrote:I mean,many times I need to take a "solid" shape and make it with 2D shapes..

You may try also 'pnts2mesh.rb'. It can slice a group that contains a set of faces with a number of horizontal planes placed with specified offset (horizontal means relatively to selected group transformation).
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Re: [Plugin] Blend ver 1.11.

Postby Disrespective » Wed Oct 07, 2009 9:56 pm

Just thought i'd say thank you from the southern hemisphere.
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Re: [Plugin] Blend ver 1.11.

Postby pr0bka » Sat Nov 07, 2009 7:08 pm

Kiril, i have a question. I really like both your plugins - blend and path to face. I noticed on a thread that you have the ability to blend segments instead of simply geometry for the blend plugin. Is it possible to do the same with the path blend tool - i.e. blend 2 paths along another path?

just for reference, here's an example :)
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Re: [Plugin] Blend ver 1.11.

Postby Pilou » Mon Nov 16, 2009 2:19 pm

Seems there is a little bug when you Blend 2 closed curves :o
(here 2 circles)
sublend.jpg
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Re: [Plugin] Blend ver 1.12.

Postby Momac » Thu Feb 11, 2010 12:23 pm

Hi Krill
Is the plugin Windows only
In Mac version the dialog / Input box does not get active
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Re: [Plugin] Blend ver 1.12.

Postby ricklaney » Fri Mar 19, 2010 5:53 am

Where can we download the latest version of sublend.rb
Does it work with SketchUp Pro 7?
I am trying to make Pipe fittings like 3/4" 90 degree Street Elbow. Do you know where to download pipe, hose and tube fittings?

Thank you for a reply,
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Re: [Plugin] Blend ver 1.9.

Postby ricklaney » Fri Mar 19, 2010 6:03 am

Where can we download Blend ver 1.9 and 'pathface.rb'
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Re: [Plugin] Blend ver 1.12.

Postby dedmin » Fri Mar 19, 2010 8:24 am

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Re: [Plugin] Blend ver 1.9.

Postby kirill2008 » Fri Mar 19, 2010 8:49 am

Hi, Rick.
ricklaney wrote:Where can we download Blend ver 1.9 and 'pathface.rb'

pathface.rb: http://dl.dropbox.com/u/4885828/pathface.rb
sublend.rb: http://dl.dropbox.com/u/4885828/sublend.rb
I also sent a reply to your private message, so check your inbox for more information.
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Re: [Plugin] Blend ver 1.12.

Postby EarthMover » Fri Mar 19, 2010 12:35 pm

Kirill, just downloaded the new toolbar set from your site. Great idea and it works great. One suggestions would be to add the name of each tool when you hover over the toolbar icon. Thanks again...it makes life easier!
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Re: [Plugin] Blend ver 1.12.

Postby kirill2008 » Fri Mar 19, 2010 1:12 pm

EarthMover wrote:One suggestions would be to add the name of each tool when you hover over the toolbar icon.

Ok, I'll add tooltips.
Note that there is a bug in prerelease version of lss_toolbar.rb: zoom-in/zoom-out clears selection. I already fixed it, but did not published the release version, because I want to make some other enhancements and bug fixes before release. I'll try to finalize lss_toolbar.rb in the coming days.
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Re: [Plugin] Blend ver 1.12.

Postby EarthMover » Fri Mar 19, 2010 2:25 pm

ricklaney wrote:I am trying to make Pipe fittings like 3/4" 90 degree Street Elbow. Do you know where to download pipe, hose and tube fittings?

Thank you for a reply,
Rick



Rick, have you checked out Skeng 3D? - http://www.3skeng.com/en/index.htm
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Re: [Plugin] Blend

Postby Keith Benson » Wed Mar 31, 2010 4:22 pm

Pilou wrote:Seems there is a little bug when you Blend 2 closed curves :o
(here 2 circles)
sublend.jpg


I recently downloaded the latest version of Bland, but only occasionally can I get it to blend two shapes without "twisting" them. Am I missing something? I am just trying to blend a rectangle (12"x5") and a circle (12" diameter) over a 6 inch distance.

I have used every combination of choices from the drop down box that pops up and I must be setting it up wrong or something.

Any help would be appreciated, thanks!

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Re: [Plugin] Blend ver 1.12.

Postby EarthMover » Wed Mar 31, 2010 11:20 pm

Keith, it's because each shape has a defined start and end point to SU. The plugin is set to read those points and align the new mesh to the existing segments in successive order. With the Blend plugin, Kirill added post operative capabilities so you can rotate either shape until you align the start/end points and the mesh straightens out. So after the plugin is finished, it is still waiting to receive user input to correct the errant shape, as long as you don't explode the created group.
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