[Plugin] Blend ver 1.12.
78 posts
• Page 2 of 3 • 1, 2, 3
Re: [Plugin] Blend ver 1.6.Thanks for all of the updates, this is really getting there. I have noticed that the result (v6) does depend on the order in which the points are drawn (for closed shapes at least) - this might explain some of the inside out results people are getting.
Quick example, the numbers show the order in which the upper shape points were added Please, register (free) to access all the attachments on the forums.
Re: [Plugin] Blend ver 1.6.Ver 1.6 demo videos:
Filtration capabilities video: Blending between different types of entities demo: Fixing inside out problem variant: As cosycat mentioned:
Re: [Plugin] Blend ver 1.6.WOW. This is an awesome plugin. I tried using skin.rb for meshing between edges but it never worked for mac (i think). so im glad you can do it with this plugin!!
Amazing work, one of the best plugins around. the modeling possibilities are endless, I'm loving it! oli
Re: [Plugin] Blend ver 1.6.Kirill2008,
Have you thought about adding a path function to this script? [see attached] Your generosity is much appreciated, I only wish I knew ruby too so I could reply the favor.... Please, register (free) to access all the attachments on the forums. purpose/expression/purpose/....
Re: [Plugin] Blend ver 1.6.
Yes, I think about it almost every day (and some times night Ver. 1.7. demo video, shows blending between face and construction point and context menu "Blend" command usage. I don't know yet how to implement custumization of context menu items, so "Blend" command appears always when more than 1 object is selected
Re: [Plugin] Blend ver 1.6.Olishea, glad to hear sublend works on mac
Ofcourse it's not my achievement Last edited by kirill2008 on Thu Aug 20, 2009 5:31 am, edited 1 time in total.
Re: [Plugin] Blend ver 1.7.Not sure how you are fixing the inside out problem. I can't tell exactly what you are doing. Could you please try again?
Thanks in advance Ken Government rushes to help the irresponsible and does little for the responsible.
Re: [Plugin] Blend ver 1.7.Kirill,
Thank you so much for the script, very useful. Is there a bug with the blending of colors, I can't seem to get that to work?
Re: [Plugin] Blend ver 1.7.
I'm flipping the face normal (lower one).
Maybe. Note that color blending enabled only for 2 faces yet (does not work for curves, edges and construction points) and both face front material and face back material has to differ from default one. Hope that helps.
Re: [Plugin] Blend ver 1.7.Now the implementation of interaction is in progress (it is not yet stable so ver 1.8 will appear a little bit later). I think that interaction ability will solve (more or less) the inside out problem. I mean it will be easier to fix it by moving, rotating and/or flipping one of the initial faces and the result mesh or set of intermediate faces/curves will refresh automatically. This will be the step towards path processing also.
Re: [Plugin] Blend ver 1.7.Mr Krillshot....fantastic work and dedication to continually improving your script. Can't wait to see v. 1.8! Thanks so much!
A designer is an emerging synthesis of artist, inventor, mechanic, objective economist and evolutionary strategist. - R. Buckminster Fuller
Some of my 3D crap
Re: [Plugin] Blend ver 1.7.Mr Krillshot
Great pluging, however, I am having trouble duplicating all the video you are showing. Would it be possible to also attach the Sketchup file so I can try out the same file as you are using. This way I would know if the problems I am having are with my computer or the plugin. Again thanks for the pluging Ken Government rushes to help the irresponsible and does little for the responsible.
Re: [Plugin] Blend ver 1.7.This is nuts; really. I can't beleive how fast you are developing this plugin, Mr Kirill!!!
![]() purpose/expression/purpose/....
Re: [Plugin] Blend ver 1.7.
File with the model, that appears in the demo video of ver. 1.8. Unfortunately interactivity enabled only in run-time (untill skp file is not closed) and I don't know yet how to save interaction data to skp file (maybe it's not possible at all). So if you want to play with initial faces, then it is necessary to make new blended object. Ver. 1.8. does not support interaction with curves yet, because it is difficult to get the curve object from the Sketchup.active_model... The point is that active_model contains no curves (curve is just a 'conceptual entity' "all circles, arcs, and arbitrary curves are really just edges that are bound together in sequence"). So it's necessary to perform some tricky things to obtain the certain curve, that you need. Edges also behave strange: moving of the edge or moving of the edge vertex does not envoke onChangeEntity event handler So ver. 1.8. supports interaction only between 2 faces and face+construction point. I'm not sure if I can solve myself edge and curve problems. Please, register (free) to access all the attachments on the forums.
Re: [Plugin] Blend ver 1.8.It's amazing the way you progress. I hardly have time to test the current version, and you're already publishing the next version.......
Thanks a lot for sharing. MALAISE La Connaissance n'a de valeur que partagée
Re: [Plugin] Blend ver 1.8.Fantastic, I say !!!
With best regards PRSS
Re: [Plugin] Blend ver 1.6.
Yes I have been there too I like the path idea.
Re: [Plugin] Blend ver 1.8.Here's the idea.....
See the attached video example and finished result. Copy an object a given distance, scale it by 0.6 and rotate it 40 degrees AND DIVIDE BY 4. Can't be too hard couldn't it? Please, register (free) to access all the attachments on the forums. purpose/expression/purpose/....
Re: [Plugin] Blend ver 1.8.
That's cool Some 3d modelling programms have already implemented similar tools. It would be great to implement such tool for Sketchup too. Don't know how much time it may take.
Re: [Plugin] Blend ver 1.8.Fantastic Plugin, Thanks.
Re: [Plugin] Blend ver 1.9.Now, let's draw icebergs...or coloured curtains easily....
Colors effects are awsome Thanks Kirill La Connaissance n'a de valeur que partagée
Re: [Plugin] Blend ver 1.9.Thanks again.
Re: [Plugin] Blend ver 1.9.Now the work on path processing feature is in progress. For now it works stable only when the path curve is at XY plane. So I'm going to publish new plugin 'pathface.rb', when it will be possible to follow the path curve regardless of it's orientation (it will take about several days, I think).
Re: [Plugin] Blend ver 1.9.Fantastic..
Re: [Plugin] Blend ver 1.9.incredible plugins, thank you very much
Re: [Plugin] Blend ver 1.9.even v1.7 and the lower works well, 1.8, 1.9 gives a notice like this "Error Loading File sublend.rb
undefined superclass `EntityObserver'" HELP
Re: [Plugin] Blend ver 1.8.
That's great you like it Kirill, Hope you can find the time to bring it to fruition..... your work here and generosity is appreciated by all!! ![]() purpose/expression/purpose/....
Re: [Plugin] Blend ver 1.9.Hi, Kirill:
Just want to report this observation: I did a simple blend procedure where I made a rounded corner rectangle on xy plane, copied and raised it up in the z direction, and scaled it then shifted it in the y direction. The blend completed. But when I selected the top plane and attempted to scale it, the intermediate blended geometry disappeared from the file. I did not check the console to see if any error comments came up, as I do not customarily keep the console open. Any ideas on this? I take the slow, deliberate approach in my aimless wandering.
Re: [Plugin] Blend ver 1.11.“Blend” is awesome plug-in.
Nevertheless, somewhat, it doesn’t work right way in connecting two different faces and it occurs twisted face unrelated to design-purpose. It can be fixed with the vector that gives the drawing order, but sometimes, it is difficult to reform the design. Therefore, as I thought, it can be possible to make it right with adding another vector to this plug-in. As following down-below example of case 1 and case 2, it shows two different cases made by different start points. In order to make the blended face right to designer’s intention, each start-point of two figures(①,③) shall be set-up as well as the direction of drawing, that is clockwise(②,④) or counterclockwise.(②,④-a) For all, it’s just an idea; unfortunately, I’m not good enough to make the plug-in. I anticipate that someone has intention to make this vector and post it on the blog in near soon. Please, register (free) to access all the attachments on the forums.
SketchUcation One-Liner AdvertsVertex Tools for SketchUp. Take control over each vertex with this vertex editor for SketchUp.
Premium Members get 20% discount!
78 posts
• Page 2 of 3 • 1, 2, 3
|