[Plugin] Blend ver 1.12.
78 posts
• Page 1 of 3 • 1, 2, 3
Re: [Plugin] Blend ver 1.4.yeah, I had a gap between the originating curve and the next intervening step toward the destination curve. Easily knitted together with line tool, and so forth, but just mentioning.
I take the slow, deliberate approach in my aimless wandering.
Re: [Plugin] Blend ver 1.4.This is a nice plugin, mate! I'm going to play!!!!
purpose/expression/purpose/....
Re: [Plugin] Blend ver 1.4.Nice plugin! but still needs some tweaking.
I find it first works with a new fresh startup screen. but then the more experimenting I do with Blend the more inconsistant the results become, finally the Bend of the left Y's in the picture did not take place at all.
please don't give up! Please, register (free) to access all the attachments on the forums.
Re: [Plugin] Blend ver 1.5.Color blending demo video (for Daniel S
cosycat, please try ver. 1.5. I tried to solve the problem of missing mesh pieces. tomot, I'll try to find out, what's the problem with rotated Y's... And speaking about the 3'd curve (the path): looks like, it demands a kind of major refactoring
Re: [Plugin] Blend ver 1.5.I don't want you to misunderstand. This is not only related to the "y" shape. Other shapes have produced the same inconsistent results in SU 7.
another example: make 2 identical closed shapes, scale one larger, apply bend, same code error occurs cheers.
Re: [Plugin] Blend ver 1.5.
Looks like it is SU7 issue... SU6 processes correctly: When processing faces it is necessary to select them by single click (not a fence).
Re: [Plugin] Blend ver 1.5.woooow...it would be a dreamy plugin if no bugs!!..I gave it a try , but it seems that previous versions were better on freehand lines, while the last version doesn't works fine... also on closed line doesn;t works at all (su 6)..seeing forward to see the improvements mate btw thanks thanx thanx!
Re: [Plugin] Blend ver 1.5.This is a useful plugin. Well, for me it was until I installed the latest version (1.5). Now I get what you see in the attached screen shot. Unfortunately I installed over the previous version. Keep working at it. I'm sure you'll get it all working.
Thank you. Please, register (free) to access all the attachments on the forums. Inspecting mirrors is a job I could easily see myself doing.
Re: [Plugin] Blend ver 1.5.Thank you for adding color blending
I have problems with this new version too (I use SU7). Sometimes work with results like the ones Dave R post above. In other cases the plugin dosen´t do anything and prints this in the ruby console: Error: #<NoMethodError: undefined method `back_material' for #<Sketchup::Edge:0x67b7f70>> C:/Archivos de programa/Google/Google SketchUp 7/Plugins/sublend.rb:68:in `blend' C:/Archivos de programa/Google/Google SketchUp 7/Plugins/sublend.rb:270 C:/Archivos de programa/Google/Google SketchUp 7/Plugins/sublend.rb:248:in `call' Daniel S
Re: [Plugin] Blend ver 1.5.Dear Kirill,
It might be a good idea to post versions 1.0 to 1.5 as the later versions seem to be problematic. Version 1.0 seemed to work quite nicely. I too have over-written previous versions and so cannot go back a step or two. Kind regards, Bob
Re: [Plugin] Blend ver 1.5.Dear Kirill,
Version 5 doesn't seem to work in SU Pro 7, even for simple shapes, but don't give up. Please, register (free) to access all the attachments on the forums.
Re: [Plugin] Blend ver 1.5.
There are three previous versions: v 1.2 v 1.3 v 1.4 Rename files in sublend.rb Please, register (free) to access all the attachments on the forums.
Last edited by blajnov on Mon Aug 17, 2009 7:26 am, edited 2 times in total.
Re: [Plugin] Blend ver 1.5.Thanks for posting versions 1.2 and 1.4. I will test them out with areas. Previously, I only tested this plugin with arcs, and that still works in V1.5.
Re: [Plugin] Blend ver 1.6.Guys, I don't know yet how to prevent skin (mesh) turning inside out
Missing triangles (they vanished after color blending feature addition) have come back now Error messages kind of "undefined method `back_material' for... " debugged (I guess
Re: [Plugin] Blend ver 1.6.Dear Kirill,
Here is a quick question. You mention Sketchup 6 in both the first post and in the introduction to your plugin. Does this plugin work well in version 6? Many people have migrated to version 7, although with little added benefit. Keep going, you are doing a great job. Kind regards, Bob
Re: [Plugin] Blend ver 1.6.Thanks for all of the updates, this is really getting there. I have noticed that the result (v6) does depend on the order in which the points are drawn (for closed shapes at least) - this might explain some of the inside out results people are getting.
Quick example, the numbers show the order in which the upper shape points were added Please, register (free) to access all the attachments on the forums.
Re: [Plugin] Blend ver 1.6.Ver 1.6 demo videos:
Filtration capabilities video: Blending between different types of entities demo: Fixing inside out problem variant: As cosycat mentioned:
Re: [Plugin] Blend ver 1.6.WOW. This is an awesome plugin. I tried using skin.rb for meshing between edges but it never worked for mac (i think). so im glad you can do it with this plugin!!
Amazing work, one of the best plugins around. the modeling possibilities are endless, I'm loving it! oli
Re: [Plugin] Blend ver 1.6.Kirill2008,
Have you thought about adding a path function to this script? [see attached] Your generosity is much appreciated, I only wish I knew ruby too so I could reply the favor.... Please, register (free) to access all the attachments on the forums. purpose/expression/purpose/....
Re: [Plugin] Blend ver 1.6.
Yes, I think about it almost every day (and some times night Ver. 1.7. demo video, shows blending between face and construction point and context menu "Blend" command usage. I don't know yet how to implement custumization of context menu items, so "Blend" command appears always when more than 1 object is selected
Re: [Plugin] Blend ver 1.6.Olishea, glad to hear sublend works on mac
Ofcourse it's not my achievement Last edited by kirill2008 on Thu Aug 20, 2009 5:31 am, edited 1 time in total.
Re: [Plugin] Blend ver 1.7.Not sure how you are fixing the inside out problem. I can't tell exactly what you are doing. Could you please try again?
Thanks in advance Ken Government rushes to help the irresponsible and does little for the responsible.
Re: [Plugin] Blend ver 1.7.Kirill,
Thank you so much for the script, very useful. Is there a bug with the blending of colors, I can't seem to get that to work?
Re: [Plugin] Blend ver 1.7.
I'm flipping the face normal (lower one).
Maybe. Note that color blending enabled only for 2 faces yet (does not work for curves, edges and construction points) and both face front material and face back material has to differ from default one. Hope that helps.
Re: [Plugin] Blend ver 1.7.Now the implementation of interaction is in progress (it is not yet stable so ver 1.8 will appear a little bit later). I think that interaction ability will solve (more or less) the inside out problem. I mean it will be easier to fix it by moving, rotating and/or flipping one of the initial faces and the result mesh or set of intermediate faces/curves will refresh automatically. This will be the step towards path processing also.
Re: [Plugin] Blend ver 1.7.Mr Krillshot....fantastic work and dedication to continually improving your script. Can't wait to see v. 1.8! Thanks so much!
A designer is an emerging synthesis of artist, inventor, mechanic, objective economist and evolutionary strategist. - R. Buckminster Fuller
Some of my 3D crap
Re: [Plugin] Blend ver 1.7.Mr Krillshot
Great pluging, however, I am having trouble duplicating all the video you are showing. Would it be possible to also attach the Sketchup file so I can try out the same file as you are using. This way I would know if the problems I am having are with my computer or the plugin. Again thanks for the pluging Ken Government rushes to help the irresponsible and does little for the responsible.
Re: [Plugin] Blend ver 1.7.This is nuts; really. I can't beleive how fast you are developing this plugin, Mr Kirill!!!
![]() purpose/expression/purpose/....
Re: [Plugin] Blend ver 1.7.
File with the model, that appears in the demo video of ver. 1.8. Unfortunately interactivity enabled only in run-time (untill skp file is not closed) and I don't know yet how to save interaction data to skp file (maybe it's not possible at all). So if you want to play with initial faces, then it is necessary to make new blended object. Ver. 1.8. does not support interaction with curves yet, because it is difficult to get the curve object from the Sketchup.active_model... The point is that active_model contains no curves (curve is just a 'conceptual entity' "all circles, arcs, and arbitrary curves are really just edges that are bound together in sequence"). So it's necessary to perform some tricky things to obtain the certain curve, that you need. Edges also behave strange: moving of the edge or moving of the edge vertex does not envoke onChangeEntity event handler So ver. 1.8. supports interaction only between 2 faces and face+construction point. I'm not sure if I can solve myself edge and curve problems. Please, register (free) to access all the attachments on the forums.
SketchUcation One-Liner AdvertsNeed Authorised SketchUp Training by experts in various disciplines? Check out our Training details.
78 posts
• Page 1 of 3 • 1, 2, 3
|