[Plugin] UV Toolkit (2.2.2) — 06 February 2011Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009Ok Thanks, I was just thinking about a quick shortcut to rotate a texture 90 degrees (no stretching.)
Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009To add a hotkey to?
Since SU already has a rotate method I haven't made one myself. But you can't assign a hotkey to it. That is one reason why I have considered recreating my own function. But it haven't been high up on the list. Please, register (free) to access all the attachments on the forums. Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009Looking at your UV Tools, you are shifting the positions of points in 2 arrays. Is it as simple using a rotation on the arrays (around face.normal at face.bounds.center, maybe) instead of shifting? I'll try that.
Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009I don't quite remember what I did. But what I do is somewhat special for quad-faces with textures stretched to fit.
Think you need some different handling for a general rotate method... Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009It works for square textures (where the image is square) but distorts rectangular ones.
Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009I think what you need to do is sample four points in a quadratic formation of the face's plane and then shift the 3Dpoints.
Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009Here's my two requests for a great tool:
First, an option to keep the scale of a texture when rotating. Second, add it to the right click menu for easier access. Edit: Fixed the image size. Last edited by Pixero on Tue Dec 22, 2009 9:19 am, edited 1 time in total.
Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009
That's a mighty small image there... can't see much what's going on. The rotate feature is meant for textures stretched to fit quad-faces. Special purpose rotate. SU already got rotate methods built in - When you activate SU's texture gizmo - you have a Rotate sub-menu. Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009Still its great to be able to select a bunch of faces and rotate at the same time.
You cant do that with SU's build in tools can you?
Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009
No you can't. Good point. I could add that feature. Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009I'm using it to rotate the texture on leaves on trees so doing it manually isn't an option.
And don't forget the right click menu...
Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009Only thing though, about which points should it rotate...?
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Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009Can't you just swap the UV "scale"?
I mean like it is now but with an option to keep the scale on the X and Y axis. (Rotating the points so that Points A,B,C,D would be D,A,B,C or something like that.)
Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009There is no such fixed points. The one for the quad-faces works like that because you can use the four vertices of the face. But you can't do that when you have differently shaped faces and/or want to preserve scale.
With SU, you have to generate the set of points yourself and query the face. So when rotating, I need one anchor point. Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009hm... or maybe it won't be a problem.... hmm
Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...) Please, register (free) to access all the attachments on the forums. Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009Center of bounding box maybe?
Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009
What kind of a quad is that, Thom? Gai...
Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009My point was - that when you don't deal with regular quad-faces - it's much harder to predict desired result. Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009
There's a 'Center of Gravity' script somewhere - 'centroid.rb' - by TBD that adds a cpoint at the CoG of a face. I can't find it so here it is again Please, register (free) to access all the attachments on the forums.
Last edited by TIG on Tue Dec 22, 2009 12:19 pm, edited 1 time in total.
TIG
Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool. Am I making myself clear? Please, register (free) to access all the attachments on the forums.
Last edited by Pixero on Tue Dec 22, 2009 12:19 pm, edited 1 time in total.
Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009The thing is - would picking the "centre" (however it's defined) be any different, as just picking the first vertex I can get? At all seem rather arbitrary in terms of the result.
Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009
Are we talking about rotating on quads strictly? I was under the impression this would be a general purpose rotation. Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009
Can you show a little screenshot of your starting point and your desired result? Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009See image in my updated post above.
Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009
Can you show that with hidden geometry on so I can see the mesh? Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009Here's another one with hard edges and lighter texture.
It would be useful for things like trees, railings, plumbing... Here the texture is applied vertical but should of cause follow the direction of the branches. Please, register (free) to access all the attachments on the forums.
Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009The thing is, is's hard to determine the direction here. As far as I can see, there's no quad faces in that three, instead lots of triangles. The longest side of each triangle isn't necessarily the direction you want.
I now understand what you want. But ... it ain't easy. Trying to create predictability in organic shapes... Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: [Plugin] UV Toolkit (1.0.0) — 15 October 2009To me it look like it's the direction of the second longest side in the triangles.
(Not the hypothenuse)
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