by thomthom » Fri Dec 31, 2010 6:22 pm
Gaieus wrote:One question before downloading. I saw that you had it as UV Toolkit 2 in the menu - along with the original one (???). Do I need to remove the previous version or will I (also) end up with two toolsets?
You'll have to remove v1 as v2 doesn't overwrite v1. Both can co-exist - but there'd be no point.
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by thomthom » Fri Dec 31, 2010 6:24 pm
Gaieus wrote:One question before downloading. I saw that you had it as UV Toolkit 2 in the menu - along with the original one (???). Do I need to remove the previous version or will I (also) end up with two toolsets?
Ahah! Thou tries to trix me! That was " TT Toolkit" you saw - just a little snippet of WIP code. Not related to UV Toolkit.
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by Gaieus » Fri Dec 31, 2010 6:31 pm
Ah, okay. My eyes are not the best since they have been replaced... 
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by thomthom » Fri Dec 31, 2010 6:59 pm
...so is my brain...
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by Rich O Brien » Fri Dec 31, 2010 7:25 pm
Point proven on the post count 
There's a frontroom and a backroom....reverse faces
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by Rich O Brien » Fri Dec 31, 2010 7:25 pm
Ooooops , thanks for the great update Thom 
There's a frontroom and a backroom....reverse faces
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by Gaieus » Fri Dec 31, 2010 7:32 pm
rclub24 wrote:Point proven on the post count 
Ditto 
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by nektares » Thu Jan 06, 2011 7:42 pm
this is fantastic! thanks thomas!
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by thomthom » Thu Jan 06, 2011 10:14 pm
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by TIG » Thu Jan 06, 2011 10:25 pm
Looks v_e_r_y promising [sell it to Solo quickly!] Awaiting a trial version...
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by jason_maranto » Thu Jan 06, 2011 10:27 pm
You are officially my hero! Best, Jason.
I create video tutorial series about several 2D & 3D graphics programs.
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by notareal » Thu Jan 06, 2011 10:30 pm
thomthom wrote:UV Memory (2.1.0) Very Experimental! Use only on triangles and quad-faces.
I am sold already... looking good.
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by solo » Thu Jan 06, 2011 10:40 pm

You da man, will test this tomorrow.
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by thomthom » Thu Jan 06, 2011 10:42 pm
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by Rich O Brien » Thu Jan 06, 2011 11:07 pm
No, Mike, i'm more.... 
There's a frontroom and a backroom....reverse faces
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by mitcorb » Thu Jan 06, 2011 11:13 pm
Mike???
I take the slow, deliberate approach in my aimless wandering.
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by Rich O Brien » Thu Jan 06, 2011 11:16 pm
Yeah, Mike
There's a frontroom and a backroom....reverse faces
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by thomthom » Thu Jan 06, 2011 11:22 pm
Well that's a new nick name... 
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by mitcorb » Fri Jan 07, 2011 12:09 am
And ThomThom left you like this on your last outing?
Edit: oops, in case that doesn't translate culturally, no insinuations intended.
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by Gaieus » Fri Jan 07, 2011 1:26 pm
Unfortunately TT was not there at our last outing - but otherwise it was something like that... Back to-topic: fantastic tool, Thom, thanks a lot! I will now have to find another (improved) trick to do my arches...
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by thomthom » Fri Jan 07, 2011 1:43 pm
Gaieus wrote:Back to-topic: fantastic tool, Thom, thanks a lot! I will now have to find another (improved) trick to do my arches...
I have something up my sleeves for that as well, but it's in it's third re-coding. (...or was that fourth...) to get it working right.
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by Gaieus » Fri Jan 07, 2011 2:54 pm
Just let me know when you need a beta forum! 
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by erikB » Fri Jan 07, 2011 3:32 pm
TT this ruby is amazing !! Will be very usefull. erikB
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by Ben Ritter » Fri Jan 07, 2011 6:14 pm
Thank you so much Thomas.
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by nektares » Fri Jan 07, 2011 10:20 pm
Thanks for this one ThomThom it makes alot easier several uvmapping situations! this is great! Thanks again!
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by shura » Sat Jan 08, 2011 1:01 am
Yes very useful indeed, thank you Thomas! The Remember/Restore function is very innovative too. I tried to make a pillow but it didn't work (back). Maybe because I also edited by using Move tool on single vertices? However, with only Smoove it works well (front). testin.jpg
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by thomthom » Sat Jan 08, 2011 3:01 am
shura wrote: I tried to make a pillow but it didn't work (back). Maybe because I also edited by using Move tool on single vertices? However, with only Smoove it works well (front).
It didn't restore properly after using Move, but Smoove worked fine? How how odd... I really don't know why that would be. I'll try and see if I can reproduce it.
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by shura » Sat Jan 08, 2011 8:26 am
Hi, I've reproduced the same process with a less complex geometry and it seems to work well (!). When it did not work before, I have fiddled a lot with the vertices - or maybe the memory got lost when saving the file? ChessPatTest.jpg
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by thomthom » Sat Jan 08, 2011 1:50 pm
If you erase/recreate geometry you will loose mapping data.
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by shura » Sat Jan 08, 2011 2:31 pm
Ah, that sounds plausible. Not sure what I did wrong, but I guess must have been something like that.
thank you Thomas
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