[Plugin] FredoScale - v3.1a - 18 Dec 18

Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby theresacalabrese » Thu Aug 29, 2019 8:13 pm

The signature is out of date
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby Dave R » Fri Aug 30, 2019 12:54 pm

theresacalabrese wrote:The signature is out of date


To what signature are you referring? SketchUp says the signature is up to date:
Screenshot - 8_30_2019 , 6_51_58 AM.png
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Etaoin Shrdlu


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Re: [Plugin] FredoScale - v3.0a - 14 Jan 17

Postby ISAWHIM » Sun Sep 15, 2019 8:49 pm

kevsterman wrote:Hi guys. I have another question regarding radial bend. As you can see from the image all of the lines denoting brickwork haven't bended as I was expecting. I'm not sure why. Is it a parameter problem or maybe something to do with the model? Its probably something really easy I'm missing :?

Screenshot 2017-08-10 13.03.15.png


You need to split the horizontal lines into segments. The same would happen if you used a circle with only eight segments, it would transform into a funky shape, because the lines connect to the points, and only the points are relocated. (Eg, it will not curve a solid line, it just deforms the locations of the end-points.)

Thus, your windows where they are on the roof-line, that has three segments. The points are relocated, on a curve, and you get a three-segment curve. However, your horizontal lines for the "siding", only have two points, per line. So, the line just connects from point to point, left and right, with no curve on the line, to match the line where the window has broken the line into three segments. Just as you would add more segments to a circle to hide the fact that it is actually just a bunch of lines and angles, to create the illusion of a "curve".

Resolutions...

1: Break the line into a three-segment line, by adding a line with points aligned under the window, where the window points intersect that horizontal line of the roof.

2: For more realism, because that is a rather large curve, you should segment each line into 4-8 segments per line. That way, you will have full curves, retaining the "image/concept", of the original.

This is the reason that SketchUp has no deform tools. When done on simple lines, without adding more segments, you get undesired results. Just as when you attempt three-point perspective, by lowering the camera near the ground and looking up. It always "looks funny", because the building edges are all perfect lines from corner to corner, instead of having a "true curve", as a camera or your eyes see. That is why 3D rendered things, look like 3D rendered things, instead of looking like reality, unless you use post-work deforms or complex multi-segment lines. (As objects such as people have, but buildings normally do not. Adding to the oddity of displaying 3D objects.)
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby AISmebel » Mon Feb 10, 2020 1:36 pm

Hello. Please tell me if you can use your plugins FredoScale and VisuHole so that the components do not lose contact with each other?
I do not use these plugin functions because the connection between the components is broken. This is very inconvenient for me and for many users using this plugin.


https://youtu.be/kb0EIps3VC4
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby fredo6 » Mon Feb 10, 2020 1:58 pm

AISmebel wrote:Hello. Please tell me if you can use your plugins FredoScale and VisuHole so that the components do not lose contact with each other?

Application to other component instances is something I can try to manage for VisuHole and FredoScale stretch is some situations.

But be aware that this may not work, because, for instance, you could make a hole in 2 instances of the same component at different location.

That's why I make the instances unique in the general case.

Fredo
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby AISmebel » Mon Feb 10, 2020 2:39 pm

fredo6 wrote:
AISmebel wrote:Hello. Please tell me if you can use your plugins FredoScale and VisuHole so that the components do not lose contact with each other?

Application to other component instances is something I can try to manage for VisuHole and FredoScale stretch is some situations.

But be aware that this may not work, because, for instance, you could make a hole in 2 instances of the same component at different location.

That's why I make the instances unique in the general case.

Fredo



For this, we need components! Work in one component should be displayed in others. Otherwise, I would use groups. And unique component, I can do it myself.
You can add an icon that allows you to make the component unique or change it in all similar components.
The plugin Bolt Maker (Final) does not break the connection between the components.
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AISmebel 
 

Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby kubap » Tue Feb 18, 2020 7:49 pm

- Would it be possible to Scale/Stretch by a specified additional lenght? For example if you want to stretch something so it's 20cm longer. Then instead of putting a scale factor you put +20 (or respectively -20 if you want to shorten it by 20cm).[/quote]
The best is that you just hover the handle you wish to move, then type TAB. In the dialog box, you can type formulas, so add a "+20cm" at the end of the current value.[/quote]

Thanks :) it was there all the time. Sorry it took me so long to reply, I had notifications disabled.

Is it possible to stretch within the component? I mean within it's boundaries, not changing it's outer size but stretching it's inner parts. I'll try to explain it with attached image:

stretch.jpg
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby fredo6 » Tue Feb 18, 2020 8:09 pm

kubap wrote:Is it possible to stretch within the component? I mean within it's boundaries, not changing it's outer size but stretching it's inner parts.

This is not supported by FredoScale currently, but this could be an additional feature in the feature.

In the meantime, you can simply use the Sketchup native Move tool to achieve it in most situations. Actually the Stretch tool of FredoScale is based on the native Move tool.

Fredo
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby kubap » Wed Feb 19, 2020 1:10 pm

fredo6 wrote:
kubap wrote:Is it possible to stretch within the component? I mean within it's boundaries, not changing it's outer size but stretching it's inner parts.

This is not supported by FredoScale currently, but this could be an additional feature in the feature.

In the meantime, you can simply use the Sketchup native Move tool to achieve it in most situations. Actually the Stretch tool of FredoScale is based on the native Move tool.

Fredo


Yes, I use Move for this but I prefer FredoScale, it's more precise and easy to use :) For example FredoScale works even with stretching a few closed groups, while Move needs everything exploded to polygon level.

Thanks
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby rv1974 » Thu Feb 20, 2020 9:03 am

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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby kubap » Thu Mar 05, 2020 4:44 pm

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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby bharralure » Mon May 04, 2020 10:33 am

Bonjour Fredo

Lanceur FredoScale ne fonctionne pas sous :
• SU 20.0.373
• FredoScale v3.1a
• LibFredo6 v10.3.b
Les outils (lancés soit depuis le menu contextuel, soit depuis depuis Menu > Outils > FredoScale) fonctionnent

La console affiche le message suivant :

FredoScale_Error
Error: #<TypeError: no implicit conversion of Symbol into Integer>
c:/users/bharr/appdata/roaming/sketchup/sketchup 2020/sketchup/plugins/fredo6_!libfredo6/body_lib6quicklauncher.rbe:60:in `[]'
c:/users/bharr/appdata/roaming/sketchup/sketchup 2020/sketchup/plugins/fredo6_!libfredo6/body_lib6quicklauncher.rbe:60:in `block in initialize'
c:/users/bharr/appdata/roaming/sketchup/sketchup 2020/sketchup/plugins/fredo6_!libfredo6/body_lib6quicklauncher.rbe:57:in `each'
c:/users/bharr/appdata/roaming/sketchup/sketchup 2020/sketchup/plugins/fredo6_!libfredo6/body_lib6quicklauncher.rbe:57:in `each_with_index'
c:/users/bharr/appdata/roaming/sketchup/sketchup 2020/sketchup/plugins/fredo6_!libfredo6/body_lib6quicklauncher.rbe:57:in `initialize'
c:/users/bharr/appdata/roaming/sketchup/sketchup 2020/sketchup/plugins/fredo6_!libfredo6/lib6quicklauncher.rbe:47:in `new'
c:/users/bharr/appdata/roaming/sketchup/sketchup 2020/sketchup/plugins/fredo6_!libfredo6/lib6quicklauncher.rbe:47:in `invoke'
c:/users/bharr/appdata/roaming/sketchup/sketchup 2020/sketchup/plugins/fredo6_fredoscale/bootstrap_fredoscale.rbe:444:in `invoke_quick_launcher'
c:/users/bharr/appdata/roaming/sketchup/sketchup 2020/sketchup/plugins/fredo6_fredoscale/bootstrap_fredoscale.rbe:291:in `block in configure'
c:/users/bharr/appdata/roaming/sketchup/sketchup 2020/sketchup/plugins/fredo6_!libfredo6/lib6plugin.rbe:1320:in `command_invoke'
c:/users/bharr/appdata/roaming/sketchup/sketchup 2020/sketchup/plugins/fredo6_!libfredo6/lib6plugin.rbe:1302:in `block (2 levels) in build_config_commands'
c:/users/bharr/appdata/roaming/sketchup/sketchup 2020/sketchup/plugins/fredo6_!libfredo6/lib6traductor.rbe:1372:in `block in add_command'
"Add help menu!"
"create new"
"created"
#<Sketchup::Menu:0x000001bb92babab8>



Par contre, Lanceur FredoScale fonctionne très bien sous :
• SU 19.3.373
• FredoScale v3.1a
• LibFredo6 v9.5.b, qui n'est pas mis à jour

Est-ce grave Docteur ?
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bharralure 
 

Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby fredo6 » Mon May 04, 2020 2:42 pm

bharralure wrote:Lanceur FredoScale ne fonctionne pas sous :
• SU 20.0.373
• FredoScale v3.1a
• LibFredo6 v10.3.b
Les outils (lancés soit depuis le menu contextuel, soit depuis depuis Menu > Outils > FredoScale) fonctionnent

Est-ce grave Docteur ?

Bizarre...J'ai l'impression que FredoScale n'est pas vraiment à jour. Pourrais-tu le réinstaller, en prenant soin de supprimer le repertoire Fredo6_FredoScale auparavant dans le repertoire Plugins de Sketchup.

Fredo
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby bharralure » Mon May 04, 2020 5:10 pm

Merci pour la réponse rapide.

Après avoir supprimé manuellement le dossier et le fichier du dossier Plugins, je l'ai réinstallé une première fois à l'aide de l'outil SketchUcation (ma méthode habituelle), le lanceur n'a pas fonctionné.
J'ai ensuite supprimé/réinstallé, mais cette fois manuellement depuis le gestionnaire d'extension, sans succès.

J'ai supprimé/réinstallé LibFredo6 en appliquant successivement les 2 méthodes ci-dessus, toufours sans succès.

J'ai téléchargé à nouveau FredoScale et LibFredo6 puis comparé les Hachages SHA-256 sans trouvé de différence avec les versions installées.

Y a-t-il quelque chose d'autre que je puisse faire?
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby fredo6 » Mon May 04, 2020 5:55 pm

bharralure wrote:Y a-t-il quelque chose d'autre que je puisse faire?

N'y aurait-il pas de vieux fichiers de mes plugins qui traînent dans le repertoire Plugin?
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby bharralure » Mon May 04, 2020 6:17 pm

Je ne vois pas, ou sinon Windows les à bien caché ...
Je viens de lancer l'outil "purger les fichiers obsolètes" depuis Fenêtre > LibFredo6, il n'a rien trouvé.

Bon il ne faut arrêter de ce prendre la tête pour un problème qui n'est pas majeur. Je vais afficher la barre d'outil complète. Elle va prendre plus de place que le lanceur seul, mais c'est le seul inconvénient.

Merci pour l'aide.
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby bharralure » Sat May 16, 2020 10:18 pm

Bonsoir Fredo,

Je viens d'installer LibFredo6 v10.4.a et là Miracle! le lanceur Fredo Scale fonctionne à nouveau.
Du bon travail comme d'habitude.
Merci
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bharralure 
 

Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby rv1974 » Thu May 28, 2020 5:17 am

Si vous permettez I'd continue in English :)
Would it be possible to implement 'preserve texture' mode?
In this mode, all texture's transforms (scale,proportions,orientation) would stay untouched.
I'd like it to be as default even in standard scale tool, but Trimble and adding new features don't compose well in these latter days
Thanks
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby fredo6 » Thu May 28, 2020 5:31 pm

rv1974 wrote:Would it be possible to implement 'preserve texture' mode?

Actually, FredoScale does not more or less than what the Sketchup native tool (Scale, Move or deform) would do. Even if it's possible to alter the behavior, I think it would make things complicated because it would have to be an option and would potentially slow down the live deformations (to re-apply texture).
The best in my opinion is that deformation is done before texturing and then use the dedicated tools for texturing or re-texturing.
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby rv1974 » Fri May 29, 2020 1:33 pm

I'll be more precise:
It'd be way more logical if at least Boxing Scaling would preserve textures exactly like your Box stretching (already existing tool! )
The best in my opinion is that deformation is done before texturing and then use the dedicated tools for texturing or re-texturing.

I doubt. Rescale a simple box group without material and then apply some bitmap material. The texture sizing will be wrong.
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby LostArkitekt » Wed Oct 21, 2020 7:25 pm

This program isn't without issue. I used the Box Scale to "flatten" a bunch of things so I can bring them into AutoCAD (for our consultants). It creates objects that appear to be there, but then when you go to open them up, they disappear.
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby fredo6 » Tue Oct 27, 2020 10:15 am

LostArkitekt wrote:This program isn't without issue. I used the Box Scale to "flatten" a bunch of things so I can bring them into AutoCAD (for our consultants). It creates objects that appear to be there, but then when you go to open them up, they disappear.

I would need more information on this issue

After applying FredoScale flattening, do you see the objects correctly in Sketchup?

If so, if the problem is in the Export, it might be because they have a thickness of zero.
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby Einstein » Wed Nov 04, 2020 2:33 pm

Hello,

I got two questions.

First one is:
Is there any way/shortcut to force scaling box align to group's/ world axes?

Second one is a request:
When we use shear tool for specific edges/faces, not for entire groups, it kind of "pulls" any edges/faces attached to transformed part of mesh. This is very nice behaviour because we can not only shear groups/ components but also fragments of meshes and they will keep continuity - they will stay "glued together" as they were originally. On the other hand, taper tool doesn't behave that nicely. Do you think you could change the plugin a little (if you have time) so that taper behaviour would be similar to shear tool?
Here's a screenshot:
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby fredo6 » Wed Nov 04, 2020 10:02 pm

Einstein wrote:Is there any way/shortcut to force scaling box align to group's/ world axes?

Normally, typing an arrow should force axis alignment

Einstein wrote:Second one is a request:
When we use shear tool for specific edges/faces, not for entire groups, it kind of "pulls" any edges/faces attached to transformed part of mesh. This is very nice behaviour because we can not only shear groups/ components but also fragments of meshes and they will keep continuity - they will stay "glued together" as they were originally. On the other hand, taper tool doesn't behave that nicely. Do you think you could change the plugin a little (if you have time) so that taper behaviour would be similar to shear tool?
Here's a screenshot:

That would be something more complex. Shear is a conform transformation (like Scale or Move). So I let Sketchup manage the deformation and folding of adjacent faces and edges.
For Taper, I have to recompute the geometry and does not do this, because this is not trivial and not always wanted. It's possible however.
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby Einstein » Wed Nov 04, 2020 10:09 pm

If this could be done in the future as an option/ toggle/ alternative, cuz really not everybody may want this, it would be super, super cool!
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