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[Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Jeff Hammond » Thu Mar 26, 2009 7:59 pm

The Key idenetifier is: 63232
(that's for the up arrow)

[took me a while to figure out how to open the ruby console :lol: ]
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Chris Fullmer » Thu Mar 26, 2009 8:33 pm

Excellent, thanks! I'll try to get that worked into the code tonight.

Also, I've thought about trying to make it more compatible with multiple faces. It would not be all that difficult to make it work with multiple flat faces. It would take a little bit more work to get it to work with non-planar faces. But I have a feeling that if I sat down and tried to make it work like that, I would also iron out the bug that makes the custom face tool slightly unpredictable. So maybe it would be good. But multiple planar faces would actually probably be pretty straightforward to implement.

Thanks for the help and suggestions everyone,

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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Jim » Thu Mar 26, 2009 10:31 pm

Don't the key constants work? It seems like the most portable solution.
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Chris Fullmer » Thu Mar 26, 2009 11:00 pm

Well, yes. But I would nee dot figure out how to use those :oops:

Also, I didn't spend a lot of time with them because I wanted to use the up arrow key, which it seems is not supported with the key constants.

Have any hints how to you use those and which is best? I like ctrl on the PC, but it apparently conflict on the Mac.

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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Jim » Thu Mar 26, 2009 11:06 pm

Well, then we woo nee dot show lkie tihs.
Code: Select all
if key == VK_UP
  # do this
end
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Jeff Hammond » Thu Mar 26, 2009 11:22 pm

Chris Fullmer wrote: I like ctrl on the PC, but it apparently conflict on the Mac.


actually, i'm not quite sure ctrl would conflict..
ctrl is used with some other tools:

cmd-ctrl-leftclick = orbit
shift-ctrl with the eraser = unsoften/unsmooth

i was just saying earlier that it's generally used for right clicking if you use apple's one button mouse.

with the orbit example, i can ctrl-leftclick and get the context menu or i can add the command key and start orbiting.. i'm guessing it won't be a problem to use ctrl for the rotate function in your script and besides, it would probably be nicer to have a key on the left side of the keyboard instead of the right..

is there anyway i can test a ruby with a ctrl modifier to see if it works on a mac?
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Chris Fullmer » Thu Mar 26, 2009 11:29 pm

Jim wrote:Well, then we woo nee dot show lkie tihs.
Code: Select all
if key == VK_UP
  # do this
end


I am a bad typer and a fast typer.....they don't go together well!

Thanks for the tip Jim. Is there a way to list all the constants? I tried constant_variables (like global_variables does for globals), but thats not it. Is there a variable that contains all the initialized constants?

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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Dave R » Fri Mar 27, 2009 12:02 am

Chris, I've been playing with this plugin some more. I like it in case you haven't noticed. :D

Drawer Pull.jpg

This is a drawer or door pull or maybe a handle for the lid of an Asian influenced box.
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Chris Fullmer » Fri Mar 27, 2009 12:37 am

Dave, how are you getting the scale to change over the length of the shape? My tool only places the face on the line, but your shapes are all changing scale along their path quite smoothly. What is the trick there?

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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Dave R » Fri Mar 27, 2009 12:57 am

Chris, I'd love to tell you something like, "I found a loophole in your script." :lol: Alas, I'm just scaling the faces after placing them. In the case of the last image I posted, I drew a Bezier curve for the path--the curve you see in the top view--and another for the curve you see in the side view. I drew the custom face as half the profile and used your script to put it at the vertices along the curve. I rotated the large end profile 5° off vertical for this pull and then scaled all of them to height to match that upper curve.

After that was all done, I exploded the faces, deleted the faces leaving the edges and used the Skin plugin to fill things in. I only made a quarter of the handle, made it a component and copied/fipped it to make the other three quarters.

I probably don't need to use your plugin to create this but it is so quick at putting the faces in at the desired points and I think the end shape looks a bit nicer with the faces turned at each vertex to split the angle.
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Chris Fullmer » Fri Mar 27, 2009 1:19 am

Dave R wrote:Chris, I'd love to tell you something like, "I found a loophole in your script." :lol:


Ha, yeah right. A "loophole" in my script would be more likely to crash your system indefintely than create unexpected awesome geometry :)

Thanks for the explanation. I was wondering how you were getting the scaleing to come out so evenly. The bezier above them makes a lot of sense,

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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby takesh h » Fri Mar 27, 2009 1:36 am

An interesting Ruby, Chris. This can be really handy.
One wish from me - Is it possible to pick a reference point (a vertice that sticks to the path) when placing profiles onto a path?
Right now it uses centers (more or less) of faces?
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Dave R » Fri Mar 27, 2009 1:38 am

Chris, I don't mean to be getting off topic but here's sort of a deconstruction of the thing. The horizontal guides intersect the Bezier curve at the nodes or vertices. (Is it proper to call them nodes?) You can see the Bezier drawn on the ground plane, too. I copied that one and used the copy as the "path" for placing the faces with your plugin. All of this runs parallel to the red axis. Which you would glean from the position of the original face shown in green off to the right.

I did have to scale the faces in the green direction to get the vertical edges to lie on the centerline of the handle.

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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby xrok1 » Fri Mar 27, 2009 1:46 am

Thanks for the explanation. I was wondering how you were getting the scaleing to come out so evenly. The bezier above them makes a lot of sense,


wouldn't it be awsome if you could get you're script to do that automatically?!! :P scale to curves. WOW! how about this; draw to curves (rails) at get the profile to copy and scale at given intervals, say /6 or /12 or whatever. :P

now that would be a great tool!!!!!!!!!!!
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby xrok1 » Fri Mar 27, 2009 1:49 am

takesh h wrote:An interesting Ruby, Chris. This can be really handy.
One wish from me - Is it possible to pick a reference point (a vertice that sticks to the path) when placing profiles onto a path?
Right now it uses centers (more or less) of faces?


place a constuction point and you should be able to use that.
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Chris Fullmer » Fri Mar 27, 2009 2:14 am

Yeah, it would be very easy to make it recognize a construvtion point as the placement point. So next round:

Near future:
Add construction point placement
Fix rotation keys
Add multiple flat face support for the custom tool.

Distant Future:
Re-write custom face tool to rotate correctly always.

My Next Life:
Turn it into a proper sweep tool with multiple deformation methods.

Lets hope for the best :)

Chris

And thanks for the detail on that Dave, quite useful. It might be possible to implement that funcitonality. Is that something that is wideuly used enough that it woul be helpful?
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Dave R » Fri Mar 27, 2009 3:04 am

Chris, if the function was available I think it would be used a lot by certain woodworkers who are using SU for designing their work. I can imagine others would use it as well. I've drawn a number of pieces utilizing the method I used for that handle such as table legs but I've always had to manually place the faces. I always found that the more tedious part of the process.

If you could automate the sizing of the faces, it would be very handy. I think working to nodes on the curves would be good.

I tend to halve or quarter more complex shapes such as that handle because they're generally a small part of a larger project and I don't want their contribution to the file size to exceed their worth if you know what I mean. I wonder if there would be a way in a dialog box to ask if the shape is half of a symmetric profile and should one edge of the profiles be aligned. Or maybe the scaling could be done such that the faces fit between top and bottom lines and left and right lines. If one of the pair of lines is straight, it could be used as the line of symmetry. Does that make any sense?

Not to dump a lot on you but the topper would be to roll the Skin plugin into your script. The process would be place the faces along the path, scale them to fit between the "sweep" curves, explode the face groups, delete the faces leaving the edges, skin between them and smooth the edges. What do you think of that?
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Chris Fullmer » Fri Mar 27, 2009 3:10 am

I've got a few scripts in mind that deal with similar functions. We'll see if I attempt to write it into this one, or create a totally new script. I would definitely like to investigate this area of scripts. They sound like a lot of fun.

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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Pilou » Fri Mar 27, 2009 3:14 am

A Scaling function between each click of a face along the curve :enlight:
(with the arrows Right / Left for example Increase / Decrease)
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Jeff Hammond » Fri Mar 27, 2009 5:56 pm

Pilou wrote:A Scaling function between each click of a face along the curve :enlight:
(with the arrows Right / Left for example Increase / Decrease)



to go even further off topic :) :

what if you could scale the faces via some sort of weighing mechanism? (and i'm not sure if 'weighing' is the right term here -- i basically mean that everything isn't scaled equally and the 'pressure' is greatest at a determined point and dissipates as it gets further away ... i can sort of give an idea using the smoove tool but that only works up/down.. if this could somehow work with the scale tool instead, it would open up a lot of options.

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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Chris Fullmer » Fri Mar 27, 2009 6:13 pm

Yeah, a soft selection tool (which is essentially what smoove does) would be nice. Its probably not enough, but you can hold down shift with the smoove tool to make it work in other directions than just the blue axis.

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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Jeff Hammond » Fri Mar 27, 2009 6:50 pm

re: the construction point for placement of the custom profile..

would something like this be hard to implement? (via 1001bit's extrude tool)

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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Chris Fullmer » Fri Mar 27, 2009 7:00 pm

I like that. I'll have to think about it. It might require some re-writing and re-organizing.

And I am really bad at the on-screen display of rubber band lines and crosshairs and lines that light up etc. Maybe once I get those under control, I can implement something more visually friendly. For now, I might just have to include a true construction point recognition.

Thanks for the great suggestions,

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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Pilou » Sun Mar 29, 2009 7:41 pm

@dave
Between Chris's plugin and the Skin plugin, this was all dead simple and fast work.

What is the number of the version of Skin plug you use?
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Dave R » Sun Mar 29, 2009 7:53 pm

Pilou wrote:@dave
Between Chris's plugin and the Skin plugin, this was all dead simple and fast work.

What is the number of the version of Skin plug you use?


Looks like 2.2.1
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Pilou » Sun Mar 29, 2009 9:57 pm

Many thx ;)
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Jeff Hammond » Tue Mar 31, 2009 5:48 am

i think a good branch/byproduct of perpendicular face tools could be perpendicular line.. (and this ruby might already exist? tried searching to no avail)

the only thing it would need to do (that i can think of) is draw a construction line perpendicular to a line that's on a plane.


goal - perp.line at the green dot -- [edit] the greyish background is actually a plane.. the line isn't floating in space.. i should've shown that better.



using perpendicular face tool (which is now the easiest way for me to do this)




the proposed byproduct


this would be one of the cool little rubies that i'd assign a shortcut to..



[EDIT] i said:
"the only thing it would need to do (that i can think of) is draw a construction line perpendicular to a line that's on a plane."

i guess it should also be a little smarter than that and function how perp.face tools does in that if you click on a vertex, the angle will be bisected.
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby dtrarch » Tue Mar 31, 2009 4:53 pm

Jeff

Just draw a perpendicular line [by inference] to end segment and convert to construction line with xline.rb
http://www.smustard.com/script/Xline

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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Jeff Hammond » Tue Mar 31, 2009 5:10 pm

dtrarch wrote:Jeff

Just draw a perpendicular line [by inference] to end segment and convert to construction line with xline.rb
http://www.smustard.com/script/Xline

dtr


thanks
but it's not as if i need the construction line, it's just that drawing a perpendicular line via inferencing is hit or miss.. the example i posted should be easy enough but if other lines are around, the inferencing goes haywire.. i usually have to resort to using the protractor.. simple enough but still annoying and the less tiny annoyances i have to deal with, the better my moral is :D

[edit] oh, and actually.. i think the perp.face tool might even be better for me anyway.. for one, instead of having an infinite length const. line, i can type my dimension in the vcb with chris' tool. (ie if i need a 10' perp. line, type in 20').. the fact that the perpendicular face is a group makes it real easy to get rid of the reference plane after i'm finished with it..
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Re: [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

Postby Jeff Hammond » Thu Apr 16, 2009 6:25 am

from a different thread but it's about this plugin


Chris Fullmer wrote:And Jeff, why is your perpendicular face tool icon so tiny? That's kind of weird. It should be the normal size.


it's because the resolution is set to 300 and all the other icons are at 72.. for some reason, SU mac is reading the actual document size instead of the pixel dimensions when displaying the icons in the custom toolbar.. strange
i have it sorted out now but i guess in the future, make sure they're at 72 ?
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