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[Plugin] Components onto Faces v1.2.0 UPDATE May 23, 2013

Re: [Plugin] Components onto Faces v0.1

Postby xrok1 » Tue Mar 10, 2009 5:30 am

you best be replac'n them there irons with some shoot'n irons where that thin's gona be a tak'n ya yer gona need 'em. he he... :thumb:
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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby Chris Fullmer » Sun Mar 15, 2009 9:18 am

UPDATE: v1.0 released - The video in the beginning is also updated

This new version has a new tool called "Components onto Face Collections". It treats collections of faces that have had their edges smoothed/hidden as a single face. So the terrain issue where it was copying 2 components onto each collection of faces is fixed. The new tool will only copy a single component onto the 2 faces. I hope that makes sense and I hope its helpful,

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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby Pilou » Sun Mar 15, 2009 10:45 am

Neat update, save some manipulations :)
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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby kwistenbiebel » Sun Mar 15, 2009 10:52 am

Wow, very nice update.
Thank you Chris.
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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby boilingsnow » Sun Mar 15, 2009 3:39 pm

Thank you very much Chris.

A suggestion: If the faces are triangle, I wish your skript still can put the components onto the centroids of them.
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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby Chris Fullmer » Sun Mar 15, 2009 5:01 pm

Yes, triangles in general are tricky for this script to comprehend because it is basing the centerpoint on the BoundBox, which is alsway a box, even for triangles. I suppose I could test each single face to see if it is a triangle and then find the center of the 3 points instead of the boundingbox method.

Would it be enough to write a 3rd tool called "Components onto Triangle Faces" or something like that. It would only handle triangle faces and nothing else probably. Or would it be better to try to make the two current versions smarter to handle traingles differently? I think I could do it either way fairly easily. Let me know if anyone has a preference - new tool for triangles, or make the 2 current ones support them. I'll think about it while I'm gone today and I'll get back to it later.

Thanks for the suggestions and comments,

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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby thomthom » Sun Mar 15, 2009 5:46 pm

I think it'd make more sense to 'smarten' the original script. Centre of the triangle is most likely expected than centre of bounding box. My 2¢
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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby xrok1 » Sun Mar 15, 2009 6:33 pm

i agree, a single tool, that way if you have tri's and quad's on the same selection it would fill both. also i don't know if the new version works this way, but if you turn on hidden geometry causing triangles to appear, it should then respect the triangle faces.
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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby xrok1 » Sun Mar 15, 2009 6:44 pm

as i was watching the video i came up with another idea i think might be kind of handy. what do you think of the idea of copy every [n]face ? where [n] would be 3, every third face would get a copy etc... would probably be fairly easy to implement and could be quite useful. :D
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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby Chris Fullmer » Mon Mar 16, 2009 12:59 am

boilingsnow wrote:Thank you very much Chris.

A suggestion: If the faces are triangle, I wish your skript still can put the components onto the centroids of them.


Great suggestion, done!

UPDATE: v1.1
Now works much better with triangles. I wrote it so the 2 existing tool are just smarter, and that was definitely the way to go. So hopefully this is helpful. I also updated the video.

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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby Pilou » Mon Mar 16, 2009 1:09 am

Waiting now the top Sphere collection :)
Maybe something like "a component onto face only if this face is bigger than..."
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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby Chris Fullmer » Mon Mar 16, 2009 1:53 am

You want it to not copy a component onto all the tiny little faces? I could write it, but I'm not sure if its universally needed by everyone. I'd hate to take away a feature that others like.

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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby Chris Fullmer » Mon Mar 16, 2009 1:56 am

Ahh, I think I see. Take the sphere and unsmooth all edges. Then just smoothe the top triangle faces and the bottom ones. Then run components into face collections and it will treat the top of the sphere as a single face. Then triple click on the sphere and re-smooth all the faces.

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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby Pilou » Mon Mar 16, 2009 1:58 am

You say smooth, resmooth...with what tool? Maybe a Duhduh :)

its universally needed by everyone

maybe not but it's universally for the geometry and ask nothing to do for the user! (unsmooth, resmooth etc... ;)
For the coder that ask to calculate the surface :)
I don't know if it's hard or not and time consuming for the process :roll:

And that works not so good a wished but maybe I don't use the good tool for Unsmooth? ( Soften Edges ? ;)
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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby Chris Fullmer » Mon Mar 16, 2009 2:22 am

Here is what I was thinking.



Does that help?

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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby Chris Fullmer » Mon Mar 16, 2009 2:32 am

Oh darn, I just did some more in-depth reading on "centroids" and I think I did not quite implement the triangle center finding mechanism quite right. It works in general, but I'm pretty sure there will be triangles that will still confuse it. OH well, if its really a problem the way I implemented it, I can look into fixing it. A fix will be a bit more math intensive than I wan to invest in it if possible...

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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby Pilou » Mon Mar 16, 2009 2:36 am

Yes because end of game must be something like that (not perfect just concept) ;)
And avoid all users manipulations ;)
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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 2009)

Postby xrok1 » Mon Mar 23, 2009 5:41 am

Chris, have you considered the copy every Nth face suggestion? it would be great if the N could be random as well with a min max value for the total copies. :D
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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 20

Postby ZFRPS » Tue Feb 28, 2012 5:54 pm

this good idea !

But...this plugin for face only.
If Select a single component and a series of pionts of intersection. Then run this script. It will copy that component onto all the pionts of intersection. It will ignore any faces, groups, images, etc that are in the selection set. If more than one component is selected, it will use the first one it encounters.then this plugin will is very very nice !

for piont of intersection same for faces .useful for everyone !
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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 20

Postby ZFRPS » Wed Feb 29, 2012 6:17 am

Dear Chris:

I wish your skript can put the components onto the points of intersection.

thanks again .
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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 20

Postby ZFRPS » Thu Mar 01, 2012 12:30 pm

Dear Chris:

Please came in !

waiting for you and love you.
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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 20

Postby rv1974 » Tue Feb 05, 2013 8:58 am

Chris could add 'scale component to match the face area' feature?
Example: I'd select the glass faces in windows made by windowizer and run your script to insert
the 'curtain' component. Everything works fine already except matching the component to the glazing
opening.
What do you think?
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Re: [Plugin] Components onto Faces v1.0 (Updated Mar 15th 20

Postby Chris Fullmer » Wed Feb 06, 2013 6:17 pm

Its on my list to do, but it gets very complex when the shapes are not 3 sided objects fitting onto 3 sided faces, or 4 sided to 4 sided, etc. Even 4 sided is hard, because most people don't realize that their 4 sided face is often actually 2 non-planar triangles.

So its a functionality I would like to implement, but every time I've tried, I remember how much work it really is.
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