[Plugin] Greeble 2 released! (Updated August 31st, 2009)

Re: [Plugin] Greeble 2 released! (Updated August 31st, 2009)

Postby parkmancarter » Sat May 25, 2013 6:40 am

Newbie question: I have very recent downloads of both Greeble2 and Offset from Smustard, and the plugin mostly works fine on my Windows 7 64-bit machine running SU8 Pro. Greeble2, in addition to being loads of random fun, is extremely useful to tile or 'panelize' complex meshes. For giving that nice grout or reveal detail in renderings, this plugin is excellent. Simply set the min and max height settings to the same dimension, and set the min and max offset to the same (negative) dimension, offset face (0), and leave the scale at 100 for quick tiling.

However, whenever I use an offset dimension of less than 1", the offset doesn't happen at all. FWIW, setting height dimensions less that 1" works fine. A minimum of 2" wide grout (when offsets combine for adjacent tiles) ain't an option for interior renders! Help?!

Anybody else experiencing this? Any known fixes to either Greeble2 or offset?

Thanks loads. Brilliant plugin for both kicks and productivity, if I could just get offsetting to cooperate.
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Re: [Plugin] Greeble 2 released! (Updated August 31st, 2009)

Postby TIG » Sat May 25, 2013 10:09 am

The way the values are set is a little unhelpful - they are strings made into lengths
values = ["1'", "5'", "-1'", "-2'", "0", "100"]
The first four are set to 'string-feet'...
So in the dialog numbers without suffixes are assumed to be inches.
Perhaps it's failing to parse smaller sizes.
Try entering 0.5" rather than 0.5 and see if that helps...
Or 12.7mm ;)
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Re: [Plugin] Greeble 2 released! (Updated August 31st, 2009)

Postby parkmancarter » Sat May 25, 2013 6:06 pm

Did indeed try all manner of entering half an inch, even entering it in terms of feet (0.04167'), but still no offset whatsoever at dimensions less than 1". It's odd given that the height dimensions can handle less than 1" just fine...

Thinking it might be something to do with offset.rb, I tried Jim's protrude.rb which also uses offset.rb, but protrude works as it should. (Protrude is great for random subdividing, but Chris's Greeble2's ability to automatically put extruded faces on a separate group is fantastic for quick material assignments-- color the original mesh some grout color, then on the separate faces group use Chris's live-saver ExtrapolateColors to apply random variations of similar stone jpgs and you are ready for nice subtle detail renderings!)

Anyway. So what works in the end? Entering offsets in mm, wouldn't you know. :roll:
I shoulda thought to try that, having been trained as a luthier in the UK, where the unit back-and-forth is a way of life!

Thanks TIG for the absurd/spot-on solution.
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Re: [Plugin] Greeble 2 released! (Updated August 31st, 2009)

Postby Chris Fullmer » Sun May 26, 2013 1:41 am

Yeah, this is an old plugin known for not being being unit-smart. Maybe that would be a good thing for me to tackle in it. I do no think it is offset that is the problem. I'll try to look into it and see if I can't redo it a little, thanks!

Chris
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