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[Plugin] Zorro2 (beta)

Re: [Plugin] Zorro2 (beta)

Postby Ben Ritter » Tue Mar 31, 2009 2:04 pm

I'm having similar problems as Jim_Tim.

I explode everything, and get a bug splat and SU shutdown when trying to slice at a section. Should this work? Any tricks to know?
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Re: [Plugin] Zorro2 (beta)

Postby jim_tim » Thu Apr 02, 2009 2:40 pm

Hi. As previously mentioned I have had trouble with bug splats when using Zorro2. I have experimented with various simple models and as I suggested on a previous post (at least on my system) sketchup has problems when using Zorro and dealing with components. A friend and fellow student has also had similar problems with his models and shared his models with me to see if our different systems made any difference. I have attached one of the models that he created and we have both tried to take section slices always resulting with 'bug splats'. I also tried to remove every component in the outliner to see if that would work but had no joy.

If anybody could work out why this is happening in this model I would be extremely grateful. Hopefully a diagnosis would account for the problems i've been having with other models.

Thank you.
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Re: [Plugin] Zorro2 (beta)

Postby TIG » Thu Apr 02, 2009 4:18 pm

Make sure the Outliner is closed. Making scripted changes to groups/instances with the Outliner open can give a BugSplat...
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Re: [Plugin] Zorro2 (beta)

Postby AcesHigh » Thu Apr 02, 2009 6:35 pm

TIG wrote:Make sure the Outliner is closed. Making scripted changes to groups/instances with the Outliner open can give a BugSplat...


what is the outliner? :oops:

Ive had bug splats even after exploding all components and groups into faces.

basically it were lots of window panes, around a building of circular size. The roof of the building was inclined, so I needed to cut all the windows so they would fit against the inclined roof.

Some of the windows would cut nice. But then, a FEW OF THEM, for no aparent reason, would give bug splats, even if I moved them, copied them and tried to cut somewhere else, if I rotated them, etc.

I ended up cutting them using tools on surface... but needless to say, it took a much longer time. Zorro was the perfect tool for the job, if there were no bug splats. :|
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Re: [Plugin] Zorro2 (beta)

Postby Pilou » Thu Apr 02, 2009 6:37 pm

what is the outliner?

Menu Window/ Outliner = Arborescence system of the objects :)
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Re: [Plugin] Zorro2 (beta)

Postby AcesHigh » Thu Apr 02, 2009 7:43 pm

Pilou wrote:
what is the outliner?

Menu Window/ Outliner = Arborescence system of the objects :)


well, certainly I dont need to close it, since i NEVER opened it! :lol:
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Re: [Plugin] Zorro2 (beta)

Postby jim_tim » Tue Apr 07, 2009 1:37 pm

Thanks for the replies, but i'm afraid the outliner is not the problem. I only opened the outliner in the first place because i was getting bug splats. I used the outliner as a quick way to get rid of things i thought might be slowing the model down or causing bug splats. I'd be grateful if anybody could try to resolve the problem in the model i attached earlier in the thread. I think zorro2 could be an amazing tool but i just keep getting bug splats constantly :thumbd:
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Re: [Plugin] Zorro2 (beta)

Postby Dylan » Tue Apr 07, 2009 2:38 pm

Are you getting the bugsplat just with Zorro2 or with other rubies also?
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Re: [Plugin] Zorro2 (beta)

Postby rv1974 » Tue Apr 07, 2009 3:39 pm

Dale I noticed I always have to reverse section cut before "slice model at section".
May be alternatively you could "inverse" this tool?
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Re: [Plugin] Zorro2 (beta)

Postby putnik » Thu Apr 16, 2009 7:24 am

Whaat, I've got 2 files. The first one is the original, its geometry is a result of a simple Follow Me. The second one is a derivative of the first, with some bits manually cut out. The latter Bug Splats almost every time I try to Zorro it up. The former lets me slice it any which way I want, every time. I'm on WinXP SP3, SU7. Do you mind checking it out? TIA
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Re: [Plugin] Zorro2 (beta)

Postby putnik » Thu Apr 23, 2009 3:30 am

I take it it's unresolvable?
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Re: [Plugin] Zorro2 (beta)

Postby Pilou » Thu Apr 23, 2009 9:34 am

For me "Bugsplats" arrives also :o
But maybe it's not a good idea to make a zorro2 on surfaces?
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Re: [Plugin] Zorro2 (beta)

Postby Whaat » Fri Apr 24, 2009 3:11 am

putnik wrote:I take it it's unresolvable?

I really don't know what the problem is. Zorro sometimes just causes random bugsplats. I see no reason that it would work for the first file but not for the second. Ruby plugins are more prone to bugsplats than using straight SketchUp for various reasons. I believe that SketchUp has its own internal entity observers that are probably the culprit.
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Re: [Plugin] Zorro2 (beta)

Postby putnik » Tue Apr 28, 2009 3:17 am

Whaat, I see. Thanks for looking into it. I've remodelled the shape slightly using different path, deleted the middle bits, and now it doesn't bugsplat as often. Go figure :?

Pilou, you mean as opposed to cutting groups & components? Maybe. I'll try, but I would have thought slicing groups would be a more complex task than modifying faces directly
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Re: [Plugin] Zorro2 (beta)

Postby seanseansesan » Sat May 30, 2009 5:29 am

Thanks a lot fotr this amazing plugin , but how d you install?
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Re: [Plugin] Zorro2 (beta)

Postby Chris Fullmer » Sat May 30, 2009 5:34 am

Download it from the first post in this topic. Save it to C:\Program Files\Google\SketchUp7\Plugins folder. (thats an approximate guess of the exact path, and it might be different on your computer. But just put it in your "Plugins" folder inside your SketchUp installation folder).

Then it will be installed in SketchUp the next time you run SketchUp.

And welcome to the forum!

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Re: [Plugin] Zorro2 (beta)

Postby drewskiey » Fri Jun 05, 2009 2:32 am

I am a novice to this topic and a mac user, so please bare with me... ;)
I saved the file "thumbs.db" (not ".rb"?) into the plugins folder and nothing happened.
I then changed the file to "thumbs.rb" and when i opened SU I received the error "Invalid char `\021' in expression".
what should i change?
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Re: [Plugin] Zorro2 (beta)

Postby Chris Fullmer » Fri Jun 05, 2009 2:55 am

Hi drew, delete that thumbs.rb file. Thats not the right one. I'm not quite sure where you got the thumbs file from.

In the first post of this topic there is a file called zorro.rb. That is the file you want to copy to your plugins folder. So delete the thumbs.db and put the zorro.rb file into plugins, and then start SketchUp and you should be good to go,

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Re: [Plugin] Zorro2 (beta)

Postby emibgc » Mon Jul 27, 2009 9:32 am

tanx a lot man...
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Re: [Plugin] Zorro2 (beta)

Postby phmeier » Sun Aug 23, 2009 1:36 am

is it too late to coment ? hope not lol !! Well im donwloading that and i really think this is fantastic ..

I enjoy doing this kind of work :


And with this plugin i think i have some new things to try ,,,
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Re: [Plugin] Zorro2 (beta)

Postby hetneo2 » Mon Sep 07, 2009 11:09 am

was wondering if some one could direct me to a location where i can get the zorro2 plugin from, cos all the forum links are blocked from my end
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Re: [Plugin] Zorro2 (beta)

Postby Gaieus » Mon Sep 07, 2009 11:43 am

It's attached to the very first post in this topic (go back to page 1 in the topic). If you have permission problems accessing the attachment, it's probably a browser cookie issue and please, follow the steps I sent you answering your email.
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Re: [Plugin] Zorro2 (beta)

Postby talkingglue » Thu Oct 01, 2009 6:43 pm

HI all,

I have been having quite alot of difficulty getting access to the Zorro plug-in on this site. I have successfully registered and logged in but i keep on getting messages saying i do not have permissions to view the files in the post. If anyone could help i would be over the moon with gratitude and content!

Muchos gracias,
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Re: [Plugin] Zorro2 (beta)

Postby Gaieus » Thu Oct 01, 2009 7:23 pm

Hi Ronan,

Have a look at this announcement and if you seem to have login issues, delete your cookies from your browser.
viewtopic.php?f=180&t=19797

Ah yeah - and welcome to SCF.
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Re: [Plugin] Zorro2 (beta)

Postby plot-paris » Wed Oct 14, 2009 11:02 am

I have got a file, where Zorro crashes constantly.
I created the geometry in a bigger file and tried to slice it. it crashed. I copied the geometry to a new SU file. it crashed again.

in the end I had to redraw the whole thing in a new file. and everything worked fine.

any idea why that is?
I attached the file for you to experiment...
crooked.skp
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Re: [Plugin] Zorro2 (beta)

Postby chimbalo » Fri Oct 30, 2009 1:22 am

thanks the program is really good, shame that I have the same problem, I can not make a slice cut (bug splat) when the model is a litle bit heavy, anyways thanks and keep on.
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Re: [Plugin] Zorro2 (beta)

Postby Whaat » Fri Oct 30, 2009 3:09 pm

I can't say for sure why users are getting crashes. I am not sure if it is something I can fix or if it is a SketchUp bug. My only suggestion is to save before you use the plugin. Also, try to work with simpler scenes (save components to a separate SKP files and work with them)
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Re: [Plugin] Zorro2 (beta)

Postby chimbalo » Fri Oct 30, 2009 9:03 pm

After a few hours I figure it out how to fix the bug splat, I have a heavy model, every time that I started using the slice tool my model crashed up, I tryed exploding the model, chainging to newer sketch up, etc etc etc. At the end I took all the model and grouped up whith out the cuting plane, after I slice it, and was the solution for the problem, now it doesn't matter how heavy is the file, the plug in ,work fine. sorry for my bad english, I hope is useful for you.
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Re: [Plugin] Zorro2 (beta)

Postby Gaieus » Sat Oct 31, 2009 10:40 am

Well, definitely useful and I hope I will remember next time I try to use it on a similarly complex model.

Thanks for the heads-up! :thumb:
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Re: [Plugin] Zorro2 (beta)

Postby KU ARCH STUDENT » Sat Nov 07, 2009 7:55 am

This as got to be one of the best plugs I've come across. Awesome job with this one....
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