[Plugin] Selection Toys

Re: [Plugin] Selection Toys (1.13.0) — 3 August 2009

Postby publied » Mon Aug 03, 2009 12:08 pm

what i can saying? thanks!
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Re: [Plugin] Selection Toys (1.13.0) — 3 August 2009

Postby kwistenbiebel » Mon Aug 03, 2009 4:45 pm

Great work Tom!

I didn't have time to read through all the 9 pages of this thread ( :oops: )....so I'll bluntly post my question: Does the plugin work in SU6?
I ask this because 'dynamic components',a typical SU7 feature, is part of the selection toys plugin...
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Re: [Plugin] Selection Toys (1.13.0) — 3 August 2009

Postby thomthom » Mon Aug 03, 2009 4:58 pm

It should work, yes. The DC filters simply checks the DC meta data stored in components, and that can be read in SU6.
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Re: [Plugin] Selection Toys (1.13.0) — 3 August 2009

Postby kwistenbiebel » Tue Aug 04, 2009 12:56 am

Thanks Thomas!
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Re: [Plugin] Selection Toys (1.13.0) — 3 August 2009

Postby su30 » Wed Aug 05, 2009 5:03 am

Yes it works well this version, I used it for a few days, and the grey out problem never happens again!
Thanks, Thomas
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Re: [Plugin] Selection Toys (1.13.0) — 3 August 2009

Postby accabrera » Fri Aug 14, 2009 4:33 am

cool plugin!
Thanks
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Re: [Plugin] Selection Toys (1.14.0) — 15 September 2009

Postby thomthom » Tue Sep 15, 2009 12:03 pm

New selection tool to select a face's loops.
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby thomthom » Tue Sep 15, 2009 1:43 pm

Big speed improvement for most selection functions. Noticeable when dealing with large selections.
Some functions are yet not optimized. I need some more time to ensure they work as they should. These are mostly functions related to connected geometry.
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby NewOne » Tue Sep 15, 2009 2:27 pm

Is this normal? Select Quad-face loop doesn't mean to select closed loop edges that form a quad? Or I misunderstood ?
This is what happened:

BTW: I think you have an error on cursor code; Would you please take a look? ( as I know correct syntax is UI::create_cursor(cursor_path, x, y) )
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Last edited by NewOne on Tue Sep 15, 2009 3:02 pm, edited 3 times in total.

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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby thomthom » Tue Sep 15, 2009 2:39 pm

Quad-face Loop works as expected. I tried to illustrate it with that gif animation. It selects connected faces and edges in a row.

Can you illustrate your expected result?

(You're not confusing it with the new Face Loop feature I just added? The new feature is accessed from the Tools menu. See comment over the first illustration.)
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby NewOne » Tue Sep 15, 2009 2:47 pm

thomthom wrote:Quad-face Loop works as expected. I tried to illustrate it with that gif animation. It selects connected faces and edges in a row.

Can you illustrate your expected result?

(You're not confusing it with the new Face Loop feature I just added? The new feature is accessed from the Tools menu. See comment over the first illustration.)

Yes I did confused that two features! :D sorry. I like that feature. It saves me lots of clicks - and therefore it saves my mouse! :roflmao:
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby thomthom » Tue Sep 15, 2009 2:49 pm

Got any suggestions for better names?
They do have all too similar names - no wonder it leads to confusion.

Maybe the new one should be named Select Edge Loops ?
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby NewOne » Tue Sep 15, 2009 2:55 pm

thomthom wrote:Maybe the new one should be named Select Edge Loops ?

Yes, it's a better name. This one I think is a function that will be used very often, so why don't you make an icon for it instead of hiding it in Tools menu where is a little hard to find? :D
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby thomthom » Tue Sep 15, 2009 2:59 pm

Yea - I might add a toolbar for this now. Good idea.
Thinking it might be worth making a UI to choose what items to display in the menus and toolbars. This plugin has gained quite a few commands through it's lifespan.
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby hamster3 » Wed Oct 14, 2009 8:55 am

Thank you for contributing such a great tool!
Very helpful!
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Re: [Plugin] Selection Toys (1.0.0)

Postby Ruturaj » Fri Oct 16, 2009 9:02 am

Thanks....... :mrgreen: :D
you are great man

I find "Boolean Tool" but i can not find full version
please help me

can you send me "boolean tool" please.
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Thanks,
RuturaJ

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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby fossa » Fri Oct 16, 2009 7:15 pm

Great tool. Thank you for sharing with the community.

After reading Daniel Tal's book I was thinking that a tool like this would be very handy.

Have you given any thought to trying to select like Blenders ring/chain command.
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby thomthom » Fri Oct 16, 2009 7:18 pm

I've not used Blender - how does these functions work?
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby mitcorb » Sat Oct 17, 2009 5:04 am

Please pardon the intrusion.
Fossa is talking about Blender's loop subdivide feature.
One can invoke a loop around the target geometry and, with the scroll wheel, increase or decrease the number of loops. This is usually used on narrow, elongated solids. The command first sets the initial loop at the midpoint of the target region, and then replicates/multiplies that loop as the scroll wheel is advanced or reversed. This is very similar to the Sketchup Divide command, which only works on edges.
After observing by using your Selection Toys and Fredo6's Tools on Surface plugins, I am guessing it's gonna be either you or he who will finally implement this in Sketchup. The clue may be in whatever SU is doing in the Divide command.
I believe there is a Blender video tutorial on loop subdivide at gryllus.net, though I haven't been there in a while.
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby xrok1 » Sat Oct 17, 2009 7:02 pm

reat tool, thankyou.

would it be possible to select loops in the other direction, without faces (rings)?
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby thomthom » Sat Oct 17, 2009 7:41 pm

I have been looking into that - but I've found it hard to reliably select - determine the path for the edges to select.
Other applications which has this feature seem to operate with quads, but not SU.
Got some ideas I'll try out - but at the moment I'm working on V2.0 and I just recently managed to loose the work I did so I have to redo it all over again. Any attempts for the ring select will be after the V2.0 release.
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby mitcorb » Sat Oct 17, 2009 9:54 pm

Thomthom:
I am not sure if you were responding to me or xrok1, or both?

I have been looking into that - but I've found it hard to reliably select - determine the path for the edges to select.
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby thomthom » Sat Oct 17, 2009 9:57 pm

I was replying to xrok1.
I'm still not 100% sure about the feature you requested. If it's subdividing geometry then it sounds like it's another plugin by its self.
I think that fossa's request was similar to xrok1's - a pure selection tool.
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby mitcorb » Sat Oct 17, 2009 10:14 pm

Ok.
Best wishes,
mitcorb
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby Fletch » Fri Oct 23, 2009 2:42 pm

viewtopic.php?f=15&t=22523#p189527

Thomthom,
Do you have a solution for this problem (like your select similar groups, but that selects consecutively named components and replaces them with just a single instance) it's a really unique need, so not sure if it's worth your time... :roll:
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Re: [Plugin] Selection Toys (1.15.0) — 15 September 2009

Postby thomthom » Fri Oct 23, 2009 2:59 pm

Will have a look at it over the weekend. Right now I'm off to beer and poker! :D
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Re: [Plugin] Selection Toys (2.0.0) — 3 November 2009

Postby thomthom » Tue Nov 03, 2009 10:51 pm

Whoop whoop! BIG update!

Code: Select all
2.0.0 - 28.10.2009
      * Renamed "Face Loops" to "Select Edge Loops". Trying to avoid confusion with Quad-face loop.
      * Code refactoring to minimize duplicate code.
      * Uses Plugin Manager to allow customization of the UI.
      * Added support for polygon entities for SU7.1M1+.
      * Added toolbar.
      * Fixed issues when comparing floating values. Affected Area select.
      * Fixed group parent bug. (Again!)
      * Converting groups to components now transfer all but glued_to property and attributes.
      * Completed selection speed optimization.
      * Select Active Instances only selects hidden when View Hidden is on.
      * Improved Select Opposite Face.
      * Added selection filter Section Planes.
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Re: [Plugin] Selection Toys (2.0.0) — 3 November 2009

Postby EarthMover » Tue Nov 03, 2009 11:19 pm

Wow Bro...you've really outdone ye self. Awesome job with the UI and the new toolbar. I can't thank you enough for this plugin. I've grown heavily dependent upon it!!! :thumb:
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Re: [Plugin] Selection Toys (2.0.0) — 3 November 2009

Postby xrok1 » Tue Nov 03, 2009 11:25 pm

you're hired! :D :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb:
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Re: [Plugin] Selection Toys (2.0.0) — 3 November 2009

Postby thomthom » Tue Nov 03, 2009 11:32 pm

Glad you guys like it.

I got an idea for an improved Selection Filter tool. On screen UI - inspired by Fredo's tools. I just had to get this version 2.0 done first - making the preparations. ;)

Personally I use mostly the Edge and Face filter, occasionally Group and Component. They are all assigned to Ctrl+1 to Ctrl+4. I have found no point in adding shortcuts for the rest of the types - as I rarely use them so I never remember the shortcut. Also, there isn't enough keys on the keyboard for them all. Thats why I'm planning on adding an on-screen filter palette which pops up under the cursor for quick access. It should allow for the user to select multiple types of entities to select/deselect.
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