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[Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby vrrroom » Thu Feb 18, 2010 7:39 pm

I (also) have the problem that only half the toolbar is displayed. The same within the top menu.

http://dl.dropbox.com/u/2399172/bezier1.png
http://dl.dropbox.com/u/2399172/bezier2.png

It was working fine the first few days after adding the plugin bundle. But today it was like this. I tried disable/enable, uninstall/install (with starting SketchUp in between), updated to the lastest version 3b. Same problem in SketchUp 6 and 7.

I really need the Cubic Curve tool for tracing a complicated bent line for work with a tight deadline. Anybody knows what to do?
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby rizal21 » Wed Feb 24, 2010 6:11 pm

Great update, thanks FREDO6
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby Ferroman » Wed Feb 24, 2010 10:39 pm

Hi folks, I'm new here and am getting boggled by the depth of the software and the community. I have been familiarizing myself with the BezierSpline plug in. I was very happy to find it as I've used Illustrator for years in my design work. What I need help with is that I am unable to put a face on the bezier forms I am drawing. I can select the line but there is no face. Can someone tell me how to do it? I have been trying for a few hours and I am flummoxed. Thanks, Ray
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby TIG » Fri Feb 26, 2010 9:57 am

A curve will 'face' if all of its vertices are coplanar and it is looped [or at least connected to other edges so there are on open ends].
Draw over one of its edges and it should face.
If not try drawing a diagonal line across where the face should be - this can force a face - you should be able to erase the temporary line afterwards and the face should stay behind.
If not there are 'face-making' scripts - search for 'makefaces'....
:geek:
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby DIEGO-RODRIGUEZ » Wed Mar 10, 2010 4:43 am

hi fredo.
could you fix this little mistake?
thank you very much

Error: #<NameError: undefined local variable or method `preserve' for BZ__Segmentor:Module>
D:/Archivos de programa/Google/Google SketchUp 7/Plugins/BZ_Dir_13/BZ__Segmentor.rb:128:in `calculate'
D:/Archivos de programa/Google/Google SketchUp 7/Plugins/BZ_Dir_13/BZ__Segmentor.rb:57:in `bz_compute_curve'
D:/Archivos de programa/Google/Google SketchUp 7/Plugins/BZ_Dir_13/bezierspline_main.rb:1995:in `call'
D:/Archivos de programa/Google/Google SketchUp 7/Plugins/BZ_Dir_13/bezierspline_main.rb:1995:in `call_compute_curve'
D:/Archivos de programa/Google/Google SketchUp 7/Plugins/BZ_Dir_13/bezierspline_main.rb:2063:in `conversion_curve'
D:/Archivos de programa/Google/Google SketchUp 7/Plugins/BZ_Dir_13/bezierspline_main.rb:2323:in `compute_contextual_menu'
D:/Archivos de programa/Google/Google SketchUp 7/Plugins/BZ_Dir_13/bezierspline_main.rb:2323:in `call'
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby TIG » Wed Mar 10, 2010 5:20 pm

Diego

In the latest version of the file - that's download-able from the first post in this topic - the 'preserve' variable is 'commented out' with # ...
C:\Program Files\Google\Google SketchUp 7\Plugins\BZ_Dir_13\BZ__Segmentor.rb should have the word 'preserve' in it only twice [lines 86 and 128] - both times the line starts with a # to stop it loading...
Do you have the right version ?
If not, get it or add the two # yourself ?
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby DIEGO-RODRIGUEZ » Wed Mar 10, 2010 9:48 pm

TIG thanks.
now it works perfect.
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby fredo6 » Wed Mar 10, 2010 11:49 pm

Thanks TIG for your help.
For info, the preserve variable is to have an option to keep the original control points, but for whatever reason I forgot to finish the code.

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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby hsjzyangbin » Wed Mar 17, 2010 12:15 pm

Hope to improve the function :control point along z axis

maybe add "ctrl" key to control XY plan or z plan
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby fredo6 » Wed Mar 17, 2010 7:54 pm

hsjzyangbin wrote:Hope to improve the function :control point along z axis

maybe add "ctrl" key to control XY plan or z plan

Do you mean you can do it or you wish to do it.
Planar lock is supported in creation mode.
Axis lock is also supported in Edition mode for th moving the control points.
This is explained in the doc, using Ctrl and Arrows
In a next version, I'll try to make something more explicit and straightforward however.

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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby hsjzyangbin » Wed Mar 17, 2010 8:04 pm

I used Bonzai3d to do it .
thanks a lot

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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby hsjzyangbin » Wed Mar 17, 2010 8:20 pm

wish to have a visual interface control nodes of the function like YAD
here is an example:



best regards
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby Daniel S » Wed Mar 17, 2010 9:22 pm

hsjzyangbin wrote:wish to have a visual interface control nodes of the function like YAD
here is an example:

About visual interface control nodes... Something like this is possible? (Like most 2d Vector software)
simulation.gif


bezier.png

"A quadratic Bézier curve has a start and an end point (blue dots) and just one control point (red dot) while a cubic Bézier curve uses two control points."

http://www.caffeineowl.com/graphics/2d/ ... intro.html

Daniel S
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby hsjzyangbin » Wed Mar 17, 2010 9:58 pm

Daniel S wrote:
hsjzyangbin wrote:wish to have a visual interface control nodes of the function like YAD
here is an example:

About visual interface control nodes... Something like this is possible? (Like most 2d Vector software)
simulation.gif


bezier.png

"A quadratic Bézier curve has a start and an end point (blue dots) and just one control point (red dot) while a cubic Bézier curve uses two control points."

http://www.caffeineowl.com/graphics/2d/ ... intro.html

Daniel S

maybe some difference:

visual interface control number of nodes
[flash=]
2010-03-18_0456.swf
[/flash]

thank you
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby thanhsjc » Wed Apr 14, 2010 4:00 am

thank you very much
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby kyyu » Mon May 10, 2010 10:02 pm

Hi Fredo6,

First of all, thank you very much for this wonderful plugin! :) I would like to report a small bug with the "Convert to Catmull Spline" feature. One of the segments is always left out of the conversion.

-Kwok

Convert to Catmull Spline bug.png
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby fredo6 » Mon May 10, 2010 10:33 pm

kyyu wrote:Hi Fredo6,

First of all, thank you very much for this wonderful plugin! :) I would like to report a small bug with the "Convert to Catmull Spline" feature. One of the segments is always left out of the conversion.

-Kwok

You need to explictly close the loop, by hitting the Key F9 (or via contextual menu).

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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby kyyu » Mon May 10, 2010 10:55 pm

Fredo6 wrote:
kyyu wrote:Hi Fredo6,

First of all, thank you very much for this wonderful plugin! :) I would like to report a small bug with the "Convert to Catmull Spline" feature. One of the segments is always left out of the conversion.

-Kwok

You need to explictly close the loop, by hitting the Key F9 (or via contextual menu).

Fredo

Thanks, that worked perfectly!

-Kwok
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby Slimdog » Tue May 11, 2010 4:55 am

Hi guys I have just downloaded the most recent version. BezierSpline%201.

I have put LibTraductor.rb, BZ_Dir_13, and bezierspline.rb into the plugins folder on my MAC. When I open sketchup I get this error:

Error Loading File #extrusionToolbar.rb
no such file to load -- deBabelizer.rbError Loading File 2D#.rb
no such file to load -- deBabelizer.rbError Loading File extrudeEdgesByEdges.rb
no such file to load -- deBabelizer.rbError Loading File extrudeEdgesByFaces.rb
no such file to load -- deBabelizer.rbError Loading File extrudeEdgesByLathe.rb
no such file to load -- deBabelizer.rbError Loading File extrudeEdgesByRails.rb
no such file to load -- deBabelizer.rbError Loading File extrudeEdgesByVector.rb
no such file to load -- deBabelizer.rb

any ideas guys???

Cheers

Steve
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby thomthom » Tue May 11, 2010 8:42 am

That's messages related to TIG's tools. you're missing one of his dependant files deBabelizer.rb.
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby TIG » Tue May 11, 2010 9:17 am

Since you must have downloaded both my 2DTools and ExtrusionTools I wonder where you put deBabelizer.rb that comes with both of them ?
Anyway... here's another copy to save you having to find it - put it into the Plugins folder and restart SUp - that error should then be gone...
deBabelizer.rb
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby Slimdog » Tue May 11, 2010 12:30 pm

Yes you guys are correct. My bad. I thought it out when I was loading Bezierspline.

Thanks for the responses.

S
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby Morphing_24 » Tue Jul 13, 2010 7:27 am

Hi fredo

I work on a mac and I have a really big problem here.
I dont know how can I view the cadfather toolbar on sketchup, I can only see the standard one and I installed all the files in the correct places bezierspline.rb, LibTraductor.rb and BZ_DIR_13 subfolder. I don't even see the option "convert to" when I right click on a bezier line , I need to use the polyline segmentor and courbette. I tried everything...reinstalling sketchup, also removing all the plugins I have from the Library/AplicationSupport/Google Sketchup 7/Sketchup/ plugins folder,but guest what, I still see all the toolbars working perfectly even though the plugin folder is empty.
However, when I work on windows I have no problems, I install the latest bezierspline and it works perfect.... what am I doing wrong?
Thanks for the responses
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby inasia » Fri Jul 16, 2010 4:31 am

Many Thanks Fredo,

Much appreciated, for your Plugin.

Thank you again

have a good day

cheers

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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby fredo6 » Fri Jul 16, 2010 7:33 am

Morphing_24 wrote:Hi fredo

I work on a mac and I have a really big problem here.
I dont know how can I view the cadfather toolbar on sketchup, I can only see the standard one and I installed all the files in the correct places bezierspline.rb, LibTraductor.rb and BZ_DIR_13 subfolder. I don't even see the option "convert to" when I right click on a bezier line , I need to use the polyline segmentor and courbette. I tried everything...reinstalling sketchup, also removing all the plugins I have from the Library/AplicationSupport/Google Sketchup 7/Sketchup/ plugins folder,but guest what, I still see all the toolbars working perfectly even though the plugin folder is empty.
However, when I work on windows I have no problems, I install the latest bezierspline and it works perfect.... what am I doing wrong?
Thanks for the responses

If the Library/AplicationSupport/Google Sketchup 7/Sketchup/ plugins folder is empty and you still have BezierSpline working, then you may have something left in the other plugin folder which is under /user/....

Otherwise, maybe some Mac users could help you to troubleshoot, as I don't have a Mac at hand.

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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby Kurma » Fri Jul 16, 2010 5:21 pm

Thank you so much for this fantastic plugin Fredo6. Is there a way to tweak the snap? I'm a little heavy handed with the mouse - it's very easy for the cursor to fall off the line, or to move a line segment instead of a point when editing.
Last edited by Kurma on Fri Jul 16, 2010 6:59 pm, edited 1 time in total.
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby fredo6 » Fri Jul 16, 2010 5:52 pm

Kurma wrote:Thank you so much for this fantastic plugin Fredo6. Is there a way to tweak the snap? I'm a little heavy handed with the mouse - it's very easy for the cursor to fall off the line, or to move a line segment instead of a point when editing polylines.

The script relies on the regular Sketchup inferences. So if there is a way to tweak it, then it should be valid for BezierSpline too.

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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby Kurma » Fri Jul 16, 2010 6:58 pm

Thanks for the quick reply Fredo6. It's not in any options that I can see. Perhaps it's something a Ruby script can do. But a cursory search for such a script lead nowhere.
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby xyzt » Sat Jul 17, 2010 5:41 pm

Mac user here...

The CadFather tools disappeared, I had them working, but after installing the spheretool.rb it they when missing...
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby sus4 » Thu Jul 22, 2010 9:47 am

Dominant XYZ with available?
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