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[Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby Bob James » Wed Aug 05, 2009 7:53 am

My two cents worth: I have no problem with any feature of Bezierspline on my Intel iMac.
Also the pdf files located in the BZ_DIR_12 folder open in Adobe Reader 9.
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby Ayashi » Fri Aug 07, 2009 9:21 am

Excellent plugin! Thank you dude!
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby Fredo6 » Sun Aug 30, 2009 6:36 pm

I discovered a remarkable tutorial on BezierSpline written by Scott Onstott from AECBytes at http://www.aecbytes.com/tipsandtricks/2009/issue42-sketchup.html. It will drive you with a step-by-step tour of the plugin, with all types of curves (much better than what I could do).

Fredo
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby mitcorb » Mon Aug 31, 2009 12:56 pm

Thanks, Fredo:
I had a glance at this link and it looks very informative.
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby oblin77 » Sun Sep 13, 2009 7:34 am

Hello Fredo06

Where I can find and download your plugin BezierSpline v1.21 ?


thank you


Best regards

olivier de france
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby solo » Sun Sep 13, 2009 7:38 am

Try the first page.
My site

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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby plot-paris » Fri Sep 25, 2009 9:45 am

don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

any ideas if thats possible?
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby Fredo6 » Fri Sep 25, 2009 3:41 pm

plot-paris wrote:don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

any ideas if thats possible?

I understand and I had myself questions about this behavior which may not seem very natural. Let's say 2 things about it:

1) The Vertex Edit mode is actually working for perfroming one move per click. So in your case, you would need to move first in the 3D, then release the mouse, switch to Vertical mode by Arrow and Click to move the point vertically. I agree that I should use the modifier keys as successive steps of Input. I'll probably do that in a further release.

2) Bezierspline was my very first script and I did not that much of the SU API. My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

Fredo
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby plot-paris » Fri Sep 25, 2009 5:43 pm

Fredo6 wrote:My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

I am really looking forward to this, Fredo.
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby misteriosodude » Wed Oct 28, 2009 5:02 am

Amazing, excellent -- very useful plugin, thanks!
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby rv1974 » Tue Dec 01, 2009 3:43 pm

How could I make 'polyline segmentor' command work? I simply can't find it. :?
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby Bob James » Tue Dec 01, 2009 6:59 pm

Right click on the line and then click on "Convert to"
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby rv1974 » Wed Dec 02, 2009 10:26 am

@Bob :thumb:
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Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)

Postby Fredo6 » Tue Dec 22, 2009 11:41 pm

[New version 1.3 - 22 Dec 09]
This upgrade allows to convert any sequence of segments to a Polyline or Spline (before, in version 1.21, you needed first to create a curve)

I also added an extension for Dog-bone and T-Bone corners

See main post at http://forums.sketchucation.com/viewtopic.php?f=323&t=13563&hilit=plugin#p100509

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Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)

Postby plot-paris » Wed Dec 23, 2009 8:51 am

wow, thats fantastic, Fredo! just yesterday I went through welding dozens of curves, just to polyline-divide them afterwards. now that would be sooo much faster! what a great christmas present! THANK YOU :ecstatic:

and I see you've implemented some of the visual stuff of the 'round corner' plugin as well (like the green cursor when in edit mode). I like it a lot!

I've got one question though, that I wanted to ask you for quite some time now:
when I transform a polyline (or now just a series of linesegments ;) ) into a Polyline Arc Corners, sometimes the distribution of vertexes is a bit strange, showing some corner with very high polygon detail, leaving others almost unrounded... is there a way to influence that? like to tell the plugin to distribute the vertexes evenly per corner?
bz_round_corner-problem01.jpg
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Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)

Postby Fredo6 » Wed Dec 23, 2009 1:05 pm

plot-paris wrote:I've got one question though, that I wanted to ask you for quite some time now:
when I transform a polyline (or now just a series of linesegments ;) ) into a Polyline Arc Corners, sometimes the distribution of vertexes is a bit strange, showing some corner with very high polygon detail, leaving others almost unrounded... is there a way to influence that? like to tell the plugin to distribute the vertexes evenly per corner?
bz_round_corner-problem01.jpg

The number of vertices for the rounding is based on the Precision parameter given on a Full Circle basis. So for Precision = 24s, you'll get 24 points for 360°. Depending on the arc angle of the rounding, you'll get less or more points.
Is that the explanation or do you see another issue or bug?

Fredo
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Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)

Postby CadFather » Wed Dec 23, 2009 8:26 pm

Thank you Fredo, it runs very well.. conversion is awesome!

updated icons if needed

IMAGES_CadFather.zip
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Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)

Postby simon le bon » Wed Dec 23, 2009 8:47 pm

So Version 1.3 is out :berserk:

Always better and handy and complete. I add my single vibrant gratefulness to the vast number who have already given to you.

So don't need to Weld anymore :thumb:

DogBone added I have to look that!

Also I've found a great interest and developments to use yourBZ__Animation (divider for flight path) in conjonction with Chris Fullmer's Component Stringer
and also whith Shape Bender from the same to produce an arithmetic(?) segmented curve with it as your BZ__Animation is actually!! "limited to straight lines" ;) ;)

Bien Amicalement, Simon.
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Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)

Postby DIEGO-RODRIGUEZ » Sat Jan 02, 2010 4:17 pm

hi fredo.
a question.

- how they work, the inferences. when I'm editing the nodes of a polyline?
maybe. have an orthogonal way and a way to free movement, pressing ctrl

- can add a tool that enables you to select multiple nodes in order to move them?

- You can add, to draw a polyline (polyline insulation and polyline Zigzag)?


- Plugins could be added to the libraries fredo? would be good to be able to translate and cuztomizar toolbar


greetings and thanks for your exelentes plugins. and her willingness to help
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Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)

Postby magpie » Sat Jan 30, 2010 4:37 pm

It's a tremendous tool for enriching sketchup, must now pay careful attention to all the subtle variations in the toolset...Thankyou fredo!
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby Fredo6 » Sun Jan 31, 2010 11:18 pm

New version 1.3b - 31 Jan 10.
It fixes a bug in Segmentor and reconsolidates all sub-plugins recently introduced or changed.

One tip, before I forgot. When you wish to give more precision to a curve without redrawing it (for instance an Arc or Circle curve), you can use "Convert to Catmull". With a precision of 3s, you introduce an median point for each segment. With Precision = 4s, you introduce two median points, etc.... Try on a circle of 24 segments and make it a circle of 96 segments.
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby peter.b.nz » Wed Feb 03, 2010 3:48 am

I am going round in circles! How do I download the bezierspline v1.3b plug in please. i keep clicking on the title but nothing is happening ...
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby mitcorb » Wed Feb 03, 2010 4:19 am

Go to the first page of this post. Mouse over the target file. Right click. Select Save Link As.. Make sure that the window that pops up shows the file name and be sure that file type is Zip file. Save to destination, say desktop, or Google Sketchup Plugin subfolder. I prefer desktop so that it gets me out of suspense. Then I cut or copy to the plugin folder. Then it is a matter of unzipping the folder in place in the plugins.
Also, be aware that you need the latest version of LibFredo, a helper file for the plugin. Do the same thing to download this one.
Hope this helps.
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby DIEGO-RODRIGUEZ » Sat Feb 06, 2010 5:06 am

hi fredo.
a query.
in this plugin, the inferences do not work correctly.
in the first segment, generally work well (inferences, color axis)
the second segment, with some work tools and other tools do not work.
in the third segment, inferences generally do not work or the color of the axes.
and does not block the inference to press the shift key



that's normal? or is an error in my computer?

if not normal, it might solve?
Thank you very much
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby Fredo6 » Sat Feb 06, 2010 10:11 am

DIEGO-RODRIGUEZ wrote:hi fredo.
a query.
in this plugin, the inferences do not work correctly.
in the first segment, generally work well (inferences, color axis)
the second segment, with some work tools and other tools do not work.
in the third segment, inferences generally do not work or the color of the axes.
and does not block the inference to press the shift key



that's normal? or is an error in my computer?

if not normal, it might solve?
Thank you very much


This plugin needs a serious refresh (this was my first one), in particular for the inference management, tangent positioining and some other additional features.

So your computer is innocent!

Fred
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby tulacong » Sat Feb 06, 2010 9:22 pm

thank you :ecstatic:
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby mm5949 » Sat Feb 06, 2010 11:51 pm

Fredo6 wrote:
DIEGO-RODRIGUEZ wrote:hi fredo.
a query.
in this plugin, the inferences do not work correctly.
in the first segment, generally work well (inferences, color axis)
the second segment, with some work tools and other tools do not work.
in the third segment, inferences generally do not work or the color of the axes.
and does not block the inference to press the shift key



that's normal? or is an error in my computer?

if not normal, it might solve?
Thank you very much


This plugin needs a serious refresh (this was my first one), in particular for the inference management, tangent positioining and some other additional features.

So your computer is innocent!

Fred


So, should I download v1.3b, or should I wait for v.1.3c?
If so, where can I find the download? I would like to try it.
Thanks for your good work, :)
Mel
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby jcoulter1890 » Thu Feb 11, 2010 3:30 pm

This tool looks amazing bit how do i actualy download it. Is there a link any1 can give me?
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby mitcorb » Thu Feb 11, 2010 3:40 pm

@jcoulter:
"Go to the first page of this post. Mouse over the target file. Right click. Select Save Link As.. Make sure that the window that pops up shows the file name and be sure that file type is Zip file. Save to destination, say desktop, or Google Sketchup Plugin subfolder. I prefer desktop so that it gets me out of suspense. Then I cut or copy to the plugin folder. Then it is a matter of unzipping the folder in place in the plugins.
Also, be aware that you need the latest version of LibFredo, a helper file for the plugin. Do the same thing to download this one.
Hope this helps.
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby agrazdi » Wed Feb 17, 2010 3:54 pm

Whenever i try to use the Courbette comand the program always closes.

Is it a Bug ?

Thanks

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