[Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)Re: [Plugin] BezierSpline v1.21 - Comprehensive RefreshMy two cents worth: I have no problem with any feature of Bezierspline on my Intel iMac.
Also the pdf files located in the BZ_DIR_12 folder open in Adobe Reader 9. "If you don't plan ahead you'll be at the mercy of those that do" - Ashleigh Brilliant
"Bad is not good until worse happens" - Bob James
Re: [Plugin] BezierSpline v1.21 - Comprehensive RefreshExcellent plugin! Thank you dude!
Re: [Plugin] BezierSpline v1.21 - Comprehensive RefreshI discovered a remarkable tutorial on BezierSpline written by Scott Onstott from AECBytes at http://www.aecbytes.com/tipsandtricks/2009/issue42-sketchup.html. It will drive you with a step-by-step tour of the plugin, with all types of curves (much better than what I could do).
Fredo Last edited by Fredo6 on Mon Aug 31, 2009 4:30 pm, edited 1 time in total.
Re: [Plugin] BezierSpline v1.21 - Comprehensive RefreshThanks, Fredo:
I had a glance at this link and it looks very informative. I take the slow, deliberate approach in my aimless wandering.
Re: [Plugin] BezierSpline v1.21 - Comprehensive RefreshHello Fredo06
Where I can find and download your plugin BezierSpline v1.21 ? thank you Best regards olivier de france
Re: [Plugin] BezierSpline v1.21 - Comprehensive RefreshTry the first page.
Re: [Plugin] BezierSpline v1.21 - Comprehensive Refreshdon't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.
if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser). any ideas if thats possible?
Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh
I understand and I had myself questions about this behavior which may not seem very natural. Let's say 2 things about it: 1) The Vertex Edit mode is actually working for perfroming one move per click. So in your case, you would need to move first in the 3D, then release the mouse, switch to Vertical mode by Arrow and Click to move the point vertically. I agree that I should use the modifier keys as successive steps of Input. I'll probably do that in a further release. 2) Bezierspline was my very first script and I did not that much of the SU API. My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface. Fredo
Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh
I am really looking forward to this, Fredo.
Re: [Plugin] BezierSpline v1.21 - Comprehensive RefreshAmazing, excellent -- very useful plugin, thanks!
Re: [Plugin] BezierSpline v1.21 - Comprehensive RefreshHow could I make 'polyline segmentor' command work? I simply can't find it.
Re: [Plugin] BezierSpline v1.21 - Comprehensive RefreshRight click on the line and then click on "Convert to"
"If you don't plan ahead you'll be at the mercy of those that do" - Ashleigh Brilliant
"Bad is not good until worse happens" - Bob James
Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)[New version 1.3 - 22 Dec 09]
This upgrade allows to convert any sequence of segments to a Polyline or Spline (before, in version 1.21, you needed first to create a curve) I also added an extension for Dog-bone and T-Bone corners See main post at http://forums.sketchucation.com/viewtopic.php?f=323&t=13563&hilit=plugin#p100509 Fredo
Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)wow, thats fantastic, Fredo! just yesterday I went through welding dozens of curves, just to polyline-divide them afterwards. now that would be sooo much faster! what a great christmas present! THANK YOU
and I see you've implemented some of the visual stuff of the 'round corner' plugin as well (like the green cursor when in edit mode). I like it a lot! I've got one question though, that I wanted to ask you for quite some time now: when I transform a polyline (or now just a series of linesegments Please, register (free) to access all the attachments on the forums.
Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)
The number of vertices for the rounding is based on the Precision parameter given on a Full Circle basis. So for Precision = 24s, you'll get 24 points for 360°. Depending on the arc angle of the rounding, you'll get less or more points. Is that the explanation or do you see another issue or bug? Fredo
Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)Thank you Fredo, it runs very well.. conversion is awesome!
updated icons if needed Please, register (free) to access all the attachments on the forums.
Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)So Version 1.3 is out
Always better and handy and complete. I add my single vibrant gratefulness to the vast number who have already given to you. So don't need to Weld anymore DogBone added I have to look that! Also I've found a great interest and developments to use yourBZ__Animation (divider for flight path) in conjonction with Chris Fullmer's Component Stringer and also whith Shape Bender from the same to produce an arithmetic(?) segmented curve with it as your BZ__Animation is actually!! "limited to straight lines" Bien Amicalement, Simon.
Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)hi fredo.
a question. - how they work, the inferences. when I'm editing the nodes of a polyline? maybe. have an orthogonal way and a way to free movement, pressing ctrl - can add a tool that enables you to select multiple nodes in order to move them? - You can add, to draw a polyline (polyline insulation and polyline Zigzag)? - Plugins could be added to the libraries fredo? would be good to be able to translate and cuztomizar toolbar greetings and thanks for your exelentes plugins. and her willingness to help
Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)It's a tremendous tool for enriching sketchup, must now pay careful attention to all the subtle variations in the toolset...Thankyou fredo!
Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)New version 1.3b - 31 Jan 10.
It fixes a bug in Segmentor and reconsolidates all sub-plugins recently introduced or changed. One tip, before I forgot. When you wish to give more precision to a curve without redrawing it (for instance an Arc or Circle curve), you can use "Convert to Catmull". With a precision of 3s, you introduce an median point for each segment. With Precision = 4s, you introduce two median points, etc.... Try on a circle of 24 segments and make it a circle of 96 segments.
Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)I am going round in circles! How do I download the bezierspline v1.3b plug in please. i keep clicking on the title but nothing is happening ...
Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)Go to the first page of this post. Mouse over the target file. Right click. Select Save Link As.. Make sure that the window that pops up shows the file name and be sure that file type is Zip file. Save to destination, say desktop, or Google Sketchup Plugin subfolder. I prefer desktop so that it gets me out of suspense. Then I cut or copy to the plugin folder. Then it is a matter of unzipping the folder in place in the plugins.
Also, be aware that you need the latest version of LibFredo, a helper file for the plugin. Do the same thing to download this one. Hope this helps. mitcorb I take the slow, deliberate approach in my aimless wandering.
Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)hi fredo.
a query. in this plugin, the inferences do not work correctly. in the first segment, generally work well (inferences, color axis) the second segment, with some work tools and other tools do not work. in the third segment, inferences generally do not work or the color of the axes. and does not block the inference to press the shift key that's normal? or is an error in my computer? if not normal, it might solve? Thank you very much
Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)
This plugin needs a serious refresh (this was my first one), in particular for the inference management, tangent positioining and some other additional features. So your computer is innocent! Fred
Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)
So, should I download v1.3b, or should I wait for v.1.3c? If so, where can I find the download? I would like to try it. Thanks for your good work, Mel
Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)This tool looks amazing bit how do i actualy download it. Is there a link any1 can give me?
Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)@jcoulter:
"Go to the first page of this post. Mouse over the target file. Right click. Select Save Link As.. Make sure that the window that pops up shows the file name and be sure that file type is Zip file. Save to destination, say desktop, or Google Sketchup Plugin subfolder. I prefer desktop so that it gets me out of suspense. Then I cut or copy to the plugin folder. Then it is a matter of unzipping the folder in place in the plugins. Also, be aware that you need the latest version of LibFredo, a helper file for the plugin. Do the same thing to download this one. Hope this helps. mitcorb I take the slow, deliberate approach in my aimless wandering.
Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)Whenever i try to use the Courbette comand the program always closes.
Is it a Bug ? Thanks agrazdi
SketchUcation One-Liner AdvertsAre you a Premium Member? Get your freebies here. Are you not> a Premium Member yet? Upgrade your account to grab these freebies instantly.
|