[Plugin] BezierSpline - v2.1a - 01 Nov 18

Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby fredo6 » Sat Jun 25, 2011 10:20 pm

Jeff Hammond wrote:(i can't get it to work if both curves are flat and on the same plane)

Jeff,

Do you have a particular model where it does not work. In general, that should give the results.
Curviloft with 2 planar curves.png


By the way, you can choose the number of internediate curve via the #seg parameter (but not the spacing).

Fredo
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby jeff hammond » Sat Jun 25, 2011 11:38 pm

hi Fredo,

it's a lot faster for me to just explain it in a video.. i hope it makes sense


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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby fredo6 » Sun Jun 26, 2011 12:21 am

Jeff,

Well spotted!

1) Options for generating geometry is one feature of Curviloft which is not terminated. I may however add the option to keep either / or the mesh lines in a next release quickly

2) in Skinning, I purposedly removed the meshing of surfaces that are planar, precisely to avoid too many polys and faces. Unfortunately, I did not provision an option to inhibit this feature.

Thanks again. I'll try to incorporate all this in a next release

Just one remark: with your skinning approach, you don't need to divide the segment. Curviloft can do it for you via the Sampling parameter.

Fredo
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby jeff hammond » Sun Jun 26, 2011 12:57 am

Fredo6 wrote:Just one remark: with your skinning approach, you don't need to divide the segment. Curviloft can do it for you via the Sampling parameter.

Fredo

ha.. yeah, i knew that (as it's a great feature of curviloft in general). what i meant to do was use the manual divide as a way to show me trying to force curviloft to make the lines to no avail.
for whatever reason, i ended up doing it in a few different parts..
i should maybe try following a script next time i make a video :D
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby redsteel » Fri Jul 01, 2011 10:45 pm

Hi Fredo

I just want to say thank you very much!
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby vidy » Wed Jul 27, 2011 11:45 am

Dear Fredo,

First of all i want to thank you for this magnificent plugin.. :thumb:
but i have question, is there a way to slow down the movement of the grip, when we select a grip or a point to edit it?? i usually have this problem when i want to move it on certain axes (after im press ctrl button)

Regards,
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby clifdon » Wed Aug 03, 2011 11:12 pm

Great thank you for this plugin :).
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby helmholtz » Sun Aug 28, 2011 3:19 am

Thank you greatly good sir :)
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby marcel.forum » Wed Sep 28, 2011 6:19 pm

Dear Fredo
Big thanks for this plugin.

--
Marcel
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby xrok1 » Wed Oct 05, 2011 11:06 pm

spotted this in another thread. Worth noting:
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby rv1974 » Tue Oct 25, 2011 8:47 am

Hi Fredo,
I recently updated your spline tools set and unfortunately it stopped functioning.
I get the toolbar, I can activate the commands, but they simply don't draw.
I'm pretty sure the file's structure is OK, the FredoLib is updated.
What could be the reason?
Thank you in advance.
BTW where could I download the older version?
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby thomthom » Tue Oct 25, 2011 9:02 am

Have you tried reinstalling it? Completely removing the existing plugin first and then reinstall to be 100% sure everything is installed correctly.
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby rv1974 » Tue Oct 25, 2011 9:18 am

thomthom wrote:Have you tried reinstalling it? Completely removing the existing plugin first and then reinstall to be 100% sure everything is installed correctly.

Did it a couple times it didn't help.
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby thomthom » Tue Oct 25, 2011 9:22 am

What is your system info? Windows and SketchUp version?

Does none of the drawing functions work?

I cannot reproduce it here on my end. Everything appear to work. SU8M1 Pro, Win7.
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby rv1974 » Tue Oct 25, 2011 9:46 am

thomthom wrote:What is your system info? Windows and SketchUp version?

Does none of the drawing functions work?

I cannot reproduce it here on my end. Everything appear to work. SU8M1 Pro, Win7.

it's win7x64 + su8 (see the printscreen).
none of drawing tools work.
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby rv1974 » Tue Oct 25, 2011 2:18 pm

I just downgraded to v1.2. It solved :? the problem
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby Dave R » Tue Oct 25, 2011 2:23 pm

You shouldn't have to do that, though.
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby thomthom » Tue Oct 25, 2011 2:42 pm

Lets see what Fredo says - there's been no other reports of this issue since it was released in January. Seems that there's some local issue. Have you tried temporarily to run SU with just BezierSpline? In case there is a conflict with some other plugin?
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby rv1974 » Tue Oct 25, 2011 4:01 pm

thomthom wrote:Lets see what Fredo says - there's been no other reports of this issue since it was released in January. Seems that there's some local issue. Have you tried temporarily to run SU with just BezierSpline? In case there is a conflict with some other plugin?

Bingo!
I took (my curiosity conquered my natural laziness he-he) the virgin plugins folder and placed the latest spline set. It works.
but now I have dilemma: to filter hundreds plugins or comfortably stay with the mess?
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby TIG » Tue Oct 25, 2011 4:08 pm

Do it 'by halves'.

Add half of the Plugins back in and retry.
If it fails you know the problem is with that half just moved back.
Remove half back into the temp folder and retry.
If it fails you know the problem is in the remaining portion left in etc etc

It it's still OK try moving over half of what's left... etc
Again if it fails you know the issue is with the 'half' just moved back and so on...

You can quickly narrow it down to a small group of files so 512 > 256 > 128 > 64 > 32 > 16 > 8 > 4 > 2 > 1 => only 10 steps in the very worst case...
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby thomthom » Tue Oct 25, 2011 4:14 pm

Meanwhile, take a screenshot of your plugins folder content so we can scan it for known rogue plugins. Matchbox for instance is a known troublemaker.
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby rv1974 » Tue Oct 25, 2011 6:29 pm

TIG wrote:Do it 'by halves'.

Add half of the Plugins back in and retry.
If it fails you know the problem is with that half just moved back.
Remove half back into the temp folder and retry.
If it fails you know the problem is in the remaining portion left in etc etc

It it's still OK try moving over half of what's left... etc
Again if it fails you know the issue is with the 'half' just moved back and so on...

You can quickly narrow it down to a small group of files so 512 > 256 > 128 > 64 > 32 > 16 > 8 > 4 > 2 > 1 => only 10 steps in the very worst case...

that's smart I'll try it
But I guess the number of plugins itself is a biggest troublemaker.
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby fredo6 » Wed Oct 26, 2011 8:58 pm

@rv1974

Maybe you can open the Ruby console and chcek if there is any message displayed that could give me a hint (plugins like Matchbox and old versions of Podium are known to create side-effects).
Also, if you use my other plugins (like FredoScale or RoundCorner), do they function correctly?

In last resort, use TIG's method to find out. Detecting plugin conflicts is always useful for the community of users.

Fredo
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby rv1974 » Thu Oct 27, 2011 8:31 am

At the end I restarted my PC, replaced (portion by portion, TIG's prescription) and magically the things get normalized).
So, let's say it was kind a local turbulence.
Sorry for bothering,
and thank you for replies.
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby majid » Wed Nov 16, 2011 3:36 pm

these are really great tools, just wish a more descriptive image (tut) :thumb:
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby Jaebum Myung » Sun Nov 20, 2011 9:09 am

Dear Fredo,

Thanks for everything.^^

from mooksu
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby xellos » Sat Nov 26, 2011 5:41 pm

thank you very much
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby caronte01 » Tue Dec 20, 2011 5:49 pm

Thanks for this very useful plugin Fredo. I use it a lot!
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby gullfo » Mon Jan 09, 2012 2:40 pm

copy of note in LibFredo thread:

not sure if it is the LibFredo 4.3b or the BezierSpline 1.4f plugin, but if the LibFredo 4.3b is enabled, the BezierSpline 1.4f does not work. i get a Ruby console error for line 592 cannot convert nil to float.
Error: #<TypeError: no implicit conversion to float from nil>
C:/Program Files/Google/Google SketchUp 8/Plugins/BZ_Dir_14/bezierspline_main.rb:592:in `-'
C:/Program Files/Google/Google SketchUp 8/Plugins/BZ_Dir_14/bezierspline_main.rb:592:in `onMouseMove'

Fredo tools works regardless of BezierSplines being enabled or not.
NOTE: I only encountered this error since updating to 4.3b and prior to that it was working correctly.

NOTE: this result was found with only the LibFredo and BezierSpline plug-ins running - SU8 Pro on Windows Vista SP2 Ruby 1.9.3

NOTE: it may be due to LibTraductor - the old version is still in the plug-in directory and the Lib6Traductor in the LibFredo dir is not compatible with the BezierSpline calls.
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Re: [Plugin] BezierSpline v1.4f - 23 Jan 11 (upgrade SU8)

Postby fredo6 » Mon Jan 09, 2012 6:21 pm

@gulfo

The error is strange (it has nothing to do with LibTraductor and should not create problem). Is it always the same?

There may be some corruption of the scripts.

Unless already done, I would suggest you clean up the two folders and 3 files and reinstall a fresh version taken from Sketchucation.

Fredo

PS: Just comment out the line 592, which should be return if (t - @time_move) < 0.01, by prepending a # character. Can you then check if this work.
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