[Plugin] Skin.rb

Re: Skin.rb

Postby RegH » Wed Nov 21, 2007 6:00 am

Fletch wrote:I love how it says at the top of this forum "Do not discuss scripts in this forum" and everyone proceeds to discuss the scipt... even the mods. :lol:


Ya got me curious (sorry about OT roaming)..
I don't see the text you refer to (at top of this page? of page one?) ?? :?:


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Re: Skin.rb

Postby architectboy » Wed Nov 21, 2007 6:02 am

Are you talking about this?
ArchitectBoy wrote:meaning that the second test specimen below now works "all" of the time
If you are, the explanation is that I have my settings so that most recent posts are on the top, just mentally replace the word "below" with "above", sorry.
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Re: Skin.rb

Postby Fletch » Wed Nov 21, 2007 6:03 am

I was refering to the sticky at the top of the forum for "ruby scripts depository"
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Re: Skin.rb

Postby RegH » Wed Nov 21, 2007 6:04 am

Thanks Fletch, I hope I didn't derail the thread, just felt kind of confused :oops:

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Re: Skin.rb

Postby architectboy » Wed Nov 21, 2007 6:05 am

I decided to do some research and found that settings are very easy to put into a script. So I am now adding Fletch's idea to the script.
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Re: Skin.rb

Postby architectboy » Wed Nov 21, 2007 6:05 am

So, while I am working out the bugs I made with Fletchs idea, I would like to know what to work on next. If I missed any or you come up with more, please tell me.

Here's an explanation of the upcoming features:
Numerous Sides = The ability to connect multiple sides at once, see pic.
Complex Shapes = Doing shapes that are made up of more than just one face or line section.(I have no idea how to do this)
Auto Smoothing = It automatically smooths the faces coming from any curves.
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Re: Skin.rb

Postby architectboy » Wed Nov 21, 2007 6:06 am

So fletches idea works marvelously! Here's version 2.2 all working. Check out the options dialog if you would, it will soon have a button for it in the toolbar.

Looking at the poll results, I think I'm going to be working on complex shapes for the next version.
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Re: Skin.rb

Postby Daniel S » Wed Nov 21, 2007 6:07 am

This new version is working fantastic!
Thank you!!

Daniel S
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Re: Skin.rb

Postby Edson » Wed Nov 21, 2007 6:07 am

i am probably asking too much, but would you consider doing a sort of guide to skin.rb so that everyone could understand what the script can do and how to do it?

although it means more work for you, it would allow many people to take full advantage of your fine creation.

thanks anyway.
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Re: Skin.rb

Postby architectboy » Wed Nov 21, 2007 6:08 am

Now if anyone understands what the options do and can come up with better wording for them, please tell me
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Re: Skin.rb

Postby SchreiberBike » Wed Nov 21, 2007 6:08 am

This is great. Having followed the tut and downloaded version 2.2 I can get some really useful work out of this.

Thank you.

I love the idea that 3.0 will be perfect. Every bit of code I've written was always going to be perfect in the next major release too. :P
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Re: Skin.rb

Postby Edson » Wed Nov 21, 2007 6:10 am

darrel,

thanks for the script and for the tutorial. i am going to forward it to my students too. cheers.
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Re: Skin.rb

Postby narrator » Wed Nov 21, 2007 6:11 am

thanks for the beautiful script!!
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Re: Skin.rb

Postby Dave R » Wed Nov 21, 2007 6:11 am

Darrel, you suggested I give the Catalina 27 lines a go with your script. I just finished it with the most recent version. See the attached skippy. It did pretty well although it had a bit of trouble between two stations and couldn't handle the bow. I expect that could be dealt with differently but still using your script. I could use the waterlines instead of stations at the bow. The aft end of the keel is a problem but I don't think it is the fault of your script.

Good work on this. I think it'll be handy in a lot of applications.

Dave
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Re: Skin.rb

Postby architectboy » Wed Nov 21, 2007 6:12 am

Thanks to all for the feedback. I will look into this, Dave.
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Re: Skin.rb

Postby architectboy » Wed Nov 21, 2007 6:13 am

Well, I have already come up with a way to fix this, so the next version will have this fix, not complex shapes. It should be out pretty fast though.
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Re: Skin.rb

Postby urgen » Wed Nov 21, 2007 6:14 am

very useful skript,thanks!
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Re: Skin.rb

Postby AcesHigh » Wed Nov 21, 2007 6:14 am

this is getting REALLY nice. Soon it will be as useful as the LOFT tool from Rhino3D.

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Re: Skin.rb

Postby Dan » Wed Nov 21, 2007 6:15 am

Just came here and downloaded the last version of your script.
From what I see for now, it seems to be a very useful tool for me.
Thanks a lot, Darrel!
Keep up the good work!

Dan
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Re: Skin.rb

Postby architectboy » Wed Nov 21, 2007 6:16 am

So as I was implementing this fix, I found it very difficult to navigate through my options. And as this fix would add another option to the script I decided that I would get rid of the options box altogether. Fully explaining exactly what I am doing would be hard, so here's just the effects that you will get in the next version:
1. Different GUI, will be explained in a tutorial I will make.
2. Auto smoothing made cinchy for me to add, it will probably be included in this update.
3. Multiple sides made very easy for me to add.
4. Complex shapes made easier to for me add.

And thanks for all the encouragement :D !
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Re: Skin.rb

Postby architectboy » Sat Dec 01, 2007 8:34 pm

The Holiday season is here, there's places to go and things to do, there are more bugs to squish in the script than anticipated... I think you get the idea - there might be a while before the next version, maybe it'll be a Christmas present to you all.
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Re: Skin.rb

Postby Gaieus » Sun Dec 02, 2007 12:55 am

I can foresee this Christmas as a very plesent one.
New Skin.rb, (allegedly) a new Kerky version, maybe some gingerbread houses and last, but not least, hopefully some good marks in your vocabulary classes... :roll:

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Re: Skin.rb

Postby architectboy » Sun Dec 02, 2007 5:16 pm

Mustn't forget a new Sketchy Physics version, I'm almost addicted to that one. :shock:
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Re: Skin.rb

Postby architectboy » Sun Dec 02, 2007 11:41 pm

Well, I'm finding myself forced to enable multiple sides in this version.
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Re: Skin.rb

Postby Gaieus » Mon Dec 03, 2007 9:55 am

OK - both wishes included! :D
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Re: Skin.rb

Postby architectboy » Wed Dec 05, 2007 11:05 pm

I'm very pleased with what I just did. If you looked at the code for the last version you would have seen a huge 57 line method "connect_rails" that was where all the action happened. Well I just redid that method, making it only 16 lines, adding some functionality to it, and removed some bugs all at once. I'm all :D :D :D. Just wait until it comes out, I think this is when it becomes nice ;).
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Re: Skin.rb

Postby SchreiberBike » Thu Dec 06, 2007 12:14 am

Elegance in programming is next to godliness.
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Re: Skin.rb

Postby notareal » Fri Dec 07, 2007 9:25 am

Nice work! Thanks.
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Re: Skin.rb

Postby architectboy » Tue Dec 11, 2007 4:47 am

So I now have this thing working quite well, but as it is getting close to Christmas I think that I will wait until Christmas to let out the next version, which will hopefully be the final version.
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Re: Skin.rb

Postby architectboy » Sat Dec 22, 2007 4:45 am

Well, it's the night before when I hoped to have this script done, but I only have a beta version. Tomorrow is packed and the next day we go to the grandparents house. I don't have a tutorial ready yet, and I won't until I bring out the final version, so you will have to figure out the new GUI on your own. But anyway, Merry Christmas and a happy new year to you all! :D

PS. The clean selection operation currently occasionally locks sketchup up - save before using it!
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