[Plugin] Skin.rb

Re: [Plugin] Skin.rb

Postby utiler » Fri Jan 15, 2010 5:33 am

me too.....
0
purpose/expression/purpose/....
User avatar
utiler 
Top SketchUcator
 

Re: [Plugin] Skin.rb

Postby mitcorb » Fri Jan 15, 2010 11:19 pm

At the time that this ruby was published, the ground rule was not yet being discussed. Not too long after(relative phrase)I joined the forum, I observed the dialogue turning to making the postings of plugins more standard to reduce confusion. This thread predated that consensus.

What I wish somebody would do is either contact the author and have him get the kinks out, or get his permission to allow someone else to fix it, or scrap it and start over.
There is considerable value in the concept of a relatively simple tool such as this, when you don't need some of those others with more functionality.

Right now, I couldn't Ruby my way out of a brown paper bag, let alone fix Skin.
0
I take the slow, deliberate approach in my aimless wandering.
User avatar
mitcorb 
Top SketchUcator
 

Re: [Plugin] Skin.rb

Postby utiler » Sun Jan 17, 2010 3:54 am

mitcorb wrote:Right now, I couldn't Ruby my way out of a brown paper bag, let alone fix Skin.



I'm trying to get out the same browm pape bag... ;)

I really feel fortunate to have be in the company of many generous SU'er..... :bounce:
0
purpose/expression/purpose/....
User avatar
utiler 
Top SketchUcator
 

Re: [Plugin] Skin.rb

Postby fredo6 » Sun Jan 17, 2010 11:37 pm

mitcorb wrote:What I wish somebody would do is either contact the author and have him get the kinks out, or get his permission to allow someone else to fix it, or scrap it and start over.
There is considerable value in the concept of a relatively simple tool such as this, when you don't need some of those others with more functionality.

Right now, I couldn't Ruby my way out of a brown paper bag, let alone fix Skin.

If you are not too much in a hurry, I am preparing a script that will do mass skinning (as well as some loft generation). It's far from being ready, probably a month or so away.
Attached is a SKP showing the typical situations where it may be useful. For skinning, you typically select the whole wireframe and let it go (there is a more accurate interactive mode however).

I still have a lot to do on the algorithms and on the UI. So, no very firm promise on a timeframe actually!

Fredo
0
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: [Plugin] Skin.rb

Postby pilou » Sun Jan 17, 2010 11:44 pm

Skin loft in folish ! :shock: :enlight: :fro:
0
Last edited by pilou on Sun Jan 17, 2010 11:52 pm, edited 1 time in total.
Frenchy Pilou
Is beautiful that please without concept!
Speedy Galerie
User avatar
pilou 
Top SketchUcator
 

Re: [Plugin] Skin.rb

Postby mitcorb » Sun Jan 17, 2010 11:50 pm

Fredo:
Your preview looks very promising. I think a lot of people here would be interested in this multitool. Thanks for the peek.
0
I take the slow, deliberate approach in my aimless wandering.
User avatar
mitcorb 
Top SketchUcator
 

Re: [Plugin] Skin.rb

Postby chrisjk » Mon Jan 18, 2010 8:40 am

This will be a superb tool - looking forward very much to it!
0
Chris

chrisjk 
Premium Member
Premium Member
 

Re: [Plugin] Skin.rb

Postby dedmin » Mon Jan 18, 2010 10:31 am

Fredo6 wrote:
mitcorb wrote:What I wish somebody would do is either contact the author and have him get the kinks out, or get his permission to allow someone else to fix it, or scrap it and start over.
There is considerable value in the concept of a relatively simple tool such as this, when you don't need some of those others with more functionality.

Right now, I couldn't Ruby my way out of a brown paper bag, let alone fix Skin.

If you are not too much in a hurry, I am preparing a script that will do mass skinning (as well as some loft generation). It's far from being ready, probably a month or so away.
Attached is a SKP showing the typical situations where it may be useful. For skinning, you typically select the whole wireframe and let it go (there is a more accurate interactive mode however).

I still have a lot to do on the algorithms and on the UI. So, no very firm promise on a timeframe actually!

Fredo


:thumb: :thumb: :thumb: :thumb: :thumb: :thumb:
0

dedmin 
 

Re: [Plugin] Skin.rb

Postby plot-paris » Mon Feb 08, 2010 11:31 am

oh yes, that looks really promising! looking forward to the first script! :bounce:
0
User avatar
plot-paris 
 

Re: [Plugin] Skin.rb

Postby TIG » Mon Feb 08, 2010 1:17 pm

Fredo strikes again :!:
Looks set to knock my EEbyRails into a [proverbial] cocked hat :enlight:
Please get this up and running as soon as possible... :bounce:
0
TIG
User avatar
TIG 
Global Moderator
 

Re: [Plugin] Skin.rb

Postby utiler » Mon Feb 08, 2010 1:20 pm

Fredo, isn't this similar to what Kirill2008 has developed?

see here - viewtopic.php?f=323&t=21658&hilit=plugin
0
purpose/expression/purpose/....
User avatar
utiler 
Top SketchUcator
 

Re: [Plugin] Skin.rb

Postby plot-paris » Mon Feb 08, 2010 1:36 pm

TIG wrote:Looks set to knock my EEbyRails into a [proverbial] cocked hat :enlight:

your tool has already saved countless lives, TIG! helped me out of some tight corners already...
0
User avatar
plot-paris 
 

Re: [Plugin] Skin.rb

Postby fredo6 » Mon Feb 08, 2010 7:28 pm

TIG wrote:Fredo strikes again :!:
Looks set to knock my EEbyRails into a [proverbial] cocked hat :enlight:
Please get this up and running as soon as possible... :bounce:

TIG,

Your scripts are great and paved the way (as well as Kirill's and Chris' ones) to give SU more affinity with surface generation, without making the jump to NURBS.

My new script is primarily targeted at Skinning, but it also does Loft with spline and Loft along path on 2 and more profiles. I hope also to include a Taper along path and a few other add ons. So there will be redundancies.

My greatest problem is however the 'as soon as possible'.

By the way, anyone who have some Skin or loft case could post or send me the skp model, so that I can get a wider sampling on the infinite number of cases that can be covered with this type of functions.

Fredo
0
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: [Plugin] Skin.rb

Postby Daniel S » Mon Feb 08, 2010 8:04 pm

Awesome Fredo!!
Fredo6 wrote:By the way, anyone who have some Skin or loft case could post or send me the skp model, so that I can get a wider sampling on the infinite number of cases that can be covered with this type of functions.


A long time ago I make this with Chris Fullmer´s Simple Loft:
Loft.gif

Here I attach the .skp:
profiles for loft test.skp


Do you think that your plugin will work for cases like this?:
patch.jpg

I take the images from this video:
http://www.youtube.com/watch?v=01vhJED2u2g

Also for future versions of the plugin will be great a blend tool:
http://moi3d.com/1.0/docs/moi_command_r ... .htm#blend :ecstatic: :ecstatic: :ecstatic:



Daniel S
0
Last edited by Daniel S on Tue Feb 09, 2010 2:08 pm, edited 2 times in total.

Daniel S 
 

Re: [Plugin] Skin.rb

Postby mitcorb » Mon Feb 08, 2010 9:46 pm

@TIG:
I don't think anyone should worry about obsolescence for the EExTIG tools. I see how effective they are for certain circumstances, and I am not finished applying them in all of the conditions I have been dreaming of. So many ideas--so little time. I have 3 sketchbooks full of them.
@Fredo6: I am having difficulty remaining patient after seeing the Curviloft teaser file you put forth. It will be another excellent complement to all of the tools made available by some very dedicated and brilliant minds.
I salute you all.
0
I take the slow, deliberate approach in my aimless wandering.
User avatar
mitcorb 
Top SketchUcator
 

Re: [Plugin] Skin.rb

Postby architectboy » Tue Mar 30, 2010 2:48 am

Hey guys, it's been a long time since I last visited here. I'm now at college with a 3.94 GPA and many involvements. This quarter though I will have an open hour each morning during which I will, among other things, toy around in Sketchup some. It appears that my plug in has been successfully replaced by Fredo, but mitcorb mentioned that it would be nice to have a simpler lofting tool as well. I'd like to know whether it world be worth the effort to fix up skin.rb. And if it is, I'd appreciate some details on what problems people are having with it, along with some sample cases.
0

architectboy 
PluginStore Author
PluginStore Author
 

Re: [Plugin] Skin.rb

Postby mitcorb » Tue Mar 30, 2010 3:16 am

Hi, Darrel:
What a surprise! Welcome back!
Take some time and read what's been happening since you went "AWOL". :lol:
I realize you probably had some other priorities with school, etc.

Darrel, apparently there was some glitch between the versions that were made available, where either the icons or the menu commands did not get set in the SU interface or whatever. This, I believe is just the vagaries of Ruby. You can probably read about it in this thread, or just search keyword "skin".

Still, an amazing concept.

Hope you hear from others here.
Best wishes, mitcorb
0
I take the slow, deliberate approach in my aimless wandering.
User avatar
mitcorb 
Top SketchUcator
 

Re: [Plugin] Skin.rb

Postby Sir » Thu Apr 22, 2010 10:28 am

it would be great if this script could join a line to a point, as well as a line to a line.

or is there something that already does that?
0

Sir 
 

Re: [Plugin] Skin.rb

Postby TIG » Thu Apr 22, 2010 5:14 pm

Sir wrote:it would be great if this script could join a line to a point, as well as a line to a line.

or is there something that already does that?

To do that use EEbyRails - use the profile curve as the 'line' and the 2 'rails' can be any shape curves - the 2 meeting at the point - even straight lines - reuse the profile as the final 'melding-profile'. Then the profile extrudes along the rails to the point...
Capture.PNG
0
TIG
User avatar
TIG 
Global Moderator
 

Re: [Plugin] Skin.rb

Postby Sir » Fri Apr 23, 2010 11:08 am

great thanks
0

Sir 
 

Re: [Plugin] Skin.rb

Postby bob twinkles » Fri May 28, 2010 1:50 am

uuuuuuhhhhhhhhh how do you install it
0

bob twinkles 
 

Re: [Plugin] Skin.rb

Postby mitcorb » Fri May 28, 2010 1:04 pm

How do you install what? Skin? EEbyRails?
Look at the first post under the subject heading. Find a link to an .rb file or .zip file.
Right click on the link. Select "Save link as". A "Save As" interface window will open. Make sure the name and type of file in the interface window boxes at the bottom are consistent with the file type( rb, rbs, zip, or even rar). If you see a php extension, you have not captured the selected file correctly. Close and try again, you may have temporarily lost the connection to the target.(by my experience) Maybe even navigate away from the thread and return later and see if the appropriate file extension appears as stated above.

If you are successful, then on Windows, save it to the Sketchup Plugins folder. If it is a zip file or rar file, unzip it in the folder. Right click on the file, select Winzip or your favorite rar expander, select "unzip to here". This will deploy the contents to the plugin folder. Sketchup will not automatically update. You must close Sketchup and reopen it after expanding the zipped file. Same with rb files, except they are not zipped, they are ready when placed in the folder, but you still need to restart Sketchup.
Sorry for the lengthy explanation.
0
I take the slow, deliberate approach in my aimless wandering.
User avatar
mitcorb 
Top SketchUcator
 

Re: Skin.rb

Postby chris4956 » Thu Sep 09, 2010 10:58 pm

ArchitectBoy wrote:Yea, that worked for me to, just unsubscribe, resubscribe, tell them I'm leaving, And Unsubscribe! :) . And as for the script, here's version 1.8 with connecting faces mostly working now. And tell me if the upload didn't go well.

When i download it all it does is goes to the notepad. I cant save it or open it or anything
0

chris4956 
 

Re: [Plugin] Skin.rb

Postby Gaieus » Fri Sep 10, 2010 5:39 am

If you open it with Notepad, you can still "save as..." with the correct name and rb extension to the proper folder.

Even better; just right click on the link and do not open but "save as..."
0
User avatar
Gaieus 
 

Re: [Plugin] Skin.rb

Postby setesur1 » Thu Sep 16, 2010 10:15 pm

Hello, ArchitectBoy, and to all this family in Sketchucation.

First, hitting them thank you for the wonderful work that you accomplish.

I like Sketchup.

I have read all of the messages in this after, and at the end I almost get lost .

Where this ArchitectBoy?

At last I see somebody appearing, thanks.



I would like to do one of his plugins's translations to Spanish, and to be able to present her to in his name Sketchando..! ( unofficial Sketchup's forum of the Hispanic talks )



I expect his answer, and having nothing else to say, a cordial greeting.




P.D. pardon for my bad English.
0

setesur1 
 

Re: [Plugin] Skin.rb

Postby setesur1 » Wed Sep 29, 2010 10:53 pm

It seems to me that an error in the line has 256

I change skinm.add_item("Skin") {Skin} for skinm.add_item("Skin") {prep}


It was out of service Tools\Skin\Skin

skin-26-1.rb




Re: [Plugin] Skin.rb
by aea on Thu Jan 14, 2010 12:41 pm

my non works .
ATTACHMENTS

aea

Posts: 17
Joined: Tue Dec 22, 2009 3:18 pm
Location: Europe
Name: Adrian
Operating system: xp
SketchUp version: seven
0

setesur1 
 

Re: [Plugin] Skin.rb

Postby Nentautako » Wed Apr 11, 2012 5:17 am

i've been searching the appropriate skin.rb's [skin, skin22, skin26, ] for this last 3 days and just found out that the curviloft by Mr Freedo is emphasize all these thing. am i right?

is that ok that i just remove the skin*.rb in my plugins folder for letting the curvi tools runs well?

sorry this a newby non-speaking english talking... ;)
0

Nentautako 
 

Re: [Plugin] Skin.rb

Postby Gaieus » Wed Apr 11, 2012 5:49 am

Yes, you can safely remove skin.rb. It was a nice plugin at its time but now Curviloft (and also other plugins) can do more and nicer.
0
User avatar
Gaieus 
 

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago



Ad Machine 
Robot
 

Previous


 

Return to Plugins

Who is online

Users browsing this forum: devioktavia and 7 guests

Visit our sponsors: