[Plugin] follow me rotate

Re: [Plugin] follow me rotate

Postby maxosmedia » Fri Nov 14, 2008 12:19 pm

not for macintosh again :thumbd: :(
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Re: [Plugin] follow me rotate

Postby Matt666 » Fri Nov 14, 2008 12:33 pm

kilgo wrote:Wiki, Thanks for the reply.


I made an observation using the supplied SKP file that you included with the .rb file called "far.skp"

Opening the file and looking at the last model I notice that the vertical line segmented. When I apply the FFR ruby to this line and its shape the ruby functions well as in your examples. But if I draw a line that has no segments it does not behave the same way. The plug in fails to activate, it acually doesnt do anything after selecting it.

A simple Push-Pull can do that :?
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Re: [Plugin] follow me rotate

Postby kilgo » Fri Nov 14, 2008 9:55 pm

A simple Push-Pull can do that


Matt,

Wiki's ruby is designed to "Twist" the shape as it follows the path. Do you mean the push pull tool will rotate a shape as well as extrude it?
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Re: [Plugin] follow me rotate

Postby Frank0503 » Mon Dec 01, 2008 2:42 pm

Pilou wrote:Maybe this can help you ;)
For weld a curve used the plug linked ;)

The Plug Weld 3.0 by RickW (free) at Smustard.com :enlight:


Thank you so much, so your plugin you share that truly the key of "follow me rotate" :sketchstatic:
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Re: [Plugin] follow me rotate

Postby Athidhi™ » Wed Dec 03, 2008 11:39 am

thanks dude
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Re: [Plugin] follow me rotate

Postby CAD Addict » Mon Jan 19, 2009 4:56 pm

Hi,
It doesn't seem to work with straight paths. If the path I use is a curve it works, if it is a straight line it doesn't do anything. Is that how it is supposed to work?
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Re: [Plugin] follow me rotate

Postby Jim57 » Tue Jan 20, 2009 6:05 am

It works on Macintosh running 10.5.6. Get the .zip file if you have trouble with the .rar.

Wow, this is a great plugin— thanks!!!!

It blows up on me if I scale up more than about 1.1. Looks like it scales once for every segment on the line— I was expecting it to scale over the whole length. This makes for a very sensitive scaling feature.
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Re: [Plugin] follow me rotate

Postby thomthom » Tue Jan 20, 2009 8:05 am

CAD Addict wrote:Hi,
It doesn't seem to work with straight paths. If the path I use is a curve it works, if it is a straight line it doesn't do anything. Is that how it is supposed to work?

Yes.
wikii wrote:The path must be a curve which is constructed with several segments!
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Re: [Plugin] follow me rotate

Postby boilingsnow » Tue Jan 20, 2009 7:41 pm

CAD Addict wrote:Hi,
It doesn't seem to work with straight paths. If the path I use is a curve it works, if it is a straight line it doesn't do anything. Is that how it is supposed to work?


you can divide a line into many segments and then weld them again.

It works!
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Re: [Plugin] follow me rotate

Postby Jim57 » Tue Jan 27, 2009 2:22 pm

I love what this does!

While it worked fine for me at first, now I'm having troubles. If anyone has fixes, let me know, I need this script!

-sometimes the script reverses the follow line. It starts from one side, but when I select the script it flips to the other.

-sometimes the script does not work, even after welding my follow lines religiously

-sometimes all the script does is place a 2" long construction line on the underside of the face, one segment's length away from the face.

-I just tried again. The first time, it didn't work. The second try, it placed the 2" construction line on the underside and reversed the path. The third try, it worked great, with the path coming from an offcenter construction point. The following five times, it shifted the path from the construction line to the center of the face and, other than that, worked.

-not a bug, but a feature request: as I posted earlier, scaling and rotation are per segment of the follow path, not over the whole length. It might be more intuitive and controllable if they were measured over the whole path.

Again I will repeat, I always weld my follow lines or use unexploded curves. I'm using FAR on a Mac and some posters feel it is Win only— Is this the issue? SU seems buggier as I use FAR, though this may be coincidence, or confusing the cause and effect.


Thanks for any assistance,

Jim
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Re: [Plugin] follow me rotate

Postby Jim57 » Tue Jan 27, 2009 4:22 pm

I checked the Ruby Console at some point during my last experiments, and here's what I was getting:
fError: #<ArgumentError: Cannot create unit vector from zero length vector>
(eval):340:in `intersect_line_plane'
(eval):340:in `wikii_push_pull'
(eval):339:in `collect'
(eval):339:in `wikii_push_pull'
(eval):319:in `each_index'
(eval):319:in `wikii_push_pull'
(eval):141
(eval):340:in `call'
(eval):340
Error: #<TypeError: can't convert Symbol into String>


I don't seem to be able to reset the Console without quitting and restarting Sketchup, so it's hard to tell at what stage things were going wrong.
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How to create a twisted balaustre with Follow Me rotate

Postby Ecuadorian » Sat Jan 31, 2009 11:38 pm

Thank you, very much, wikii. This tool is extremely useful and solves one of my main gripes about SketchUp.

I created a video tutorial for twisted balaustres/legs...



...in response to this tutorial found on the web:
http://finewoodworking.taunton.com/item ... -the-twist

I hope you see the BIG difference your script makes. Without Follow Me Rotate, it is like being in the stone age!

By the way, I discovered that if I don't deselect the line after dividing it and make sure it has been properly divided, sometimes Follow Me Rotate will extrude in the opposite direction.

Thank you again.
And thanks to Simon Bonnet for the tip on posting Youtube videos here.

---------------------18:08 31/01/2009 UPDATE--------------
Here's the Youtube link for those who can't see it embedded:
http://www.youtube.com/watch?v=0eBIQC2Cgps
I've just discovered that the video shows only a black screen in Internet Explorer 6, but works fine in Firefox 2 and Google Chrome.
-----------------------------------------------------------
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Last edited by Ecuadorian on Sun Feb 01, 2009 12:11 am, edited 2 times in total.

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Re: [Plugin] follow me rotate

Postby sepo » Sat Jan 31, 2009 11:42 pm

This video does not work for me. I have only black screen.
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Re: [Plugin] follow me rotate

Postby Click Draw » Sat Jan 31, 2009 11:46 pm

Hi Miguel,
Great tutorial. I noticed some quick shots of your tools which don't look familiar. Would you mind posting a screen shot of your tools so I can see what ones you have that I don't?
Thanks,
Jeff
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Re: [Plugin] follow me rotate

Postby Dave R » Sat Jan 31, 2009 11:47 pm

"...in response to this tutorial found on the web:"

I wish I could see your video. I've tried the plugin but it doesn't yield the same thing I showed in the tutorial. I did the tutorial without the plugin because of that and because I was asked to demonstrate a manual way of drawing that.
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Re: [Plugin] follow me rotate

Postby Jean-Franco » Sun Feb 01, 2009 12:04 am

+1 with Sepo !
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Re: [Plugin] follow me rotate

Postby Ecuadorian » Sun Feb 01, 2009 12:07 am

Hello, Dave. I'm sorry, I'll be more careful with the wording in the future.

I liked your tutorial because it is actually the best way to do it in SketchUp without having to install any additional scripts.

It's just that I really think that Follow Me Rotate is an extremely cool script thas not everybody is aware of, so I wanted to share with your readers an even faster way to do the same balaustre.

Here's the Youtube link for those who can't see it embedded: http://www.youtube.com/watch?v=0eBIQC2Cgps
(Weird, it's working fine in Google Chrome...)

And sorry for my bad English, I learned it through Pink Floyd songs...

-------------------UPDATE--------------
Video does not work in Internet Explorer 6, but works fine in Firefox 2 and Google Chrome.
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Re: [Plugin] follow me rotate

Postby Dave R » Sun Feb 01, 2009 12:15 am

I appreciate you wanting to show the readers a faster way but you need to provide the links for the plugins or they're not in any better position.
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Re: [Plugin] follow me rotate

Postby Ecuadorian » Sun Feb 01, 2009 12:23 am

Sure, I posted the links in the Youtube video description. click on "(more info)" to show it. I'll copy the description here:

"
Today I read this tutorial for doing a "twisted leg": http://finewoodworking.taunton.com/item ... -the-twist
But I remembered that in the SketchUp Community Forums there are free tools that can do the same thing in a snap. So I decided to record a video tutorial.

You'll need the SCF Power Toolbar, which includes the "Join edges" tool by Rick Wilson:
viewtopic.php?f=180&t=14770&st=0&sk=t&sd=a&hilit=powertoolbar
And the "Follow me rotate" script, by wikii:
viewtopic.php?f=180&t=13014&st=0&sk=t&sd=a

In this video I did a counter-clockwise twist. To do it clockwise, simple input a negative value in the "Rotate" field of the Follow And Rotate script.

Remember to check that the line was properly divided before using the "Join Edges" tool; if you don't, the Follow And Rotate tool might not work properly.

Tutorial created with Camstudio, a free and open-source excellent little piece of software, and subtitles added in Windows Movie Maker.
"
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Re: [Plugin] follow me rotate

Postby Dave R » Sun Feb 01, 2009 12:31 am

Now I see. It's all hidden normally.

Thanks.
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Re: [Plugin] follow me rotate

Postby sorgesu » Sun Feb 01, 2009 4:02 pm

I thought this plug-in would be useful in finally solving the missing "sweep" tool, so I tried it. More specifically, I showed this one before, trying to make a squared handrail on a spiral staircase. Using follow me doesn't work because it curves the form so that the top isn't parallel with the ground. For this spiral stair case the steps are rotated 30 degrees so I tried the ruby with a 30 degree input. Totally didn't work. I tried various different inputs and I finally found one that visually, was "good enough". The input was -3 degrees.
Can you take a look and let me know if there is a better number and if I there should be some relationship that can always be used to figure out what angle to use?
Even if not, this saves just a ton of time as is and it is quite adequate for this job too! Thank so much.
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Re: [Plugin] follow me rotate

Postby wikii » Sun Feb 01, 2009 5:01 pm

Another script still in development can do followme and keep the profile from rolling.
Left part of the first image is followme ,right part is follow_me_and_keep .
In the second image ,the Long Corridor (exclude columns) is built by follow_me_and_keep after one time running.
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Re: [Plugin] follow me rotate

Postby sorgesu » Sun Feb 01, 2009 5:14 pm

Fantastic! Can't wait.
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Re: [Plugin] follow me rotate

Postby Gaieus » Sun Feb 01, 2009 5:16 pm

:thumb:
Sounds fantastic! That would be something needed so long!
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Re: [Plugin] follow me rotate

Postby Ecuadorian » Sun Feb 01, 2009 9:04 pm

Follow_me_and_keep should be a big hit among fans of the Great Wall, and will certainly help a lot when modeling roads. Keep up the excellent work, wikii!

Mrs. Susan, for your specific case, the screw1_5.rb script works well, too. Unlike FollowMeRotate, with screw1_5.rb you have to select both the face and its borders, and it only works around the blue axis, so before using it you have to center your stair in the origin. You can find it here:

http://www.crai.archi.fr/RubyLibraryDep ... crew1_5.rb

The "first end" and "second end" that you are required to enter are just required to determine a differential in height, so, irrespective of where you click, the shape will always be created around the blue axis.
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Re: [Plugin] follow me rotate

Postby notareal » Mon Feb 02, 2009 4:36 pm

wikii wrote:Another script still in development can do followme and keep the profile from rolling.
Left part of the first image is followme ,right part is follow_me_and_keep .
In the second image ,the Long Corridor (exclude columns) is built by follow_me_and_keep after one time running.


A must have tool!
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Re: [Plugin] follow me rotate

Postby boofredlay » Mon Feb 02, 2009 10:20 pm

I am looking forward to it.
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Re: [Plugin] follow me rotate

Postby Ecuadorian » Sat Feb 07, 2009 6:17 am

Until follow_me_and_keep is ready (which will save all these following steps), here's a workaround:

- Go to Camera > Standard Views > Left

- Draw your profile within the plane formed by the positive blue and green axis, touching the origin.

- Erase the face leaving the lines, and make it a component.

- Select your profile (it must be a curve or a polygon, if it isn't, first join the edges with the join tool by Rick Wilson in the SCF Power Toolbar).

- Use the "copy along distance" button on the SCF Power Toolbar (also a script by Rick Wilson) and play with the distance until you're satisfied.

- Select all instances of the component and explode them. You can use Rick Wilson's script "select all instances": http://www.smustard.com/script/Instances

- Click on the "configuration" button of the "Skin" script by Darrel to "By order". Leave the other options blank.

- Execute the "skin" command and keep pressing "Enter" like crazy until the full object is done.

- Add soften/smooth edges to your taste.

You can download the "skin" script from this post:
viewtopic.php?f=180&t=1306&st=0&sk=t&sd=a&hilit=skin&start=105#p101209
And you can browse the rest of that thread for the latest version of skin.rb, too, if you want...

Yeah, it's a lot of extra work, that's why all await for follow_me_and_keep.
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Re: [Plugin] follow me rotate

Postby david_h » Tue Mar 17, 2009 11:17 pm

This is pretty fun to play with.
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Re: [Plugin] follow me rotate

Postby ada123 » Sun Apr 19, 2009 7:35 pm

it's really nice
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