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[Plugin] Terrain Reshaper

Re: [Plugin] Terrain Reshaper

Postby chango70 » Thu Jul 17, 2008 12:48 pm

Man u are the reason Sketchup is half as cool as it is for me! Keep it up!
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Re: [Plugin] Terrain Reshaper

Postby boerenkool » Thu Jul 17, 2008 1:05 pm

Mille grazie !
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Re: [Plugin] Terrain Reshaper

Postby redot » Thu Jul 17, 2008 3:54 pm

Thanks Didier. Great plugin
:thumb:
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Re: [Plugin] Terrain Reshaper

Postby plot-paris » Thu Jul 17, 2008 5:18 pm

hi Didier,

I just wanted to clean up a terrain. I used the options

-create group: yes
-delete original: yes
-merge faces: no
-size 600mm

when it was finished it looked like this



the original terrain had not been deleted. but the new terrain was incomplete where the old mesh was visible (see image above). no idea, why it didnt work. just thought I would tell, in case you have a clue. ;)
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Re: [Plugin] Terrain Reshaper

Postby Didier Bur » Thu Jul 17, 2008 5:50 pm

Hi,
The smoothing can be done with Matt666's smoothing plugin

Fredo6,Matt666 and me, the french connection :roflmao:

@Plot-paris:
Could you PM me the SKP file ? I'm curious to know what bug's still there :bounce:
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Re: [Plugin] Terrain Reshaper

Postby Pilou » Thu Jul 17, 2008 6:04 pm

And if Ruby was my cup of tea, that will the The Four Musketeers! :roflmao:
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Re: [Plugin] Terrain Reshaper

Postby REGIS » Thu Jul 17, 2008 9:56 pm

And if Ruby was my cup of tea, that will the "club des cinq" :roflmao:

@Plot-paris:

Can you show us or share the starting idea, I would like to see before you apply model with contours.(perhaps I've got an idea using your technic to model terrain).

After a few tests using different methods, I let you guess
who's who.
contours.jpg


regards
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Re: [Plugin] Terrain Reshaper

Postby plot-paris » Fri Jul 18, 2008 8:46 am

good morning REGIS,

the initial idea was discussed in this thread.

for the who is who test - could you give us some multiple choice answers? ;)
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Re: [Plugin] Terrain Reshaper

Postby putnik » Thu Aug 14, 2008 4:40 am

Didier, amazingly useful tool! Thanks so much! :berserk: Thank you plot-paris and everyone else from this topic for this most excellent idea
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Re: [Plugin] Terrain Reshaper

Postby putnik » Thu Aug 14, 2008 4:48 am

Didier, don't know if it's possible to do, but it would be helpful (me thinks) if the the script somehow retained the information collected at the "Parsing terrain.." stage, in case one wants to reshape the terrain again with, say, differently sized triangles.
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Re: [Plugin] Terrain Reshaper

Postby johnnybfunk » Wed Apr 01, 2009 4:19 pm

Hey,

I've imported 6-7 GE terrain meshes, exploded them, put them all in a group, and then tried to run didier's plugin. :| It didn't come out as expected.
The problem is, i think, that i didn't really merge the different meshes before runnig the script, and that all 6 or 7 of them reacted as independent meshes.
Does anybody have a quick and easy solution for stitching together different meshes imported from GE?

Thank you,


Félix
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Re: [Plugin] Terrain Reshaper

Postby Chris Fullmer » Wed Apr 01, 2009 5:14 pm

Hi Felix, I think that the problem is just that you need to select all the terrains you want to reshape and turn them into a single group. Then just select the 1 group and run the plugin. It will not accept a selection of loose geometry. Only a single group.

Hope that helps,

Chris
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Re: [Plugin] Terrain Reshaper [Suggestion/Request]

Postby JClements » Wed Aug 12, 2009 3:24 am

Didier:

Suggestion/Request

When dealing with a large terrain surface, the Parsing, Triangulation, and Merging functions of the script can take quite a while.

I was wondering if at the end of each function (before the user goes to the next) if an elapsed time could be shown. At the completion of the script, then a final dialog would be displayed showing the elapsed time of each function.

This way, if you had to convert a series of similar terrains, you wouldn't have to wait around at your computer ... just go do something else and come back according the to elapsed times of the first reshaping session. :)
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Re: [Plugin] Terrain Reshaper

Postby olishea » Fri Aug 14, 2009 12:15 pm

effing fantastic plugin. i could have done with this a few weeks back, works great
oli
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Re: [Plugin] Terrain Reshaper

Postby plot-paris » Mon Aug 17, 2009 7:09 am

sometimes, when you have got a terrain with a lot of detail in places and very little information in others, the terrain reshaper has to be set according to the highest level of detail. that results in models with unnecessarily large numbers of vertexes.

therefore the idea for an improved plugin - the Dynamic Terrain Reshaper! you define a maximum vertex size and a minimum vertex size. then the plugin calculates the whole terrain with the large vertices and subdivides, where neccessary, until it reaches the minimum vertex size limit.
was that comprehensible?
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Re: [Plugin] Terrain Reshaper

Postby Aerilius » Mon Aug 17, 2009 8:27 am

I just used it for a terrain with steep slopes (a vertical rock face). The plugin has much better results than the polygon reducer (which produces many long stretched vertices).

I like your idea much! :berserk: Maybe the vertex size should also consider the slope.
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Re: [Plugin] Terrain Reshaper

Postby mitcorb » Mon Aug 17, 2009 12:56 pm

Didier:
I am inferring that this tool is like a re-topology process. Is that correct?
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Re: [Plugin] Terrain Reshaper

Postby plot-paris » Tue Aug 18, 2009 9:20 am

Aerilius wrote:Maybe the vertex size should also consider the slope.

good thinking! could be quite difficult though, because as I understand it, it would differ completely from todays procedure of the plugin (which casts rays vertically onto the terrain). any ideas how it could be done (that the vertex distribution is relative to the terrain normals and not to the top view)?
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Re: [Plugin] Terrain Reshaper

Postby mitcorb » Tue Aug 18, 2009 12:41 pm

I don't understand "vertex size"? Do you mean the interior angle subtended by its edges? Otherwise, a vertex is a dimensionless point.
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Re: [Plugin] Terrain Reshaper

Postby plot-paris » Wed Aug 19, 2009 7:43 am

sorry. I meant polygons.
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Re: [Plugin] Terrain Reshaper

Postby theark » Tue Mar 23, 2010 10:18 am

Thank you so much.You make a good change.
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Re: [Plugin] Terrain Reshaper

Postby TeKnoel » Tue Mar 23, 2010 4:05 pm

I've used the original a few times and it's great for simplifying nasty terrain. Thanks for the update on it!
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Re: [Plugin] Terrain Reshaper

Postby SUCCESS01 » Wed May 19, 2010 12:47 am

how to get it
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Re: [Plugin] Terrain Reshaper

Postby Gaieus » Wed May 19, 2010 5:49 am

Hi SUCCESS01,

Download it from the very first post of the topic.
Gai...
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Re: [Plugin] Terrain Reshaper

Postby SUCCESS01 » Wed May 19, 2010 6:43 am

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Re: [Plugin] Terrain Reshaper

Postby lubitel » Sat Nov 06, 2010 9:38 am

I need to eliminate the faces on overlapping terrain patches to be able to make one large clean mesh.

But when I run TR from the menu (after having made the two to a group and the group selected) its not happening....


It does show the "Computing faces area..." in the feedback part of the SU interface....but the pop up window doesn't show up...

What am I doing wrong?




thanx in advance

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Re: [Plugin] Terrain Reshaper

Postby rachmatrf » Tue Feb 21, 2012 9:52 am

Thank you very much Didier..... :berserk: :berserk: :berserk: Great Work!!!
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Re: [Plugin] Terrain Reshaper

Postby brookefox » Mon Mar 19, 2012 1:16 am

please note: I'm going to leave this post as the issues are there but not at all urgent. I'm not pursuing reshaping my terrain because I think it is simple enough and nothing really is going to help it be any other than flat and boring.

I'm getting hangs at 8-9%. Will try with a smaller selection.
terrain reshaper-1.JPG

terrain reshaper-2.JPG

terrain reshaper-3.JPG

With a smaller selection, hang occurs at 85%.

terrain reshaper-4.JPG


Smaller still, it finishes. I thought I had given it sufficient time but perhaps not. I'll let it run while overnight.
terrain reshaper-5.JPG
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