[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)Re: [Plugin] proper animation - for SketchUp 6 free/proNew version 1.04 released of - "Proper_Animation.rb"
- added control of each animated scenes transition time - following users requests download from - http://morisdov.googlepages.com
Re: [Plugin] proper animation - for SketchUp 6 free/proI see no difference. My elevator in scene 1 is as fast as my elevator in scene 2. But to change from one scene to the other takes 8 or 2 seconds.
Re: [Plugin] proper animation - for SketchUp 6 free/pro
Yes, I understand. But please know, that I write much ruby code about ruby console by using applescript scripts from database (FileMaker Pro 8.5). Its phantastic. Now my question is, whether and how it is possible, to set transition time in this code line. For example:
Last edited by N Lindenthal on Thu Aug 14, 2008 6:17 am, edited 1 time in total.
Re: [Plugin] proper animation - for SketchUp 6 free/proHe morisdov...
kwel script!!! i got some problems. when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???
Re: [Plugin] proper animation - for SketchUp 6 free/proThis is a great plugin Morisdov. My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations. But again, thanks
Re: [Plugin] proper animation - for SketchUp 6 free/pro
No - transition times setting is a property of sketchups own scenes animation - not a property of "transf_get("transf5")" function, which is not designed to be called from the ruby console.
Please follow the "readme.txt" instructions, grab one of the sample models submitted by MALAISE, or use the http://morisdov.googlepages.com/xml_dic ... ibutes.zip - plugin to debug your model. viewtopic.php?f=180&t=11390&p=79744#p79168
If there is a will there is a way - look at TOMASZ render - viewtopic.php?f=180&t=11390&st=0&sk=t&sd=a&start=30#p80623 i guess we will get sketchup 7 before sketchup crew gives an answer viewtopic.php?f=180&t=10926&p=73880#p73880 Moris
Re: [Plugin] proper animation - for SketchUp 6 free/proA little tut
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Re: [Plugin] proper animation - for SketchUp 6 free/proSeems the plug don't work when you make File/Exportation/ animation/avi
Am i right? Or I misse something?
Re: [Plugin] proper animation - for SketchUp 6 free/proLittle tricks!
As all objects must be a group or a component For erase a position just explode the group or component then group it or make component again You can address all positions even you are in the scene 1 !!! Just don't overpass the number of scene existing for give a number to positions! ![]() Last edited by Pilou on Fri Jan 09, 2009 9:28 am, edited 2 times in total.
Re: [Plugin] proper animation - for SketchUp 6 free/proHi all,
I'm looking for a 3D modeling program that will allow me to model machines with moving parts (shafts, gears, pushrods, etc...) I'd like to be able to specify axes of rotation and such and then see if my machine go, on a mouse click or whatever. I don't need to be able to export a movie (though that'd be nice). I don't need high-quality rendering. It looks like SketchUp with Proper Animation would work. Would it? Looking over the new Dynamic Components feature in SketchUp 7, it doesn't look like it's what I want. Am I right? ('m not a SketchUp user yet. I've been using VectorWorks for some time.) Thanks! Captain Ping
Re: [Plugin] proper animation - for SketchUp 6 free/proPresently if you want stay with Sketchup, better thing for your particular purpose will be SketchyPhysics2!
(it's free) Arm's Robot(video) Titanic Shaft(video) And load this Steam Machine (post 2) of course you must have Sketchyphysics2 installed for work with the model and see animation)
Re: [Plugin] proper animation - for SketchUp 6 free/proit's really hard to express my thank to you.
![]()
Re: [Plugin] proper animation - for SketchUp 6 free/proPhew, am I thick or what? I just cannot get this to work. I've had a look at Moris' & Pilou's explanations and the video... but it just don't werk for me...
This is what I'm doing: I want to animate a lift / elevator car moving vertically within the elevator structure. I have four scenes in my file. I select the lift car, RMB > Transformation > Set position 1 Start Animation Observer. Switch to scene 2, Then move lift car, Set Position 2. Switch to Scene 3, move lift car, Set Position 3 Switch Scene 4, move lift car, Set position 4 Stop Animation observer. Start animation / Slideshow in SU -- nothing happens. The views change between scenes, but the lift car stays in the last position I set it to. I can use 'Get Position X', and the car will move within the same scene, but not when playing back an animation / Slideshow. WTF am I doing wrong? TIA,
Re: [Plugin] proper animation - for SketchUp 6 free/pro
Re: [Plugin] proper animation - for SketchUp 6 free/proBefore launch the Animation observer (positions adressed), better is save, quit and restart!
@Tim Start Animation Observer only when all positions Objects are adressed!!! That is that your error ! Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes! Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes @ Solo Yes Just take the 4 positions (or less)of each objets in the scene 1 (if you have 4 scenes) And of course scenes can be rotated for Lelouch style! Very speedy conceptual Load the file Start Animation Observer Play Animation (of the scenes) as normal way Please, register (free) to access all the attachments on the forums.
Last edited by Pilou on Tue Mar 03, 2009 9:30 am, edited 2 times in total.
Re: [Plugin] proper animation - for SketchUp 6 free/proHi All
Solo, your running skeleton is first class MALAISE La Connaissance n'a de valeur que partagée
Re: [Plugin] proper animation - for SketchUp 6 free/proUpdated the anim above
Always very basic but showing that you can animate anything in classical way All is time to make Difference with the Layer method is that you have just to click on a group for change it
Re: [Plugin] proper animation - for SketchUp 6 free/pro
Pilou -- Thanks, but... in Scene 1: Set Position - 1 (start), move car, Set Position - 2, move car, Set Position -3, move car, Set Position -4. Start Animation observer. Play scene animation. Car does not move. The car is a self-contained group. ?
Re: [Plugin] proper animation - for SketchUp 6 free/proYou have not save, quit reload!
and why 1 (start), move car ? Start is only when all is adressed! Can you post your car or a simple objects with same nature group
Re: [Plugin] proper animation - for SketchUp 6 free/pro
Yes, I have. Just didn't state it.
Because, in my experience with other packages, I want to set a keyframe for the starting position.
OK. 'Lift Car' is the name of the group that I want to animate. Please, register (free) to access all the attachments on the forums.
Re: [Plugin] proper animation - for SketchUp 6 free/pro@Tim
What is the probem? Your animation works very fine like a charm !!! (I am on PC)I have just exploded the first level group ! What a lovely blue lift car ![]() And sorry for the "Start" it was the same Name that the function
Re: [Plugin] proper animation - for SketchUp 6 free/proLike I say... I set the four positions for the lift car (all in the same scene), save, quit, re-open SU, turn on Animation Observer, play the scene animation... The lift car doesn't move.
I can make it move within the same scene by choosing 'Get Position - X', it's just when I play the scene animations, there's no movement. I still must not be understanding something.
Re: [Plugin] proper animation - for SketchUp 6 free/proMaybe it's the Mac!
Have you explode the first level of objects as I said? Please, register (free) to access all the attachments on the forums.
Re: [Plugin] proper animation - for SketchUp 6 free/proOK, right, once the component is exploded, it works... but the lift car moves in one scene, then stops while the scene changes, then moves again, then stops...
Any way to get continuous movement across changing scenes? p.s. "I have just exploded" = "Je viens de faire exploser", "I just exploded" = "j'ai simplement fait exploser", d'oú, peut-être ma confusion...
Re: [Plugin] proper animation - for SketchUp 6 free/proI don't believe you can
You can reduce time between scene transition (Menu View / Animation/ Settings) Or in this particular project : Use just 2 Scenes! ![]()
Re: [Plugin] proper animation - for SketchUp 6 free/proYes, that's what I figured...
Is there, I wonder, a Ruby that allows you to vary the time transition between scenes? In combination with Proper Animation, that would be really cool.
Re: [Plugin] proper animation - for SketchUp 6 free/proThat 's existing!
And it's for the Proper animation! Look here made also by Morisdov
N°4 Set_Transition_time.rb Tell me if it's good for you
Re: [Plugin] proper animation - for SketchUp 6 free/proFabbo...
Blimey, I'll be able to get a whole othter article out of this...
Re: [Plugin] proper animation - for SketchUp 6 free/pro@Tim
Just now see you Blog! Funny because I had known your crazy modelings and animations on youtube for a while and was astonishing by the complexity of the structures! Happy that I can help you
Re: [Plugin] proper animation - for SketchUp 6 free/pro Fame at last!!!!
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