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[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby morisdov » Sun Jul 27, 2008 1:28 pm

New version 1.04 released of - "Proper_Animation.rb"
- added control of each animated scenes transition time - following users requests

download from - http://morisdov.googlepages.com
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby N Lindenthal » Sun Jul 27, 2008 6:40 pm

I see no difference. My elevator in scene 1 is as fast as my elevator in scene 2. But to change from one scene to the other takes 8 or 2 seconds.
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby N Lindenthal » Wed Aug 13, 2008 8:38 pm

morisdov wrote:
Code: Select all
Morisdov.transf_get("transf2")


You must understand this is not the intentended use of this plugin -


Yes, I understand. But please know, that I write much ruby code about ruby console by using applescript scripts from database (FileMaker Pro 8.5). Its phantastic.

Now my question is, whether and how it is possible, to set transition time in this code line. For example:

Morisdov.transf_get("transf5") set transition time to 8
Last edited by N Lindenthal on Thu Aug 14, 2008 6:17 am, edited 1 time in total.
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby rombout » Wed Aug 13, 2008 11:37 pm

He morisdov...
kwel script!!! i got some problems. when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby princedragoncok » Thu Aug 14, 2008 1:51 am

This is a great plugin Morisdov. My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations. But again, thanks :thumb:
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby morisdov » Thu Aug 14, 2008 12:29 pm

N Lindenthal wrote:Now my question is, whether and how it is possible, to set transition time in this code line. For example:
Morisdov.transf_get("transf5") set transition time to 8

No - transition times setting is a property of sketchups own scenes animation - not a property of "transf_get("transf5")" function, which is not designed to be called from the ruby console.

rombout wrote:when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

Please follow the "readme.txt" instructions, grab one of the sample models submitted by MALAISE, or use the http://morisdov.googlepages.com/xml_dic ... ibutes.zip - plugin to debug your model.
viewtopic.php?f=180&t=11390&p=79744#p79168


princedragoncok wrote:My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations.

If there is a will there is a way - look at TOMASZ render -
viewtopic.php?f=180&t=11390&st=0&sk=t&sd=a&start=30#p80623
i guess we will get sketchup 7 before sketchup crew gives an answer
viewtopic.php?f=180&t=10926&p=73880#p73880

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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Pilou » Sun Oct 19, 2008 5:37 pm

A little tut :mrgreen:
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Pilou » Wed Oct 29, 2008 1:04 pm

Seems the plug don't work when you make File/Exportation/ animation/avi :?
Am i right? Or I misse something?
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Pilou » Wed Nov 12, 2008 2:19 am

Little tricks! ;)
As all objects must be a group or a component
For erase a position just explode the group or component then group it or make component again ;)

You can address all positions even you are in the scene 1 !!! :o
Just don't overpass the number of scene existing for give a number to positions! :enlight:
Last edited by Pilou on Fri Jan 09, 2009 9:28 am, edited 2 times in total.
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby captainping » Wed Nov 26, 2008 6:04 am

Hi all,

I'm looking for a 3D modeling program that will allow me to model machines with moving parts (shafts, gears, pushrods, etc...) I'd like to be able to specify axes of rotation and such and then see if my machine go, on a mouse click or whatever. I don't need to be able to export a movie (though that'd be nice). I don't need high-quality rendering. It looks like SketchUp with Proper Animation would work. Would it?

Looking over the new Dynamic Components feature in SketchUp 7, it doesn't look like it's what I want. Am I right?

('m not a SketchUp user yet. I've been using VectorWorks for some time.)

Thanks!
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Pilou » Wed Nov 26, 2008 8:23 am

Presently if you want stay with Sketchup, better thing for your particular purpose will be SketchyPhysics2! :fro:
(it's free) ;)
Arm's Robot(video)
Titanic Shaft(video)
And load this Steam Machine (post 2) :enlight:
of course you must have Sketchyphysics2 installed for work with the model and see animation)
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby zeal » Tue Jan 27, 2009 11:00 am

it's really hard to express my thank to you. :berserk:
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Tim Danaher » Mon Mar 02, 2009 5:52 pm

Phew, am I thick or what? I just cannot get this to work. I've had a look at Moris' & Pilou's explanations and the video... but it just don't werk for me...

This is what I'm doing:

I want to animate a lift / elevator car moving vertically within the elevator structure. I have four scenes in my file.

I select the lift car, RMB > Transformation > Set position 1

Start Animation Observer.

Switch to scene 2, Then move lift car, Set Position 2.

Switch to Scene 3, move lift car, Set Position 3

Switch Scene 4, move lift car, Set position 4

Stop Animation observer.

Start animation / Slideshow in SU -- nothing happens. The views change between scenes, but the lift car stays in the last position I set it to.

I can use 'Get Position X', and the car will move within the same scene, but not when playing back an animation / Slideshow.

WTF am I doing wrong?

TIA,
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby solo » Mon Mar 02, 2009 6:31 pm

Without using layers, can this program do this?

(I did this with 4 layers standard SU output, converted to .gif so quality is crappy)

My site

Quod gratis asseritur, gratis negatur.
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Pilou » Mon Mar 02, 2009 7:04 pm

Before launch the Animation observer (positions adressed), better is save, quit and restart!
@Tim
Start Animation Observer only when all positions Objects are adressed!!!
That is that your error !
Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

@ Solo
Yes ;)
Just take the 4 positions (or less)of each objets in the scene 1 (if you have 4 scenes)
And of course scenes can be rotated for Lelouch style! :lol: Your is fixed! Japan style :)

Very speedy conceptual :mrgreen:
Load the file
Start Animation Observer
Play Animation (of the scenes) as normal way
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Last edited by Pilou on Tue Mar 03, 2009 9:30 am, edited 2 times in total.
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby MALAISE » Mon Mar 02, 2009 9:09 pm

Hi All

Solo, your running skeleton is first class :thumb:

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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Pilou » Tue Mar 03, 2009 9:33 am

Updated the anim above :mrgreen:
Always very basic but showing that you can animate anything in classical way ;)
All is time to make :roll:
Difference with the Layer method is that you have just to click on a group for change it
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Tim Danaher » Tue Mar 03, 2009 1:08 pm

Pilou wrote:Before launch the Animation observer (positions adressed), better is save, quit and restart!
@Tim
Start Animation Observer only when all positions Objects are adressed!!!
That is that your error !
Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes


Pilou --

Thanks, but...

in Scene 1: Set Position - 1 (start), move car, Set Position - 2, move car, Set Position -3, move car, Set Position -4.

Start Animation observer.

Play scene animation.

Car does not move. The car is a self-contained group.

?
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Pilou » Tue Mar 03, 2009 1:37 pm

You have not save, quit reload! :)
and why 1 (start), move car ? Start is only when all is adressed!

Can you post your car or a simple objects with same nature group
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Tim Danaher » Tue Mar 03, 2009 2:05 pm

Pilou wrote:You have not save, quit reload! :)


Yes, I have. Just didn't state it.

Pilou wrote: and why 1 (start), move car ? Start is only when all is adressed!


Because, in my experience with other packages, I want to set a keyframe for the starting position.

Pilou wrote:Can you post your car or a simple objects with same nature group


OK. 'Lift Car' is the name of the group that I want to animate.
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Pilou » Tue Mar 03, 2009 4:58 pm

@Tim
What is the probem? :mrgreen:
Your animation works very fine like a charm !!! :enlight: (I am on PC)
I have just exploded the first level group ! ;)

What a lovely blue lift car :fro:
And sorry for the "Start" it was the same Name that the function :roll: :mrgreen:
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Tim Danaher » Tue Mar 03, 2009 6:46 pm

Like I say... I set the four positions for the lift car (all in the same scene), save, quit, re-open SU, turn on Animation Observer, play the scene animation... The lift car doesn't move.

I can make it move within the same scene by choosing 'Get Position - X', it's just when I play the scene animations, there's no movement.

I still must not be understanding something.
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Pilou » Tue Mar 03, 2009 7:36 pm

Maybe it's the Mac! :roll:
Have you explode the first level of objects as I said?
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Tim Danaher » Wed Mar 04, 2009 9:00 am

OK, right, once the component is exploded, it works... but the lift car moves in one scene, then stops while the scene changes, then moves again, then stops...

Any way to get continuous movement across changing scenes?

p.s. "I have just exploded" = "Je viens de faire exploser", "I just exploded" = "j'ai simplement fait exploser", d'oú, peut-être ma confusion... ;)
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Pilou » Wed Mar 04, 2009 9:59 am

I don't believe you can :(
You can reduce time between scene transition (Menu View / Animation/ Settings)

Or in this particular project : Use just 2 Scenes! ;) So no need beetween's levels floors :enlight:
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Tim Danaher » Wed Mar 04, 2009 10:13 am

Yes, that's what I figured...

Is there, I wonder, a Ruby that allows you to vary the time transition between scenes? In combination with Proper Animation, that would be really cool.
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Pilou » Wed Mar 04, 2009 10:18 am

That 's existing! :enlight:
And it's for the Proper animation! :roll:
Look here made also by Morisdov :mrgreen:
Ruby script plugin Controlling Animation Scenes Transition Times

N°4 Set_Transition_time.rb
Tell me if it's good for you ;)
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Tim Danaher » Wed Mar 04, 2009 10:25 am

Fabbo...

Blimey, I'll be able to get a whole othter article out of this... ;) ;) ;) !
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Pilou » Wed Mar 04, 2009 10:49 am

@Tim
Just now see you Blog! :oops:
Funny because I had known your crazy modelings and animations on youtube for a while and was astonishing by the complexity of the structures! :thumb:
Happy that I can help you :D
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Tim Danaher » Wed Mar 04, 2009 11:14 am

:berserk: :berserk: :berserk: Fame at last!!!!
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