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[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Gaieus » Wed May 26, 2010 8:50 am

Hi Ben,

Rendering applications very often only export the frames as still images. Later you can assemble these images into an animation using several (free or cheap or expensive) 3rd party programs like VirtualDub for instance. This will also allow you better control over your video quality than if you exported them from SU.
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Pilou » Wed May 26, 2010 9:19 am

Seems Twilight can render the animations of plugin like Proper Animation
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby darkhelmet » Fri Aug 20, 2010 9:12 pm

Okay I gave this a shot but must be missing a whole lot. Spent several hours creating several scenes, all of which contain multiple objects animated with Proper - office equipment coming up through the floor. I installed the Smooth Animation plugin and Virtualdub. All ready to go! Nope. Exported the frames as PNG using Smooth...all static images of each scene - no Proper animation in any of the frames.

What did I do wrong?

CLARIFICATION: The camera is animated but nothing else, basically nothing animated with Proper.
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby zitoun » Tue Sep 28, 2010 3:15 pm

Using Pixero and Fredo's work, I was able to create a sequence where my camera flies all around a room. Now I'd like the plane to be in the camera's field, first as a fixed item, and later moving (while staying in the viewfield).
(Note: I talk about this aspect in a dedicated post)

Most efficient way to do so is to attach the plane to the camera, as you can do in most animation tools. But I understood this would not be easily feasable.

Another way is to get for each frame (from a script maybe) the camera position and orientation, add offline my plane wanted relative position and orientation, and then update my plane's coordinates for each frame, maybe using ProperAnimation plugin...

But as I've just discovered SU, I still don't really know how to get these position + orientation infos... Plus I don't know if it is possible to set offline Proper Animation coordinates for an object !

Is it ? How do I do this ?
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Jeff Hammond » Thu Sep 30, 2010 1:55 am

can someone please hold my hand and walk me through this? :oops:

i'm trying to do something a bit more complicated than this but if i can get help moving these three blocks in sequence then i'll be able to figure out the rest (hopefully :D)


1.jpg

2.jpg

3.jpg

4.jpg


unfortunately, i think i really need a step-by-step (as in, don't assume i know when to make the different scenes or when to assign which position to which piece or when to start/stop the scene observer etc.. those types of instructions are already out there and they aren't clicking with me :D). i've tried many combinations but i can't get them moving one at a time.. i'm basically trying a sort of assembly animation where the pieces fly into place in the order they need to go..

thanks
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Jeff Hammond » Thu Sep 30, 2010 2:53 am

just in case anyone is wondering...

DaveR is the Man :!:
thanks so much
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Dave R » Thu Sep 30, 2010 2:54 am

Thanks Jeff. Glad we got it sorted.

:thumb:

So for those who might be wondering. the trick is to select all of the groups/components whether they move or not between scenes and set the position for the animation.
Inspecting mirrors is a job I could easily see myself doing.
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby X E Ryder » Sat Oct 16, 2010 12:50 am

OMG! YAY! Thank you! Did I say Thank You?

Thank you very much!

My current project will not be convincing without real animation, can't wait to try it!

:-)

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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby BZhu » Sun Oct 17, 2010 3:44 am

OMG I have been working on this for days and have not figured it out. Can anybody PLEASE explain how to do this:

I have an animation in Sketchup with the use of proper animation as well as the normal sketchup animation (ie. change of camera position). I have exported the xml file using Kerkythea exporter and imported it into Kerkythea. I tried redering it but only the camera movements were shown, and no proper animation movements were there. All I want is to have the animation be turned into an avi video. How do I do it? I don't want anything too complicated :| , just to have the animaton turn into a video. :?
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby marioc » Sun Oct 17, 2010 1:04 pm

BZhu wrote:OMG I have been working on this for days and have not figured it out. ... I don't want anything too complicated :| , just to have the animaton turn into a video. :?

To make it simple, if all you want is the animation in Sketchup display, low res, no rendering, use a screen capture utility. (Like SnapZpro). There are a few for both platforms.
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby mariocha » Sun Oct 17, 2010 1:14 pm

BZhu wrote:OMG I have been working on this for days and have not figured it out. ... I don't want anything too complicated :| , just to have the animaton turn into a video. :?

The most simple way is to use a screen capture app. There are a few. It just makes a video of whatever plays on screen for the time period you set by start & stop. Low res, no rendering. ;)
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby chri » Sat Nov 06, 2010 8:41 pm

bonjour

je viens d'installer le plugin proper animation 1.07

Est-ce que quelqu'un pourrai m'indiquer comment augmenter le nombre de position dans le menu contextuel .
(il existe 8 positions en standard utilisables avec la fonction Set Position - xxx)

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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Pilou » Sat Nov 06, 2010 9:32 pm

Il faut plutôt poser ta question dans le forum Français quand c'est formulé en français ;)
User Control Panel (en haut à gauche)
Users Groups
et choisir le forum idoine et envoyer ;)

Sinon pour Proper Animation, il suffit de cliquer sur la dernière ligne de la liste
marquée "Add Position" cela rajoute automatiquement une position utilisable de plus! ;)
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Funerall » Tue Nov 09, 2010 1:51 pm

Isn't there any easy way to export a video from SU (while running Proper Animation)? Kerkythea is not the solution. I have to export nearly 940 frames just for a simple design and while rendering in kerkythea (with Ray Tracing - I need to choose this) it really kills me.

Isn't there a simple way to do it?
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Dave R » Tue Nov 09, 2010 2:32 pm

The simple way is to make a screen shot video which is how I did this:

Inspecting mirrors is a job I could easily see myself doing.
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Fletch » Sat Nov 13, 2010 12:37 pm

Dear Morisdov,
I have downloaded the latest version of this plugin. THANK YOU SO MUCH FOR SHARING!!! It's so powerful.

1) It's really great - works great in SU8, and I can animate no problem.
2) I can render the animation using Twilight no problem.
3) I can open the image sequence created in Virtual Dub and save the image sequence as an .avi no problem.

So what's my problem? :mrgreen:
The adjusting of the animation transition times.

When I animate an object, and specify 1 second in SketchUp transition time (I always specify zero time for scene delay) it takes 0.5 seconds for the animation of the object, then the remaining .5 seconds is just the object sitting there in place. :?

Is it impossible to get the animation of the object to take up the entire transition time so that I can render a video where the animation is not taking up only half of each frame, and then just sitting there?

read more explanation only if interested:
If I set the Scene Delay to 2 seconds, Proper Animation animates the motion of the object for 1 second, and then the remaining second the object is sitting there in place.

The default for each transition is "-1.0" :| There's no info about this in the "How To" pdf tutorial you created - which is very helpful, in every other way! :D I will presume that "-1.0" value = "use SketchUp Model Info specified Animation Transition Time"

So if I experiment I find that setting transition for each scene to "0.0" makes the image sequences just fly by - with no animation happening, presumably because they have zero time to be animated. Makes sense.

But no matter if I set the transition time in the Proper Animation Transition Time Dialog to "1.0 or 2.0" or "10.0" it appears that the animation always takes place in half the time specified. This results in a "start quick and stop" animation, when I want a smoothly animated sequence... I want the animation to happen during the whole frame.
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby morisdov » Sun Nov 14, 2010 2:03 pm

Hello Flecht and Ladies and Gentleman,

download latest version 1.08 beta - with easing support, from -
http://sites.google.com/site/morisdov/
Please experiment and provide feedback if you find bugs.

easing1.JPG
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Last edited by morisdov on Wed Nov 17, 2010 11:31 am, edited 1 time in total.
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby Fletch » Mon Nov 15, 2010 9:00 am

Test animation before easing support (Full HD DivX 2Mb).

Will test the easing support version now. Thanks so much for your help! :D

Edit- tested.
1 - WORKS GREAT! Appears that by default the transition fills the entire Scene Transition Time now. :ecstatic:
2 - Am I Missing the Easing Parameter choice? :?
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Re: [Plugin] proper animation - for SketchUp 6 free/pro

Postby morisdov » Mon Nov 15, 2010 9:54 am

2 - Am I Missing the Easing Parameter choice?


Verify you have only a single "proper animation 1.xx.rbs" file in plugins folder.
The "About" dialog window should report 1.08 beta.
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Gaieus » Mon Nov 15, 2010 10:40 am

Wow, Fletch. This is crazy. How can a building be built like that? Parts flying in from all over the place!
:D

(Good job however - and cool plugin, Moris!)
:thumb:
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Fletch » Mon Nov 15, 2010 10:59 am

Test animation with easing fix. (DivX-small prelim)

ps - I had renamed the "old" properanimation thinking that renaming it would disable it. it didn't.
removing it completely from the folder worked. thanks. :thumb:
Last edited by Fletch on Mon Nov 15, 2010 11:02 am, edited 1 time in total.
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Rich O Brien » Mon Nov 15, 2010 11:01 am

That's bloody brilliant Fletch. Thanks for sharing :thumb:
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Fletch » Mon Nov 15, 2010 12:14 pm

Thanks Rich. ;)

One small issue now: Must Stop and Start Observer after any change to positions, or adding a scene. Or I have to save and close the file, and re-open it to see the changes made. It seems like it 'updated' itself better before.

But now the scene transitions appear to be much smoother because it appears to cause the animation to occur for the entire transition time at .3 easing setting (and this is customizable). Thank you!

Why ".3"? :?
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Fletch » Mon Nov 15, 2010 8:17 pm

Final proof of concept video (xvid-550kb) - just to let you know I think it's looking good. Thank you, Morisdov for your responsiveness - It's a great animation plugin and we will continue to promote it via Twilight. :thumb:
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby danielito » Tue Nov 16, 2010 2:57 pm

Fletch wrote:Final proof of concept video (xvid-550kb) - just to let you know I think it's looking good. Thank you, Morisdov for your responsiveness - It's a great animation plugin and we will continue to promote it via Twilight. :thumb:

Hi
wich application did you use?
It looks great and its not a big file.

I have designed a large house.
Now I want to make an animation to show how it looks inside the house.

When I make an animation with schetup creates a huge avi file of 600 mb and the animation is only 40 sec.

Now I wonder if there is another program where I can make animation and the film is not larger than 5 mb and good quality.

My email danielito12345@gmail.com
sweden

Is it 3d studio max or what?

Sincerely,
Daniel
Last edited by danielito on Wed Nov 17, 2010 10:51 am, edited 1 time in total.
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby GZekko » Tue Nov 16, 2010 7:55 pm

morisdov,
Thank you so much for such a great plugin! I was going ask about the animation speed issue, but then I find that there's an update with animation easing adjustment, and everything is wonderful!

Don't know if it's a bug necessarily, but the only odd thing I've found while using Proper Animation is when I open a file with >7 animation positions, I have to right click an item, choose "add position 8, 9, etc" in order for them to show on the Animation Easing dialogue box. Otherwise, the dialogue box stops at position 7.
Such an easy thing, but I bring it up in the interest of trying to help develop an even more user-friendly product.

Thank you again!

EDIT: Seems once I've done what I outlined above and save the file, I don't have to do it again, so it must have been due to working with a previously made file (using Proper Animation 1.07) with the new version. Just had to let the easing menu know that there are other steps, or something like that.
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Fletch » Tue Nov 16, 2010 9:23 pm

@danielito,

I use SketchUp with Proper Animation for animation of the building.
I render the whole sequence in Twilight Render.
It renders a still image in .jpg format (or whichever format I choose) for each frame of the animation.
Then I open the sequence of images in Virtual Dub.
I set up the audio and apply xvid compression, then save from Virtual Dub as .avi. There's only one compression I have found that is better than xvid, but I don't have it installed yet in Virtual Dub, and xvid works great, and very very fast, while maintaining good quality. (your video must be in dimensions multiple of 4 if you wish to use xvid or some other great codecs) So when you render your animation, keep that in mind.

@Morisdov,
If I can be so bold as to have a wish... it would be to add a position anywhere, so if I have 7 positions filled, and want to add something in the beginning, I could add a position 1, and it would move current position 1 to be now 2, 2 to be 3, and so on... this would make editing the animation sequence much easier. It would be nice, along those lines, if you show it to a client and they ask for changes. So now they want something else to happen between position 4 and position 5, you could add a position in between them without replacing position 5 with something different.

Hope this idea is clear. :? Sorry if it's a bad explanation.
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby morisdov » Wed Nov 17, 2010 11:52 am

GZekko wrote:repeating step - context menu add position x - when reopening saved models

the very latest 1.08 beta download from my site (17/11/2010) will 'load' the number of positions for the context menu - on models created/extended using the latest 1.08 version.

Flecht wrote:to insert a new position anywhere between two old positions

1) add a new animation position as a new last position
2) open the 'Animation Attributes Map'
3) 'Move Left' the latest last position in between the two old positions

Cheers, moris
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby MALAISE » Wed Nov 17, 2010 12:23 pm

Thanks a lot for the improvements. Sorry, but I'm quite busy and not enough time
to try it deeper. :thumb: :thumb:

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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Fletch » Thu Nov 18, 2010 3:55 am

morisdov wrote:
Flecht wrote:to insert a new position anywhere between two old positions

1) add a new animation position as a new last position
2) open the 'Animation Attributes Map'
3) 'Move Left' the latest last position in between the two old positions


Fantastic! :shock: I love that clicking on the little "A" in that dialog animates each and every thing individually. :) :thumb:
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