[Plugin] UVTools v0.1

Re: [Plugin] UVTools v0.1

Postby milena » Sun Apr 05, 2009 12:34 am

Splat and splat, I tried with the scale, with untextured and textured object, but splat is much faster. I tried on the different coputer.. I can use UVtools only once after first "installation", first object is perfect and than splat, splat. Can someone help me, please? My objects are not so complicate, revolve surfaces (like vase).[/quote]
Please upload the SKP file so I can take a look. Thanks.[/quote]
Thanks a lot and here is my file
0

milena 
 

Re: [Plugin] UVTools v0.1

Postby Whaat » Sun Apr 05, 2009 1:32 am

milena,

As I expected, you are trying to map the back faces while the front faces have no material applied to them. You need to apply the material to the front side of the faces. First, reverse the faces of your vase and then paint the material on them. Then, use UVTools.
0

Whaat 
PluginStore Author
PluginStore Author
 

Re: [Plugin] UVTools v0.1

Postby milena » Sun Apr 05, 2009 8:37 am

Thanks a lot for tip!!! :sketchstatic:
Is it possible with your tool to get this results?.I find on-line this vase and I am trying to apply on my models but I am not sure I am doing right. Can you see this file, please?
0

milena 
 

Re: [Plugin] UVTools v0.1

Postby milena » Thu Apr 16, 2009 5:47 am

I found a solution! thanks again!!!!
0

milena 
 

Re: [Plugin] UVTools v0.1

Postby luigi20 » Tue May 26, 2009 6:37 am

I cant figure out how to use this... When I open up sketch up, is it suppose to be in plugins?
0

luigi20 
 

Re: [Plugin] UVTools v0.1

Postby Chris Fullmer » Tue May 26, 2009 6:41 am

Hi Luigi, the very first post explains the usage. Please read that, then if you still can't get it going, ask again.

Chris
0
Lately you've been tan, suspicious for the winter.
All my Plugins I've written
User avatar
Chris Fullmer 
SketchUp Team
SketchUp Team
 

Re: [Plugin] UVTools v0.1

Postby spenceju » Tue Jun 02, 2009 5:40 pm

Could someone please tell me how to use this plugin in sketchup? I put the file in the plugins folder but I do not see a "UV tools" context menu. Please let me know.

Thanks,

Justin Spencer
0

spenceju 
 

Re: [Plugin] UVTools v0.1

Postby Whaat » Tue Jun 02, 2009 6:16 pm

spenceju wrote:Could someone please tell me how to use this plugin in sketchup? I put the file in the plugins folder but I do not see a "UV tools" context menu. Please let me know.

Thanks,

Justin Spencer

Hi spence,
Someone else posted this issue using a Mac system. I am actually not sure if the plugin works at all on Mac. Has anyone got it to work on Mac?
0

Whaat 
PluginStore Author
PluginStore Author
 

Re: [Plugin] UVTools v0.1

Postby spenceju » Tue Jun 02, 2009 6:52 pm

Hi Whaat,

Since posting my first post I was able to find the "UV tools" context menu. But when I select cylindrical mapping it doesn't seem to be doing anything. A few times it has caused SketchUp to quit. I'm going to try this on my PC and see if it works there. If it works I'll know it's a mac issue.

thanks,

spenceju
0

spenceju 
 

Re: [Plugin] UVTools v0.1

Postby majid » Sun Jul 05, 2009 4:30 am

dear Whatt, I am still pending for improvment , maybe adding qubic mapping, or maybe adding an interface...,
thanx again for great plugins
0
User avatar
majid 
Top SketchUcator
 

Re: [Plugin] UVTools v0.1

Postby Pixero » Sun Jul 05, 2009 6:03 am

Another great addition would be automatic unwrapping.
You make a copy of your object.
You select the edges where the cuts will be and the model gets flat.
Then texture it and copy the UV info back to the original object.
Doable?
0
User avatar
Pixero 
 

Re: [Plugin] UVTools v0.1

Postby majid » Sun Jul 05, 2009 7:51 am

Pixero, :thumb: it would be great , and I guess it would be doable using SU7
0
User avatar
majid 
Top SketchUcator
 

Re: [Plugin] UVTools v0.1

Postby Pixero » Sun Jul 05, 2009 2:26 pm

There's a technique called Peltmapping thats kind of "automatic".
Take a look at the QuickTime movie here for an example what it can do.
(First half of the movie is mostly cutting the model.)
http://hydralab.com/pelting/
0
User avatar
Pixero 
 

Re: [Plugin] UVTools v0.1

Postby Whaat » Mon Jul 06, 2009 3:10 pm

sorry guys, I am swamped with other projects. I won't be updated this one for awhile.
0

Whaat 
PluginStore Author
PluginStore Author
 

Re: [Plugin] UVTools v0.1

Postby RHD » Thu Sep 10, 2009 1:38 pm

That is some very nifty stuff Whaat!

Thanks a million for this!
0

RHD 
 

Re: [Plugin] UVTools v0.1

Postby RHD » Thu Sep 10, 2009 1:45 pm

Whaat wrote:
spenceju wrote:Could someone please tell me how to use this plugin in sketchup? I put the file in the plugins folder but I do not see a "UV tools" context menu. Please let me know.

Thanks,

Justin Spencer

Hi spence,
Someone else posted this issue using a Mac system. I am actually not sure if the plugin works at all on Mac. Has anyone got it to work on Mac?





Yes, the trick on a Mac is finding the right ruddy plug in folder.

Go to Macintosh HD/Library/Application Support/Google SketchUp 7/SketchUp/plugins and stick your ruby script in there.

Ignore the plugins folder in the SketchUp 7 package in Applications, it's just there to confuse you.

I've just tried it on one object, a complicated vase that already had the texture badly applied by projection. Worked fine. Texture a little woolly looking but UV projection correct. I will experiment with the textures to see how it works.

Great stuff Whaat!
0

RHD 
 

Re: [Plugin] UVTools v0.1

Postby Wizaerd » Thu Oct 29, 2009 7:50 pm

I downloaded this plugin today, since I had the need to map a sphere. In SU 7.1, I created a sphere (by creating a circle, deleting half of it, then using follow me to create the spehere. I select the entire sphere, right click and choose the UV Tools content sensitive menu option, and SketchUp crashes and closes down.

Is this plugin compatible with the free version of SU 7.1? If so, any idea what I might be doing wrong?
0

Wizaerd 
 

Re: [Plugin] UVTools v0.1

Postby Gaieus » Thu Oct 29, 2009 8:01 pm

Hi Wizaerd,

It crashed my SU 4 times today, too.
I'll have to get a better look into it but then Dale (developer of this plugin) can also see the details (I'll make sure to let him know if I found that the tool is indeed the culprit).
0
User avatar
Gaieus 
 

Re: [Plugin] UVTools v0.1

Postby majid » Fri Oct 30, 2009 6:16 am

now we are on sketchup 7.1 , and no improvement on special mapping!!! :roll: so once again I am gonna ask our ruby heros for help and progressing the script :bounce:
0
User avatar
majid 
Top SketchUcator
 

Re: [Plugin] UVTools v0.1

Postby Ecuadorian » Fri Oct 30, 2009 6:22 am

No need to create a sphere the hard way. If you have SketchyPhysics installed, use it to easily create a sphere with the SketchySolids toolbar. UVtools will map it without problem, except for a few hurricanes in both poles.
0

Ecuadorian 
 

Re: [Plugin] UVTools v0.1

Postby Whaat » Fri Oct 30, 2009 2:59 pm

hi,

I haven't tested the plugin using SketchUp 7.1 yet. Maybe there is a conflict...
0

Whaat 
PluginStore Author
PluginStore Author
 

Re: [Plugin] UVTools v0.1

Postby Ecuadorian » Fri Oct 30, 2009 4:04 pm

SU 7.1 here, and no conflicts at all.
0

Ecuadorian 
 

Re: [Plugin] UVTools v0.1

Postby Wizaerd » Fri Oct 30, 2009 4:09 pm

Ecuadorian wrote:No need to create a sphere the hard way. If you have SketchyPhysics installed, use it to easily create a sphere with the SketchySolids toolbar. UVtools will map it without problem, except for a few hurricanes in both poles.


I didn't necessarily think that method of creating a sphere was hard or difficult. Plus the plugin you reccommended, SketchyPhysics, seems a bit overkill just to create a sphere... I don't use Sketchup for animations, so physics aren't really necessary for what I'm using it for, unless I'm missing something...
0

Wizaerd 
 

Re: [Plugin] UVTools v0.1

Postby Gaieus » Fri Oct 30, 2009 5:03 pm

Hehe. True - for a couple of second job you really don't need that robust plugin (or you can even make a couple of spheres and save them as components and keep reusing them)
;)
0
User avatar
Gaieus 
 

Re: [Plugin] UVTools v0.1

Postby Ecuadorian » Fri Oct 30, 2009 5:13 pm

That's why I said: :)
Ecuadorian wrote:If you have SketchyPhysics installed, use it to easily create a sphere with the SketchySolids toolbar.
0

Ecuadorian 
 

Re: [Plugin] UVTools v0.1

Postby Wizaerd » Fri Oct 30, 2009 7:11 pm

Is there something I can submit or show that'll help troubleshoot the porblem I'm having with it? Because everytime I try to use it (just choosing the menu option in the right click menu) causes my SU to crash, each and every time.
0

Wizaerd 
 

Re: [Plugin] UVTools v0.1

Postby jeff hammond » Fri Oct 30, 2009 7:16 pm

i guess you could post the .skp of your sphere along with the texture to make sure those aren't causing a problem..

fwiw, it works for me with su7.1

[edit] oh, make sure you have the proper face (front) showing.. if i'm trying to map the sphere with the back face showing -- instacrash..
also, make sure there is a texture on the sphere before using the tool.. trying to use the tool on the blank sphere will crash su
0
dotdotdot
User avatar
jeff hammond 
Global Moderator
 

Re: [Plugin] UVTools v0.1

Postby Wizaerd » Fri Oct 30, 2009 7:30 pm

I suppose I can send the sphere, but it's just a basic sphere. Created a circle, deleted half of it, used the follow me tool to create the sphere, made sure the faces were all pointing outwards. As far as the texture, I never get to that point. I select the sphere, right click to choose UV Tools->Spherical Mapping and SU crashes, so there's no texture involved. At all. And it consistently crashes each and every time...

EDIT
Never mind, I get what's wrong... Never dawned on me I had to have a texture applied before I run the plugin... Completely my fault... D'uh.
0

Wizaerd 
 

Re: [Plugin] UVTools v0.1

Postby jeff hammond » Fri Oct 30, 2009 8:07 pm

ha, yeah.. afterall, you are trying to map the texture :D
0
dotdotdot
User avatar
jeff hammond 
Global Moderator
 

Re: [Plugin] UVTools v0.1

Postby Wizaerd » Fri Oct 30, 2009 8:19 pm

Jeff Hammond wrote:ha, yeah.. afterall, you are trying to map the texture :D


I assumed the plugin was creating UV coordinates so that when a texture was applied, it would use them. I really feel kinda stupid now... heh heh heh
0

Wizaerd 
 

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago



Ad Machine 
Robot
 

PreviousNext


 

Return to Plugins

Who is online

Users browsing this forum: almarie20, dimasgreg, dpaul, Saul_CE and 15 guests

Visit our sponsors: