[Plugin] JointPushPull Interactive - v4.3a - 24 Feb 18

Re: [Plugin] JointPushPull Interactive - v4.1a - 23 Oct 17

Postby fredo6 » Tue Oct 24, 2017 4:06 pm

panixia wrote:
fredo6 wrote:this is more difficult for the border faces. Anyway, not a piece of cake.

I suspected that! :cry:

Somehow, this is equivalent to writing a Quadify surface algorithm (i.e. turn a triangular mesh into a real quad mesh). So, an optimization algorithm, with tricky topological situations.

By the way, this could be done independently of JPP.

Fredo
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Re: [Plugin] JointPushPull Interactive - v4.1a - 23 Oct 17

Postby panixia » Wed Oct 25, 2017 4:29 pm

Not sure I understood 100% of what you said :ecstatic:
But if you say it's difficult, I trust you.
Thank you anyway for your outstanding works. :thumb:
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Re: [Plugin] JointPushPull Interactive - v4.1a - 23 Oct 17

Postby fredo6 » Wed Oct 25, 2017 5:20 pm

In the initial surface, each quad is composed of 2 co-planar triangles.

If I understood well, you would like that in the offset surface, each quad is also composed of 2 co-planar triangles, whereas JPP does not make the triangles co-planar for each quad.

If so, then the problem is equivalent to take a triangulated surface where you can group triangles by pair to form quads, and then make it truly 'quadified', that is, each pair of triangles is co-planar for each quad.

This algorithm is complex and does not have a unique solution, only 'good-enough' solutions.

Fredo

PS: Normal Push Pull does not have the problem, because the offset of a face is always parallel to the initial face. So the offset of 2 co-planar triangles gives the same co-planar triangles moved by the offset.
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Re: [Plugin] JointPushPull Interactive - v4.1a - 23 Oct 17

Postby panixia » Thu Oct 26, 2017 7:35 pm

fredo6 wrote:If I understood well, you would like that in the offset surface, each quad is also composed of 2 co-planar triangles, whereas JPP does not make the triangles co-planar for each quad.


No sir, I don't need them to be coplanar: I mean they preserve pseudo/non-planar quads as per Thomthom's Quadface Tools definition.

viewtopic.php?f=323&t=39442

That very same standard is found in Curviloft and in Trupaint "Quad Mapping Method", you added it at some point and works 100% bulletproof, whereas in JPP offsetted pseudo-quad faces are preserved, while extruded borders create "broken quads" with shadow-casting diagonals.. I suppose Thom is able to explain this better than me.. :geek:
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Re: [Plugin] JointPushPull Interactive - v4.2a - 12 Nov 17

Postby fredo6 » Sun Nov 12, 2017 6:12 pm

NEW RELEASE: JointPushPull Interactive v4.2a - 12 Nov 17

JointPushPull Interactive 4.2a is a maintenance release:
  • Diagonals for faces and borders are now created with the quad convention for diagonals, that is: Soft, Smooth, Hidden and NOT casting shadows
  • Shading of the wireframe preview, based on a suggestion and code from Eneroth3

JointPushPull 4.1a requires LibFredo6 8.0 or above


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Re: [Plugin] JointPushPull Interactive - v4.2a - 12 Nov 17

Postby panixia » Mon Nov 13, 2017 2:51 pm

fredo6 wrote:[*]Diagonals for faces and borders are now created with the quad convention for diagonals, that is: Soft, Smooth, Hidden and NOT casting shadows

Thank you sooooo much!!! :bounce:
I don't have sketchup on this pc but I'll try this as soon as possible.
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Re: [Plugin] JointPushPull Interactive - v4.2a - 12 Nov 17

Postby thomthom » Mon Nov 13, 2017 3:03 pm

Thank you very much for these updates Fredo!
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Re: [Plugin] JointPushPull Interactive - v4.2a - 12 Nov 17

Postby boofredlay » Mon Nov 13, 2017 5:00 pm

Thank you Fredo!
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Re: [Plugin] JointPushPull Interactive - v4.2a - 12 Nov 17

Postby tomaszdrgas » Tue Nov 14, 2017 2:16 am

I have little bug for JPP. Seems to be related to different matherials used for fases and edges since clearing all the materials to default helps..
I often use different material for edges to make them look lighter on jpgs,so it actually happens a lot..
I gave to it all default mat. and tried to replicate the error. (I marked the selection in red copied in front of it.) I added again different material to the 2 middle horizontal edges (everything else default). Still working. I added different mat. for fases sorrounding edges and it still worked. I added more mat. to all faces neighbouring with the selection to be pushedpull. Erra..
I attached file..
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Re: [Plugin] JointPushPull Interactive - v4.2a - 12 Nov 17

Postby Einstein » Mon Jan 08, 2018 7:03 am

Is it possible to perform Joint Push Pull on both sides (positive + negative offset) in one go?
Every time I have to exit tool, select faces again and again run the tool typing opposite value.
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Re: [Plugin] JointPushPull Interactive - v3.2b - 17 Mar 14

Postby Einstein » Sun Jan 21, 2018 9:18 pm

fredo6 wrote:
dtrarch wrote:Dear Fredo

If it is at all possible please make the old JPP version work in SU2014?
The old version was so elegant and simple and while the new and improved will do more, for me it just crashes, loses object elements and the settings do not do what they are told to do.
I will be pleased to the first to add to your cookie jar if we could have the option to choose the JPP version to install.
SU user since V2 and honestly I did install the new JPP properly too.
I cleaned out the old version (.....roaming/sketchup and such as well)

Thanks and please

dtr

The old version (v2.1a) is still available at the following post.

It is compatible with SU2014.

You can run the new and old versions concurrently.

Fredo

PS: do you get bugsplats or intercepted crashes (with a clean dialog box)? And If so, is it during the geometry generation?



Hi!
Sorry for bringing up oldish answers but the problem still remains. I have exactly the same problem as Xiombarg - cannot pushpull faces along group's local direction (X,Y,Z). I did what Dave suggested - "removed" all plugins (by renaming Plugins folder and creating a new one only for LibFredo ad JointPushPull) to see if any plugin influences behaviour of JPP - none of them does, I assume. (Only v-ray, laubwerk and adv camera tools remained) Then tried to use link you gave to download an old version of JPP - "the requested topis does not exis", says sketchucation.
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Re: [Plugin] JointPushPull Interactive - v4.2a - 12 Nov 17

Postby fredo6 » Sun Jan 21, 2018 11:09 pm

@Einstein

I am not clear with your request.

But if you look for the old Joint Push Pull, here it is.

Fredo
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Re: [Plugin] JointPushPull Interactive - v4.2a - 12 Nov 17

Postby Einstein » Mon Jan 22, 2018 11:58 am

fredo6 wrote:@Einstein

I am not clear with your request.

But if you look for the old Joint Push Pull, here it is.

Fredo


Thank you.

I meant, if I choose "vector pushpull" and tick LOCAL, the extrusion along X, Y or Z still does not respect gropu's local axes but global axes of model. I am referring to the new version of plugin.
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Re: [Plugin] JointPushPull Interactive - v4.2a - 12 Nov 17

Postby fredo6 » Mon Jan 22, 2018 12:29 pm

Einstein wrote:I meant, if I choose "vector pushpull" and tick LOCAL, the extrusion along X, Y or Z still does not respect gropu's local axes but global axes of model. I am referring to the new version of plugin.

You'right. There is a problm there.
Actually, in Local mode, the Vector Push Pull does follow the local direction, but the visual dashed line shows the direction wrongly (in model coordinates).
I'll fix it and republish.

Thanks for signaling.

Fredo
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Re: [Plugin] JointPushPull Interactive - v4.3a - 24 Feb 18

Postby fredo6 » Sat Feb 24, 2018 11:05 pm

NEW RELEASE: JointPushPull Interactive v4.3a - 24 Feb 18

JointPushPull Interactive 4.3a is a maintenance release:
  • Bug fixing
  • [b]Introduction of Molding for Normal, Exytrude and Joint Tools (see video)



JointPushPull 4.3a requires [b]LibFredo6 8.1 or above


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