[Plugin] JointPushPull Interactive - v4.2a - 12 Nov 17

Re: [Plugin] JointPushPull Interactive - v3.5a - 13 Nov 15

Postby surfmike » Mon Dec 12, 2016 10:05 am

fredo6 wrote:
surfmike wrote:Hi. I'm having a problem with the plugin gui showing up really small in SU. See attached picture.
I'm on SU2016, OS X 10.9.5.
How can I make it bigger?
//Mike

Screen Shot 2016-11-26 at 11.35.17.png

Mike,

If you go to Windows > libFredo6 Settings... > Default Parameters..., you will find an option "Retina Screen" in the section "Palette Configuration".

If you check the option, you should get the palette buttons bigger (x 2). However, the text may remain small.

If you are OK, and since you are on SU2016, you can help me to see if we can resolve the issue, if you are OK to test some changes in the LibFredo6 library. I was hoping that it would be solved by Sketchup 2017, but that's not the case!

Otherwise, other high-dpi screen users have discussed some ways to avoid the issue by system set up. See discussion here.

Fredo6


Hi Fredo,

Sorry for late response.
Tried it.
The field/icons becme bigger.
Still small text size.
/Mike
0

surfmike 
 

Re: [Plugin] JointPushPull Interactive - v3.5a - 13 Nov 15

Postby Kawet » Tue Jan 31, 2017 9:47 am

Hi Fredo,

I am a beginner in the use of Sketchup so maybe I did a bad manipulation, but for me, the installation of plugins JoinPushPull and Tools on Surface doesn't work (signature obsolete).
Do you have an explanation?
My version of SU is 17.1.173 and I'm on Mac.
Thank you for your help.

Kawet
0

Kawet 
 

Re: [Plugin] JointPushPull Interactive - v3.5a - 13 Nov 15

Postby juju » Tue Jan 31, 2017 12:58 pm

Kawet wrote:I am a beginner in the use of Sketchup so maybe I did a bad manipulation, but for me, the installation of plugins JoinPushPull and Tools on Surface doesn't work (signature obsolete).

The plugin vetting process put in place with SU2017 calls for signatures. Just because a plugin / extension shows "outdated signature" or "unsigned" doesn't mean it won't work, it only controls what is to be loaded. If you're super paranoid and have set up SU2017 to only load signed plugins / extenstions then trying to load an unsigned / out of dated signature plugin / extenstion won't work. However if your plugin / extension loading setup is unrestricted then these will load.
0
Save the Earth, it's the only planet with chocolate.
User avatar
juju 
Premium Member
Premium Member
 

Re: [Plugin] JointPushPull Interactive - v3.5a - 13 Nov 15

Postby Kawet » Tue Jan 31, 2017 4:23 pm

Hi Juju,

Thank you, i'm not ''super paranoid'', but i like to understand ... and its my first day on SU !

Now i understand.
ty
0

Kawet 
 

Re: [Plugin] JointPushPull Interactive - v3.5a - 13 Nov 15

Postby fredo6 » Wed Feb 01, 2017 12:30 am

Kawet wrote:Hi Fredo,

I am a beginner in the use of Sketchup so maybe I did a bad manipulation, but for me, the installation of plugins JoinPushPull and Tools on Surface doesn't work (signature obsolete).
Do you have an explanation?
My version of SU is 17.1.173 and I'm on Mac.
Thank you for your help.

Kawet

I will republish JPP with SU2017 certification.

Fredo
0
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: [Plugin] JointPushPull Interactive - v3.5a - 13 Nov 15

Postby juju » Wed Feb 01, 2017 7:26 am

Kawet wrote:Hi Juju,

Thank you, i'm not ''super paranoid'', but i like to understand ... and its my first day on SU !

Now i understand.
ty

There is nothing wrong with asking questions to understand. Anyhows, welcome to SketchUp! I must warn you, it is addictive!

As long as you get your plugins from reputable sources you should not have problems with rogue plugins and, as such, be able to leave the plugin/extension loading settings to unrestricted.

Happy Sketch(Up)ing!
0
Save the Earth, it's the only planet with chocolate.
User avatar
juju 
Premium Member
Premium Member
 

Re: [Plugin] JointPushPull Interactive - v3.5a

Postby shukritobi » Thu Feb 02, 2017 9:53 am

Hey Fredo,

great tool! I've been using this plugin since 2 years ago. However, I've encountered a bug when trying to use JointPushPull.

I was trying to extrude this plane:

1.JPG



Date: 02-Feb-17 16:36:14
An error occurred in Joint Push Pull
Error in generation of the geometry

undefined method `smooth?' for nil:NilClass

JointPushPullGeometry.rb: 1107 -- block in geometry_coplanar_edges_overhang
JointPushPullGeometry.rb: 1105 -- each
JointPushPullGeometry.rb: 1105 -- each_with_index
JointPushPullGeometry.rb: 1105 -- geometry_coplanar_edges_overhang
JointPushPullGeometry.rb: 354 -- block in geometry_robot_erase_coplanar_edges
JointPushPullGeometry.rb: 352 -- each
JointPushPullGeometry.rb: 352 -- geometry_robot_erase_coplanar_edges
JointPushPullGeometry.rb: 214 -- robot_call_action
JointPushPullGeometry.rb: 177 -- geometry_robot_exec
JointPushPullGeometry.rb: 160 -- geometry_robot
JointPushPullGeometry.rb: 75 -- block in geometry_execute
Lib6Operation.rb: 332 -- call
Lib6Operation.rb: 332 -- step_geometry
Lib6Operation.rb: 374 -- start_execution
JointPushPullGeometry.rb: 75 -- geometry_execute
JointPushPullTool.rb: 892 -- go_preview_or_geom
JointPushPullTool.rb: 931 -- modify_execute
JointPushPullTool.rb: 944 -- modify_offset
JointPushPullTool.rb: 2081 -- action_from_VCB
JointPushPullTool.rb: 2058 -- onUserText



Here's the file:
jpp error.skp


I've encountered quite a number of errors, but today I decided want to learn more what's going on.
0
User avatar
shukritobi 
 

Re: [Plugin] JointPushPull Interactive - v3.5a - 13 Nov 15

Postby fredo6 » Thu Feb 02, 2017 11:07 am

@shukritobi

Can you attach the model which has the bugs.
The one you attached does not provoke errors, and is different from what you show on the picture.

Fredo
0
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby fredo6 » Thu Feb 02, 2017 11:23 pm

NEW RELEASE: JointPushPull Interactive v3.6a - 02 Feb 17

JointPushPull Interactive 3.6a is certified for SU2017 and includes a few bug fixing in the generation of geometry.

See main post of this thread for Download of JointPushPull.

Fredo
0
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby Rafal76 » Thu Feb 09, 2017 8:09 pm

I've just download the JointPushPull and LibFredo 6 but I don"t see the JointPushPull anywhere. I have Mac and I'm working with Sketchup 2017. Can somebody help me with that?
0

Rafal76 
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby TIG » Fri Feb 10, 2017 1:04 pm

Have you installed the files from the RBZs ?
Have you restarted SketchUp ?
Have you looked in the Extensions Manager to see that they are both enabled ?
Have you look in the Toolbars etc... ?
0
TIG
User avatar
TIG 
Global Moderator
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby Maxym » Tue Feb 14, 2017 4:43 pm

Hey guys! I've installed the push/pull plugin, but the toolbar shows only J,V,N modifiers, and I can't find a configiration menu at all to add more tools, like X R and F..
I'm running Sketchup 2017, installed the lates version of the plugin and library, please advise!
0

Maxym 
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby enbois » Sun Mar 05, 2017 4:01 pm

BonjourFredo6,
J'utilise actuellement SketchUp 8 free sous windows 10, depuis quelques temps déja et je suis très intéressé par trois de vos plugins que j'ai découverts par un tuto:
"Gratuit : Dessiner sa maison avec SketchUp de Denis Bolomier, tuto #49372"
J'ai essayé de télécharger les plugins "tools on surface", "joint push pull interactive"
et le libfredo6 5.9b au format rbz.
Je n'ai pas réussi à le faire car je n'ai pas trouvé l'endroit du téléchargement de ces plugins. L'anglais n'est pas ma langue habituelle, et le langage informatique non plus. Aussi si vous pouviez me donner le ou les liens pour télécharger, je vous en serais reconnaissant.
Bon et tant qu'à faire j'ai un deuxième problème: toujours dans le tutà cité au dessus, il est conseillé de télécharger "1001 bit tools". Ca c'est fait, il est installé, j'ai la barre des boutons mais quand je clique dessus il ne se passe rien. Je précise que j'ai bien coché la case "1001 bit tools" coché dans affichage/barre d'outils et qu'il apparait dans les "plugins" de mon SketchUp. Avez vous la solution pour remédier à ce problème? d'avance merci.
mon adresse mail: jeanclaude29mob@gmail.com
0

enbois 
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby kiimiiss01 » Mon Apr 03, 2017 6:50 pm

Hi, I mostly use the vector push pull option, but i always have to set an interactivily custom direction so i can get the desire extrude.
So guys, is there a way i can bind a key (shortcut) to the interacctivily custom direction option.
The Idea is to work faster something like press V (open vector pushpull) then shift+v (set interactivily custom direction).

0

kiimiiss01 
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby snakeeyes » Mon Apr 17, 2017 12:22 pm

Thank you so much for this plugin, makes life easier
0

snakeeyes 
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby pilou » Fri Apr 21, 2017 7:51 am

A curious bug :)

If the "hole" is a component = bug
If the "hole" is not a component, that works!

hole_comp.jpg
0
Frenchy Pilou
Is beautiful that please without concept!
Speedy Galerie
User avatar
pilou 
Top SketchUcator
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby ifdesign » Wed Jul 12, 2017 3:49 am

Thanks a lot for plugin :))
0

ifdesign 
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby Eragon5454 » Thu Jul 13, 2017 10:00 am

dehşet thnx
0

Eragon5454 
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby LE1202 » Wed Aug 30, 2017 4:24 am

thx for sharing
0

LE1202 
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby LE1202 » Wed Aug 30, 2017 4:26 am

where can I download ??
0

LE1202 
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby pilou » Wed Aug 30, 2017 9:21 am

where can I download ??


First post of this thread for any info about download! ;)
0
Frenchy Pilou
Is beautiful that please without concept!
Speedy Galerie
User avatar
pilou 
Top SketchUcator
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby rv1974 » Mon Sep 04, 2017 7:20 pm

Fredo, firstly thank you for non-stopping support of your tools!
1. FPP: Is it possible to enable snapping on 'chamfer zero' (gif #1)
2.What causes this (gif #2) misbehavior of Follow PushPull?
3. There were long happy times when user (via mouse movement) was setting the JPP's direction. Now its +\- in VCB that ultimately rules (which is VERY counter-intuitive)
Could you get back to the old style please?
Thanks
0

rv1974 
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby theVonZipper » Fri Sep 29, 2017 1:20 am

It's a fantastic plugin. Can it be made to inherit the layers it's push/pulling from like the classic version?

The VonZipper
0

theVonZipper 
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby pel_MEN » Fri Oct 13, 2017 9:28 pm

Date: 13-Oct-17 23:26:00
An error occurred in Round Push Pull
Error in generation of the geometry

undefined method `reverse=' for nil:NilClass

jointpushpullgeometry.rbe: 1473 -- geometry_rounding_mesh
jointpushpullgeometry.rbe: 1277 -- block in geometry_create_roundings
jointpushpullgeometry.rbe: 1276 -- each
jointpushpullgeometry.rbe: 1276 -- geometry_create_roundings
jointpushpullgeometry.rbe: 262 -- geometry_robot_prepare_mesh
jointpushpullgeometry.rbe: 206 -- robot_call_action
jointpushpullgeometry.rbe: 177 -- geometry_robot_exec
jointpushpullgeometry.rbe: 160 -- geometry_robot
jointpushpullgeometry.rbe: 75 -- block in geometry_execute
lib6operation.rbe: 332 -- call
lib6operation.rbe: 332 -- step_geometry
lib6operation.rbe: 374 -- start_execution
jointpushpullgeometry.rbe: 75 -- geometry_execute
jointpushpulltool.rbe: 892 -- go_preview_or_geom
jointpushpulltool.rbe: 698 -- dragging_stop
jointpushpulltool.rbe: 1320 -- onLButtonUp



I Wish it`s will help you
0

pel_MEN 
 

Re: [Plugin] JointPushPull Interactive - v3.6a - 02 Feb 17

Postby fredo6 » Fri Oct 20, 2017 10:43 pm

@pel_MEN

Thanks. I fixed it and will republish in JPP4

Fredo
0
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: [Plugin] JointPushPull Interactive - v4.1a - 23 Oct 17

Postby fredo6 » Mon Oct 23, 2017 8:33 am

NEW RELEASE: JointPushPull Interactive v4.1a - 23 Oct 17

JointPushPull Interactive 4.1a is a refresh of the previous version, with evolution in 2 main areas:
  • Face selection process is now more natural, in the spirit of what is used for the native Sketchup Push Pull.
  • The button palettes have been redesigned, with 2 levels of functionality

JointPushPull 4.1a requires LibFredo6 7.8 or above

For those who are familiar with JointPushPull, the main changes are reviewed in the video below



----------------------------------------------------------------------------

See plugin home page of JointPushPull for Download of JointPushPull.

Main Post of the JointPushPull thread on this forum

Fredo
1
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: [Plugin] JointPushPull Interactive - v4.1a - 23 Oct 17

Postby panixia » Tue Oct 24, 2017 12:23 pm

following from: viewtopic.php?f=323&t=68433&p=626632#p626632

I took some time to explain why I think adding a "preserve quads" method could make sense to have in both JPP and NPP. I added in attachment the example .skp, in case this can be helpful.
I suppose there are quite a lot of people out there that uses JPP in combination with quad-friendly tools (Sub-d, QFT, VT, Curviloft, TIG extrude, Trupaint, and so on..)
I'm curious if someone else has encountered similar problems and if, maybe they found better/alternative/faster workarounds for theese situations.

I've created a basic quad topolgy example, in which I extrude a faceloop with Regular JPP (both with borders = "contours" and border = "each face") and Normal JPP, to show you when it would make sense to have a "preserve quads" option.
QuadFaceTools live mesh analysis is activated, so you can see that when quad (not shadow casting) diagonals are present, all the three methods produces triangles instead of preserving the "diagonal" behaviour.

1.JPG


Below you can see why this is not ideal for subdivision, as the triangles produces bad topology and smoothing artifacts.

2.JPG


Here you can see an orthographic top view of the same stuff, with monocrome style and edge visibility turned off, to emphatyze the smoothing artifacts.

3.JPG


With normal push pull you got an option to keep triangles, but still that doesn't preserve the "do not cast shadow" property, so that, even if the artifacts are less evident than the other methods, you can tell that the topology is slightly distorted. It's rather easy to fix this manually, just filtering selection for smooth edge (i use TT selection toys in order to do this quickly) then i check/uncheck smooth-soft/cast shadow in "entity info" dialog.
As you previously said, hopefully this is a rather simple (but effective) option to add, in order to automate the cleanup.

4.JPG


What I'm not sure is easy to fix at all, would be the quad-managing behaviour of regular JPP, as you can see below, there are a few more problems, with both methods.
"Create borders for each face" also produces inner faces, wich completely screw the subdivisions.
Notice that in addition to smoothing artifacts, you get messed UV, due to the topology distorsion and the presence of triangles would cause, for instance, Trupaint "quad" method to fail.
Moreover selection of rings/loop is screwed and you'll have problems if you need to do furter modifications to the mesh or manually unwrap it, and so on..

5.JPG


6.JPG


What I've found that DOES preserve the diagonals (at least in my experience) is regular JPP with "No Borders" option ticked.
Unfortunately, as you can see, it destroyes the surronding edges, so that some faces are lost.
Nevertheless, i think this method, is the best starting point for my manual workaround, which I'll try my best to show you, hoping that there's some little chance to automate/incorporate it in future developements of JPP.
The fact wich gives me some sort of hope, is that I use your brilliant Curvyloft to fix this, so maybe you could integrate some code from that.

workaround_00.JPG


Let's start with fresh geometry: to prevent missing faces, I select the geometry I need to JPP->invert selection->include inner (hole) loop in selection!!->make first group.

workaround_01.JPG


Triple click the remaining loose geometry and make a second group.

workaround_02.JPG


Perform JPP "No Tickening - No Borders" (diagonals preserved-live mesh analysis ok!)

workaround_03.JPG


Select both groups->explode

workaround_04.JPG


Pick the outer loops and run regular curviloft (lowered from default 5 segments to only 1 segment)

workaround_05.JPG


Do exactly the same for inner loops

workaround_06.JPG


Final cleanup: Select both curviloft groups->explode->orient faces->run ThomThom QFT"UnsmoothQuads"

workaround_07.JPG


Not sure it easy/possible to replicate such operation in JPP but that would be a MAJOR improvement to the usability of JPP in organic/subdivision modelling.
But if it's not possible we have to tank you anyway because, as you can see, with some minor tricks and workarounds JPP and Curviloft togheter have tons of usefulness in this kind of modelling! :thumb:
0
User avatar
panixia 
 

Re: [Plugin] JointPushPull Interactive - v4.1a - 23 Oct 17

Postby fredo6 » Tue Oct 24, 2017 1:36 pm

Panixia,

1) I guess this is possible for the offset quad-face pairs to keep them coplanar when JPP-ing them.
However, this is more difficult for the border faces. Anyway, not a piece of cake.

2) Incidently, I relalized I have a strange problem in SU2016 and 2017. Basically, I don't see the "hidden" and "Cast Shadow" flags in the Entity Info.

In SU2015, this is fine
SU2015 - Edge cast shadow.png


In SU2016 and SU2017, the flags are missing.

SU2016 - Edge cast shadow.png
SU2017 - Edge Cast Shadow.png


Fredo
0
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: [Plugin] JointPushPull Interactive - v4.1a - 23 Oct 17

Postby panixia » Tue Oct 24, 2017 1:52 pm

fredo6 wrote:this is more difficult for the border faces. Anyway, not a piece of cake.

I suspected that! :cry:

fredo6 wrote:In SU2016 and SU2017, the flags are missing.

You need to click the "+" icon on EntityInfo upper right corner to visualize those additional flags. :thumb:
0
User avatar
panixia 
 

Re: [Plugin] JointPushPull Interactive - v4.1a - 23 Oct 17

Postby thomthom » Tue Oct 24, 2017 3:43 pm

Let me know if there's anything I can help with in supporting quads.
3
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
User avatar
thomthom 
PluginStore Author
PluginStore Author
 

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago



Ad Machine 
Robot
 

PreviousNext


 

Return to Plugins

Who is online

Users browsing this forum: No registered users and 7 guests

Visit our sponsors: