First, I create a basic texture mapped surface using a material with a single diffuse component. I set the diffuse colour to type texBitmap and apply my bitmap texture. I use a bumpmap in the material bump channel.
When I render, I now get a lovely brick wall
Now I am confused as to where/how I apply the dirt layer. If I create a new diffuse layer in the material, it obscures my texture map. I kinda need to "overlay" the dirt over the texture mapped surface. In all the example videos I've seen on youtube so far, the dirt shader is always demonstrated on a flat colour surface (EG Here: http://www.youtube.com/watch?v=qYIxij9T7ac ) and I have yet to see an example of the dirt shader being applied over the top of a bitmap texture.
Can anyone offer any pointers on what I'm missing here? I briefly investigated the "blend" shader, but it only allows a % blend rather than a blend-mode option. If blend-mode were present it'd be a simple case of selecting "Darken" and using a dark dirt colour, but I don't see a way to do this.
In summary:
I wish to apply the VRay dirt shader to a bitmap textured wall.
Many thanks!


