thomthom wrote:Only at render time. SketchUp has no knowledge of how V-Ray materials are designed.
So how does this make them usable?? Maybe I'm just too used to using vray materials in 3d studio max!
a quest for better understanding of textures
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Re: a quest for better understanding of textures
So how does this make them usable?? Maybe I'm just too used to using vray materials in 3d studio max!
Re: a quest for better understanding of textures
Make use of the preview feature in VfSU's material editor (it's not great I know) or make small test scenes. I've done similar tests before to visualize these V-Ray textures and used several of them in my project. Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: a quest for better understanding of texturesI did some test with the procedural texture for wood. The variable 'center_v' seems to have the most influence on the texture size.
It is a 3d texture, I think that means that the object cuts through the texture somehow. It reminds me of the old days with POV-ray - which has extensive documentation on all of its functions, including its procedural wood texture. (although I'm not sure wether or not they are mathematically the same) Please, register (free) to access all the attachments on the forums.
Re: a quest for better understanding of texturesThat's a nice sample. Thanks!
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: a quest for better understanding of textureswow, thanks for this
another thing i discovered is that with 'use_3d_mapping' checked (ie. it's ON), the result is just like you showed us; however, if you uncheck it, you'll get a texture of the wood end. demonstrating on your material: however, i couldn't get center_v get to change the scale on my textures. i would say that center_u and _v define the center position of the texture, so i don't think this would affect the size... more testing is needed though. strange thing is that even when in the TexWood preview window something is happening, in the material preview and in the render not so many things change... SketchUp 8, V-Ray 1.49.01
my growing collection of what i've learned in CG
Re: a quest for better understanding of texturesOh yeah also this; the placement is dependent on the origin of the model or component. I'm not exactly sure how the difference between applying a material to a face or to a component is in play, but the component axes thing is clearly demonstrated in the example below:
In this image, the two little blocks on the floor are the same component - one of them made unique and the axes of that one have been put at an angle of 45 degrees in two directions. As for the balls, they are the same component, one of them is rotated. Please, register (free) to access all the attachments on the forums.
Re: a quest for better understanding of texturesjust for reference, how big are your... items? ('balls' would seem inappropriate ^^)
my sphere is 2,646m in diameter. SketchUp 8, V-Ray 1.49.01
my growing collection of what i've learned in CG
Re: a quest for better understanding of texturesthe big ones are 470mm in diameter, the little blocks are 100mm
Re: a quest for better understanding of texturesmay I publish here a little tutorial on how to use the Vray Blend Material?
It's useful to have bump maps without a diffuse texture (sort of)
Re: a quest for better understanding of texturessure, please, go ahead
SketchUp 8, V-Ray 1.49.01
my growing collection of what i've learned in CG
Re: a quest for better understanding of textures
Yes. But please post in a new thread, and tag it [Tutorial] so it's easier to find. Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: a quest for better understanding of textures
Gotcha
Re: a quest for better understanding of textures
yes you can! ![]()
Re: a quest for better understanding of textures
is there anyway we can change multiplier by measuring tilesize. ? this would be useful while making bump maps for tiles divided in a grid. say if i want tilesize 300mm by 300mm how can i do it? Google SketchUp Pro 8, Vray 1.49, Windows 7 – 32 bit
Re: a quest for better understanding of textures
my 50 cents to help your quest. recently i discovered that for the textures rock - stucco - smoke - snow - speckle - splat - water you should untick "use 3d mapping" to enable UV tiling control.
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