Speed Modelling Challenge #38 - Fishing

Speed Modelling Challenge #38 - Fishing

Postby boofredlay » Tue Mar 22, 2011 5:16 pm

Anything to do with fishing

We should see a broad set of entries for this one.



The rules:

- 30 minutes maximum modeling time

- Unlimited preparation time for thinking, sketching, researching but NOT FOR MODELING

- Community will vote for favorite submission at competition end

- Multiple entries are allowed

- Please provide a Wireframe, an Untextured and a Textured image of your model (800x600)

- SketchUp output only

- Please be considerate to members with slower connections when submitting images (800x600)

- Any texturing should be done within the 30 minutes

- As enthusiastic as some of you are about rendering, kindly refrain from posting any renderings in the gallery as they could solicit votes, remember this is about modeling, not rendering

- Have fun!

Competition closes on April 6 2011 - 6:00 PM GMT
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Re: Speed Modelling Challenge #38 - Fishing

Postby SketchUpNoobie » Tue Mar 22, 2011 6:22 pm

Here's mine. :roll: It's a simple minnow trap made out of two soda bottles.
minnow_trap.PNG

minnow_trap_monochrome.PNG

minnow_trap_wireframe.PNG
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Last edited by SketchUpNoobie on Tue Mar 22, 2011 6:35 pm, edited 1 time in total.
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Re: Speed Modelling Challenge #38 - Fishing

Postby d12dozr » Tue Mar 22, 2011 6:24 pm

SketchupNoobie wrote:I have a question? What am I doing wrong in the modelling that my wireframe comes out like this? :? The main shape is just a simple lathe around a circle.

Turn on hidden geometry to show all the wires ;)
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Re: Speed Modelling Challenge #38 - Fishing

Postby SketchUpNoobie » Tue Mar 22, 2011 6:41 pm

d12dozr wrote:
SketchupNoobie wrote:I have a question? What am I doing wrong in the modelling that my wireframe comes out like this? :? The main shape is just a simple lathe around a circle.

Turn on hidden geometry to show all the wires ;)

Thanks. :oops: I fixed it. I've always wondered why I can't get my wires looking halfway decent. It's pretty sad that I haven't figured that one out yet. Thanks again. :roll:
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Re: Speed Modelling Challenge #38 - Fishing

Postby solo » Tue Mar 22, 2011 8:55 pm

Quick one... Used Artisan.

Proxy:

scared worm. proxy.jpg


Lines:

scared worm.lines.jpg


Complete:

scared worm.jpg
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Re: Speed Modelling Challenge #38 - Fishing

Postby jbacus » Wed Mar 23, 2011 6:40 am

Here's my entry- a Coelacanth. 30 min, only basic SketchUp modeling tools.

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Coelacanth.png

Coelacanth-hlr.png

Coelacanth-wire.png
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Re: Speed Modelling Challenge #38 - Fishing

Postby oganocali » Wed Mar 23, 2011 1:56 pm

Fishing hook (my favourite) and illustrated palomar knot. Figuring out the knot topology took some time.
palomar1.jpg

palomar2.jpg

palomar3.jpg
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Re: Speed Modelling Challenge #38 - Fishing

Postby boofredlay » Wed Mar 23, 2011 2:05 pm

These are getting good fast :thumb:
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Re: Speed Modelling Challenge #38 - Fishing

Postby numbthumb » Wed Mar 23, 2011 2:14 pm

Ogan, that knot is scary. :thumb: What procedure did you use?
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Re: Speed Modelling Challenge #38 - Fishing

Postby designerstuart » Wed Mar 23, 2011 2:37 pm

that knot is insane!
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Re: Speed Modelling Challenge #38 - Fishing

Postby oganocali » Wed Mar 23, 2011 2:38 pm

Thanks, after figuring out the topology I first drew piecewise linear path that follows the knot, than I converted the lines to Tgi3D Bezier curves, taking care that the whole curve is somewhat smooth, then I performed a follow-me. Finally I removed the obvious solid overlaps with Tgi3D cross-section tool. Below is the original file...
palomar_knot.skp

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Re: Speed Modelling Challenge #38 - Fishing

Postby tpstigers » Wed Mar 23, 2011 7:31 pm

The real reason we go fishing:

Textured.jpg


Untextured.jpg


Wireframe.jpg



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Re: Speed Modelling Challenge #38 - Fishing

Postby Rich O Brien » Wed Mar 23, 2011 9:12 pm

This is getting extremely good entries. But David_H has yet to enter so that will raise the bar even higher!
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Re: Speed Modelling Challenge #38 - Fishing

Postby Box » Thu Mar 24, 2011 1:32 pm

A quick Lobster Pot.
The pot is just an array of one component.
The buoy is a stretched sphere and a torus and the rope a couple of squashed helix.
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Re: Speed Modelling Challenge #38 - Fishing

Postby boofredlay » Thu Mar 24, 2011 2:54 pm

And the arrangement is perfect! The competition is going to be very stiff on this one.
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Re: Speed Modelling Challenge #38 - Fishing

Postby boofredlay » Thu Mar 24, 2011 3:08 pm

Well the fish gotta fish as well. Here is my Mechanical Angler.

I wish I had more time for details. Maybe I will do this one again with no time limit... maybe not.
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Re: Speed Modelling Challenge #38 - Fishing

Postby Box » Thu Mar 24, 2011 3:08 pm

Thanks Eric, I think I used more of the 30 minutes for composition than modelling.
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Re: Speed Modelling Challenge #38 - Fishing

Postby KiraNL » Thu Mar 24, 2011 3:58 pm

Boofredlay wrote:I wish I had more time for details.


Please tell me your kidding? That...thing... looks amazing as it is. :P
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Re: Speed Modelling Challenge #38 - Fishing

Postby boofredlay » Thu Mar 24, 2011 4:05 pm

Thanks Michael. The source image I used had more and different detail that would have taken time. I made a video of it while I did this, I will upload it after the comp. is over (don't want to sway any votes).
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Re: Speed Modelling Challenge #38 - Fishing

Postby KiraNL » Fri Mar 25, 2011 12:28 pm

Couldnt resist, very simple fish trap.


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Re: Speed Modelling Challenge #38 - Fishing

Postby rspierenburg » Fri Mar 25, 2011 1:37 pm

Here's my entry....the only way to Fish. Just kidding.
TNT.jpg
TNT Wire.jpg
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Re: Speed Modelling Challenge #38 - Fishing

Postby david_h » Fri Mar 25, 2011 4:25 pm

Dang. . .you stole my idea. I saw a cartoon once called "fishing in the Mekong 1968" and this is what they used. . .so I was gonna model this.
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Re: Speed Modelling Challenge #38 - Fishing

Postby mukul.ar » Sat Mar 26, 2011 9:12 am





This my first ever enrty... hope you all like it finished dot on 30 mins. Couldn't get to texture it around the way i would've liked to. Used the Artisan plugin.
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Re: Speed Modelling Challenge #38 - Fishing

Postby boofredlay » Sat Mar 26, 2011 4:57 pm

Nice entry Mukul and welcome to the SCF!
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Re: Speed Modelling Challenge #38 - Fishing

Postby mukul.ar » Mon Mar 28, 2011 5:21 am

Thank-you Eric... Really cool, the entry you've posted! and amazing what people can do here in 30 minutes..!
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Re: Speed Modelling Challenge #38 - Fishing

Postby bupaje » Sun Apr 03, 2011 8:40 pm

Well, just for the sake of participating I offer the albino box fish - 20 minutes line, pull and smooth.

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Re: Speed Modelling Challenge #38 - Fishing

Postby Box » Sun Apr 03, 2011 10:01 pm

Nice one Burt, it's always great to see good things come from imagination and simple tools.
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Re: Speed Modelling Challenge #38 - Fishing

Postby bupaje » Sun Apr 03, 2011 11:16 pm

mukul.ar wrote:This my first ever enrty... hope you all like it finished dot on 30 mins. Couldn't get to texture it around the way i would've liked to. Used the Artisan plugin.


Nicely done. Was excited by Artisan myself and just picked it up.
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Re: Speed Modelling Challenge #38 - Fishing

Postby boofredlay » Tue Apr 05, 2011 1:59 pm

One more day to go!
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Re: Speed Modelling Challenge #38 - Fishing

Postby qqq » Wed Apr 06, 2011 12:19 am

Simple, but not primitive fish.
1_2.png


3 copy.jpg


6 copy.jpg


8 copy.jpg

9 copy.jpg

10.jpg




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