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by Hazza » Fri Dec 12, 2008 3:38 am
Dave R wrote:Hazza, how come you've never fixed the bird feeder model? I'm just curious. I think since your goal is to have models that are drawn such that they could be used to build from, you ought to include proper grain direction in the models if they are painted with wood grain materials. And component axes should be correct so that the cutlist plugin will yield proper information for purchasing the materials and building the models. The gazebo isn't drawn to meet your criteria of each piece of wood being a separate component. I wonder why that is.
Oh dam someone spotted it, those models were some of my first, now I know more about modeling I should really fix them up. You will notice that I stopped putting material on the models because getting the grain direction the right way around is time consuming and cosmetic... then again it does make the models look prettier. Which part of the Gazebo? Bruce? 
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by Hazza » Fri Dec 12, 2008 3:50 am
Hazza wrote:Which part of the Gazebo? Bruce? 
Oh god, I see it now, the floorboards and the roof planks. I think it will be easier to remove it from the collection than try and seperate each into a component.
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by Hazza » Fri Dec 12, 2008 3:56 am
Hazza wrote:....be easier to remove it from the collection....
Actually it's not in the collection.. Dave, what gave you the idea that is was in the collection?
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by Dave R » Fri Dec 12, 2008 4:10 am
It came up in the collection that I got to by clicking on the link in your signature. I can't help that it was included there.
Grain direction can be useful in some cases for understanding how a piece is constructed. For example how should the grain run on a cabriole leg so that you don't end up with a weak area due to short cross grain? Which direction should the grain run on a table top? (The answer to that one is, it depends. It depends upon the size of the top and the method of construction.) If a beginning woodworker were to try to use your models to build from, an indication of grain orientation would be useful information.
Improperly aligned axes are the reason you had difficulty orienting the materials. If the axes are aligned correctly on the component, setting grain orientation is not difficult or time consuming. If you have to rotate a material after it is applied to the faces ina component, sample the material for other components that require the same orientation. No need to rotate it on every component.
What did you do with the birdfeeder model I sent you? I already corrected that one for you. You could at least replace the one on the warehouse with that one. No need to give me credit. I'm not interested in that.
I'm not trying to be critical but it appears from your collection that you were applying a double standard to models allowed into your collection.
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by Hazza » Fri Dec 12, 2008 5:39 am
Dave R wrote:It came up in the collection that I got to by clicking on the link in your signature. I can't help that it was included there.
What did you do with the birdfeeder model I sent you? I already corrected that one for you. You could at least replace the one on the warehouse with that one. No need to give me credit. I'm not interested in that.
I'm not trying to be critical but it appears from your collection that you were applying a double standard to models allowed into your collection.
Oh ok, the link in my signature is to all of my models, not all of my models are up to the standard to be included in the SketchuCation Woodworking collection. No double standards, models that meet the criteria are added, those that don't (like the gazebo) are not added. I got the Bird feeder but for some reason did not upload the one you corrected for me, I have now. That's why your comment about it confused me, I looked at the model that I have on my PC and it was fine. Same with the picnic table, I had already fixed it but not uploaded the fixed one. I tried fixing the garden bridge but I could not get the material used on the railings to look right so I removed all materials from the entire model.
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by Dave R » Fri Dec 12, 2008 12:24 pm
Why not fix the component axes on the bunk beds and bridge models?
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by peweuk » Fri Dec 12, 2008 1:17 pm
Whilst on the subject of axis and material orientation I have noticed something since I recently started using Cutlist output and wondered if anyone has an answer. It seems that SU treats length and width based on a convention of specifying the length as the longest of the axis, which is a problem. For example in the attached file I have two panels (one being a streched copy of the other). When I look at the dimensions (in the Get Dimensions plugin or the Cutlist one) the dimension that SU treats as the 'length' is the Y axis on one and the Z axis on the other. For material purposes, the grain will be shown correctly in the drawing, but any output will be incorrect as the grain should be running 'lengthways' (the Z axis in the example) in both and SU has swapped the length orientation in the larger panel2. It seems that changing the axis has no effect on this and wonder if there is another setting I am missing which will take care of this issue. If anyone knows the answer I would really appreciate a pointer in the right direction. sizing.skp
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by Dave R » Fri Dec 12, 2008 2:04 pm
I'll have a chat with my friend who wrote the CutList plugin.
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by peweuk » Fri Dec 12, 2008 2:18 pm
Thanks Dave. I'd be interested in any thoughts he has. However I don't think it is a plug-in issue. I think it is the way that SU allocates its definition of length and width depending on which is the greater 
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by Dave R » Fri Dec 12, 2008 2:20 pm
You may be right on that. I sent him an e-mail and I will report ASAP.
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by brandy20 » Thu Feb 12, 2009 10:19 pm
Dave, I've never thougth about grain direction in but reading this topic I understand how important it can be. So, do you mean that you set the axis every time you make a component?
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by Dave R » Thu Feb 12, 2009 10:48 pm
brandy20 wrote:Dave, I've never thougth about grain direction in but reading this topic I understand how important it can be. So, do you mean that you set the axis every time you make a component?
No I don't set the axis direction everytime I make a component. It is initially set automatically when the component is made and aligns with the global axes. People have problems with axis alignment when they make components in one orientation and then rotae them to put them in place. For example if you were to draw a skirting board for a table with it laying flat on the ground plane and then make the component before rotating and moving it into position between the legs, the axis alignment would be incorrect. I draw the parts in place in a project instead of moving the parts into place after drawing them. This reduces the work load and I don't have to be checking dimensions all the time. If the table legs are placed correctly for the size of the table, all I have to worry about with the skirting board is that it fills the space between the legs. I don't need to know how long that part is at this phase of the drawing. there's also no worries about accurately placing the component. Sometimes though, the axis alignment does need to be corrected. As an example, draw a rafter board for a roof. Draw it in the orientation it would be in one the roof. Make that a component and apply a material to the faces of the component. YOu'll notice that on the sides, the material runs either vertically or horizontally depending upon the material's original orientation. Select the component and run cutlist on it while you're at it and see how much wood it says you'll need to make the rafter. Undo the material, correct the axis alignement for the component so that one axis runs along the long edge of the rafter. Now open it and apply the material. It may run across the side but it'll run at 90° to the side instead of vertically. This is quickly repaired by right clicking on the face, choosing Texture>Position, right click again and choose Rotate>90°. Run the cutlist again and you'll see you also get an accurate report of the amount of wood required to make the rafter. Long winded. I hope it makes some sense.
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by peweuk » Fri Feb 13, 2009 3:37 am
Dave R wrote:Run the cutlist again and you'll see you also get an accurate report of the amount of wood required to make the rafter.
The problem with cutlist is it ignores the x, y, z axis for determining the analysis of the parts. For example: Make a panel 500mm wide, 700mm high and 20mm deep. Run cutlist and the width, height and material thickness are correct. Now stretch the width to 1000mm and run cutlist again - you will see that the width and height are now reversed in Cutlist. This makes it inaccurate for correct parts listing if you have a Dynamic component where the user can alter the width of the cabinet and does this so that the width starts at less than the height, but is enlarged to a width greater than the height. I wrote to the author about this, and he is considering changing the way cutlist determines the width and height based on the X and Z axis - when he returns to doing coding as he is busy elsewhere at present.
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by Dave R » Fri Feb 13, 2009 4:32 am
I understand your point. The flip side is that you can't count on people to draw things with the axes oriented correctly so just relying on the axes orientation in the component won't always work either. Still it's a good plugin.
Dynamic Components are problematic for some woodworking-related stuff too. For example, it would be nice to make cabinet door parts dynamic so it would be a quick thing to change sizes. If you want an accurate cutlist, you'd want the length of the tenons included in the rails and the length of the tongues on the edges of the panel as well. Resizing in Dynamic Components occurs via scaling. So making a door wider results in longer tenons which you wouldn't really do in practice.
You can split the rail component into three parts, the ends and a center. Then set up the DC so that the center section gets scaled and the ends get moved as needed. That prevents the tenons from being scaled but a cutlist will report three smaller pieces where there should only be one larger part.
Oh well, if it ain't one thing, it's your mother.
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by peweuk » Fri Feb 13, 2009 11:13 am
Dave R wrote:You can split the rail component into three parts, the ends and a center. Then set up the DC so that the center section gets scaled and the ends get moved as needed. That prevents the tenons from being scaled but a cutlist will report three smaller pieces where there should only be one larger part.
I had this problem too - obviously 'cos that's how it works. However, try adding a keyword (such as 'ignore') to the component name for the tennon parts, and then in the cutlist window add the word 'ignore' to the 'parts list box'. The parts are now ignored from the cutting info and added to the 'parts' table. I raised this with the author who is also considering another request I made which will hopefully overcome this problem. That is to add a facility where certain key words are ignored from both the cutting list and the parts list. Dave R wrote:The flip side is that you can't count on people to draw things with the axes oriented correctly so just relying on the axes orientation in the component won't always work either. Still it's a good plugin.
I agree - it is a great plugin. As far as the axis are concerned, it is a problem if people draw them incorrectly, but if the DC are already created (which I am in the process of doing) then hopefully it won't be a problem. 
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by brandy20 » Fri Feb 13, 2009 6:10 pm
Dave, I understand your explanation, you talked about your technique in the cabinet project on th FWW blog. So it should be a quick job. I'll try it soon.
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by brandy20 » Fri Feb 13, 2009 10:16 pm
sorry guys, but I really can't get it! I can rotate the axex but I spent the entire evening in trying to rotate the texture! This is what I do: I choose the material, I apply it to the component and when I right click the mouse pointed on the texured face of the component I can't find the option Texture-rotate. Where am I wrong? letto.png
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by Dave R » Fri Feb 13, 2009 10:31 pm
The problem is that you applied the material to the component's "wrapper". That's my term. When you apply the material, open the component for editing, first. Then apply the material to the faces. Select one face that needs to have the material orientation edited, right click and you'll find Texture in the menu.
See if that helps.
Dave
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by brandy20 » Fri Feb 13, 2009 11:12 pm
thanks Dave, tomorrow morning (it's late now here) I'll try to fix the problem. I'll give you the feedback.
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by brandy20 » Sat Feb 14, 2009 12:06 pm
Mission accomplished!
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by Dave R » Sat Feb 14, 2009 3:48 pm
Good work! 
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by Gaieus » Mon Feb 16, 2009 1:53 pm
To elaborate Dave's advice; you can only position a texture/material on a single face. "Not single faces" are (and the "Texture item thus doesn't even appear in the context menu): - groups/components - like in your case. Dave explained how to solve this.
- curved/smoothed surfaces - let them be "really" curved or even just coplanar with a softened, dividing edge (in fact, these edges should be deleted instead of being dealt with like below). With curved/smoothed surfaces however you can do the following
- Go to View > Hidden geometry; this will reveal the "facets" building up a curved surface
- these facets can be manipulated like single faces - i.e. in this case you can position a texture on one
- Now select the Paint bucket tool
and pres the Alt key > the tool will turn into an eyedropper/sampler tool - sample the positioned material on the above "one" face
- Turn off hidden geometry (again; uncheck it in the View menu)
- Paint the whole, curved/smoothed surface with the positioned > sampled material.
Sounds to be a lot more complicated and longer than doing it with a little routine...
Gai...
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by brandy20 » Fri Feb 27, 2009 3:26 pm
Good shot Gaeius!  I normally use the projection mode to texture curved surfaces and I'm going to try your method.
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by Gaieus » Sun Mar 01, 2009 3:16 pm
Projection is fast and handy but when the curve goes round too much, it is distorted on the sides. Or actually it is always distorted just in these cases it is too apparent. With positioning however, though it may look "nicer", it is a bit tiresome.
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by brandy20 » Sun Mar 01, 2009 6:27 pm
Actually I noticed that in a curved leg I made
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by Dave R » Tue Apr 28, 2009 1:14 pm
Nice bed Keith. Funny thing, though. The table looks like the bed. 
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by mics_54 » Sat Nov 14, 2009 3:34 pm
Thanks Eric
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by CactusMatt » Thu Apr 15, 2010 9:55 pm
http://sketchup.google.com/3dwarehouse/ ... revstart=0This is the Heirloom Hope Chest orginally publised by Wood Magazine in Issue 142 (june/July 2002). I built this chest as a Christmas present to my wife in 2008. From the original plans from Wood: 
From my model: 
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