Jim wrote:Just my mind being illogical - it makes sense that hidden geoms are included when inverting the selection.
hidden geometry (by my logic at least) shouldn't come into the equation unless you have it turned on.. otherwise, it should remain hidden..
that said, this script will still mess with hidden geometry.. if i draw a cube and a sphere, hide the cube, select the sphere, then invert the selection... the hidden cube will become selected..
in my mind, when something is hidden, it should mean that no operations affect it.. it should be ignored..
using the sphere/cube example again.. if i hide the cube and do a 'select all', only the sphere(which is visible) will be selected.. that's how it should work i think.
[and the same could be said for a window select operation.. if something is hidden and i do a window select over it, it shouldn't be selected because i've chosen to hide it]