14 posts • Page 1 of 1
i need some help on a specific problem,
when i start sketchup with my code by loading my script from the plugin folder or with the command "-Rubystartup" in the cmd, the cuboid will be drawn, but not colored.
What i'm doing wrong?
model = Sketchup.active_model
model.start_operation $exStrings.GetString("Create Box")
entities = model.active_entities
group = entities.add_group
entitites = group.entities
width = 70 # 70
depth = 60 # 60
height = 25 # 25
color = Sketchup::Color.new(255,240,187)
pts = 
pts = [0, 0, 0]
pts = [width, 0, 0]
pts = [width, depth, 0]
pts = [0, depth, 0]
base = entities.add_face pts
height = -height
area = base.area
base.material = color
base.back_material = color
Thanks for help.
P.S. when i execute my script(the same code) in RDE with the Sketchup-Bridge, the color is drawn.
Your ignoring what I told you to do before (in previous posts.)
ALL YOUR code should be wrapped within your 'author' namespace (module Chris88, or whatever is unique to you,) to protect it from other code.
If the Examples are loading after your code, Examples/box.rb will redefine Object.create_box(), and if the Tools/make_pano_pm.rb is also loading, it will again redefine Object.create_box().
Both of these Google supplied scripts, are examples of POORLY written code.
Apart from sloppy coding you are muddling up 'color' and 'material'.
You make a color and then try to assign it to a face as if it were a material - that won't work
Make a material.
Give that material a color.
Add the material to the face.
well unfortunately this doesn't help,
i have only one file with the aforementioned code.
And if i wrapped it in a namespace, the problem isn't fixed. The cuboid is drawn colorlessly. Only the sketchup-bridge in RDE draw it with color, but it should do that from the plungins folder.
Maybe you can't create geometry like that immediacy as SU starts?
What happens if you call your command from the Ruby Console, or activate it from a menu? Just a thought since your file calls your method as it loads with SU - maybe SU isn't ready.
You are wrongly applying a color as if it were a material, if you'd reread my post!
On the question of it not working at startup why not add a test loop at the very start of your def, along the lines of
unless Sketchup.active_model;until Sketchup.active_model.active_entities;end;end
so it waits until there IS an active entities object to add geometry to ???
That that doesn't block the processing queue?
Haven't tried it...
He could also try a timer to kick in after a few seconds from loading the code ?
But maybe there's another way around this...
I think we need to step back and figure out the purpose of this exercise, and not get caught up in an issue that could be a non-issue if there are better alternatives.
Why is the method called upon startup? Is it to perform testing? Do you (Chris88) restart SU when you change your code?
If you do - then there is an alternative. Just type into the Ruby Console: load 'myrubyfile.rb' to reload the code without restarting SU.
Sorry.. wrong issue. I saw create_box() and assumed.. shame on me.
Quitting smoking and working on the dirty underside of my car males me grumpy, but I should not have "snipped" at you. My apologies.
True.. but you still need to write code in your own namespace.
Google installs the other two files.. which conflict with each other.
You would best chose another method name, if your going to define that method in the global Objectspace.
Sorry i wasn't online the last days.
First of all thanks for your suggestions.
I don't prefer the method with the timer, because i have to close and
open SU many times in a row. But i like the method "load rubyscript.rb"
i will test it.
And thanks to TIG, your help me a lot.
@Dan It's ok
This unless Sketchup.active_model;until Sketchup.active_model.active_entities;end;end
and this load 'myrubyfile.rb' are the solutions for my problem, well it's really so,
that SU isn't ready to load the color.
Can anyone say how to make the material transparent, please?
http://code.google.com/apis/sketchup/do ... tml#alpha=
Note that the Material object doesn't use the alpha channel of the Color object.
14 posts • Page 1 of 1