Gmanofdesign1 wrote:does the whole line have to be in c? im trying to map this out---
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What do you mean? Are you making a C Extension?
Optimization Tips
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Re: Optimization Tips
What do you mean? Are you making a C Extension? Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: Optimization Tips
Sorry, but I don't understand what 'kind' you mean. Can you elaborate a bit more? And please, do not use all caps. It's hard to read and it's considered bad manners. Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: Optimization TipsRuby is a 100% Object-Oriented Interpreted Scripting Language.
See: "Ruby Newbie's Guide to Getting Started"
Re: Optimization Tips
If you are new to Ruby... learn Ruby scripting, don't worry about it's C source code, you'll just confuse yourself. (The Ruby interpreter engine just happens to be written in C and compiled. You don't need to know C unless your involved with actually maintaining / updating the Ruby Core libraries. This has noting to do with using Ruby or writing Ruby scripts, or using Sketchup.)
Re: Optimization Tipsi += 1 vs i = i.next
i=0; t=Time.now; 10000000.times { i+=1 }; Time.now-t 2.045 i=0; t=Time.now; 10000000.times { i=i.next }; Time.now-t 1.682 Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: Optimization Tips
So avoid i='0'; t=Time.now; 10000000.times { i.next! }; Time.now-t ~8.300 TIG
Re: Optimization Tips
range = (0..10000000) t=Time.now; range.each { |i| x = i + 1 }; Time.now-t 3.402 t=Time.now; x=0; range.each { |i| x = i + 1 }; Time.now-t 2.848 t=Time.now; x=0; i=0; range.each { |i| x = i + 1 }; Time.now-t 2.39 t=Time.now; for j in range; y = j + 1; end; Time.now-t 2.196 t=Time.now; y=0; for j in range; y = j + 1; end; Time.now-t 2.186 If one has to use blocks, init the variables you use inside the block first. Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: Optimization TipsI have read all you optimisation tips and tried them, but nothing seems to change the speed creation of my objects. I'm using Sketchup 8 to create dominos described by a picture. To create the dominos, I tried the add_face method and the fill_from_mesh, but the times are exactly the same. It takes me about 2 s to create 400 pieces, and it's growing exponentially. With 600 pieces -> 7s, 1200 pcs -> 50s...
Is it normal to take so much time ? Each domino is created in his own group for the moment, but it doesn't change if I create them directly in my scene.
Re: Optimization Tips
Since all dominoes are fixed by there number pattern, why not make the set as separate SKPs with common origins. Then load them into the model when you run the script - no need to make geometry at all - and 'entities.add_instance(defn, trans)' of them as needed - the transformation used when adding determines the location and rotation. Because they are each component instances you can swap one type for another as you wish - in code instance.definition=xxxx ... IF you only have one simple block domino make one definition and add_instances of that multiple times... You can apply different materials separately to each instance... TIG
Re: Optimization TipsI hadn't seen that i could put a different material to each instance of a same defintion
thanks a lot ! it works very well
Re: Optimization Tips
I've noticed that sketchup slows down greatly once the number of groups in the current tier is greater than 1000 on my machine. Does your script speed up if the geometry is written straight to Sketchup.active_model.entities?
Re: Optimization Tips
Adding entities to SketchUp slows down in direct proportion to how many existing entities there is in the entities collection you add to. Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: Optimization TipsWell I got a situation !!
C:\>ruby test.rb range = (0..90000000) t=Time.now; x=0; i=0; range.each { |i| x = 0b0011_1100<<2 }; Time.now-t 13.156753 t=Time.now; x=0; i=0; range.each { |i| x = 60*4 }; Time.now-t 10.400594 just a no sens !!! Really a human oriented language
Re: Optimization TipsThe for loop should be faster, try:
t = Time.now for i in range do # code here end puts Time.now - t
Re: Optimization TipsWas talking about shifting binary number is longer then the same "base 10" arithmetic operation...
Which is no sense in processor calculation. Try the same comparison in ASM, C++, PHP etc. and look the result^^ But in this case I think it's because x = 0b0011_1100<<2 affect the decimal number of the binary one to x variable so the number of edge clock needed is greater... IMO Edit: And for loop isn't for me here is my results of the test that ThomThom put above to prove that for loop is better then each one and that declaring variable before is faster too but it's still not true for my equipment... (Ruby 1.9.2-p180 / Windows 7 64 bit / Intel Core i3 M 350 2.27GHz) So I think that these optimizations depend of many variables....(versions of Ruby/Sketchup) Even if some will still be true in the future... Please, register (free) to access all the attachments on the forums.
Re: Optimization Tips
I run a spanish computer using french as default language, and it doesn't work... But there is a simple way to do it, using the standard line of code you mentioned, plus a messagebox
This way, you don't toggle on the outliner window if it is not opened already, and if it is, you close it
Re: Optimization TipsActually we cannot close inspectors singly. Once they are open, we can only collapse or expand them.
Re: Optimization TipsFor Windows windows only - using Win32API.so - which you'll need to 'require'...
You can 'close' just one window thus: closeWindow("Outliner") where:
TIG
Re: Optimization Tips
i am surely missing something you are right; the window is not closed, only collapsed but it is sufficient; my experience is that sketchup doesn't crash anymore
Re: Optimization TipsCollapsing [rolling-up] the Outliner is sufficient to stop it updating and causing bugsplats.
However, my methods just posted do also 'close' the window if desired - but this might be annoying for users [?]... remember to use the 'locale' name for the window... TIG
Re: Optimization TipsPage 152
http://www.slideshare.net/tenderlove/zo ... de-so-slow attr_accessor :property vs def property; @property; end attr_accessor wins. Video of the presentation where the linked slideshow was used: http://confreaks.com/videos/427-rubycon ... de-so-slow Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: Optimization TipsThat would be in the sub-catagory of load optimization.
However, later is there any difference when instances are instantiated ??
Re: Optimization TipsWhat do you mean?
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: Optimization TipsThe attr_* creation call is run on the C side so is bound to be faster. There is no parsing of text characters that make up the method definition, and translating to C-calls.
Also the built-in creates the @var and sets it to nil, so the pure Ruby version would also need to do that (within the initialize method, just to be fair.) This work is all defintion work, done when the class is parsed and defined. It is only done once. Who's classes have a million accessor methods that need to be defined ? What I mean? .. is that later, at Runtime, when actually calling the accessor method, to get the value of the instance variable, is there a speed difference between the method created by the C-call, and the method created by the Pure Ruby definition ? I read the example as measuring the difference in method instance creation times. (Even methods are instances of a class object.)
Re: Optimization TipsHave a look at the slideshow linked - from page 152 - it displays what does on on the C side and explains the difference. It also shows graphs for the speed difference.
The whole presentation is also interesting. Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: Optimization Tips
Page 154 vs 155 - you can see it does quite a lot of different things. On 154 which is the code for attr_reader it just directly fetches the value. In page 155 you can see it invokes a whole lot more (explained partly on page 156). Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: Optimization Tipsif vector1.samedirection?(vector2) => do something.... end
seams a little faster than: next unless vector1.samedirection?(vector2) => do something... Havent done any vigourious testing, could be specific case for me or maybe just a difference between if and unless. Just wanted to mention I noticed some difference in speed for the 2 cases.
Re: Optimization TipsGot some numbers? I'd be surprised if there was a change due to if vs unless.
Isn't it the "do something" that makes the difference here? Because you're comparing inverted logic that control whether "do something" is executed or not... Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: Optimization TipsWe are talking ms here, but still a consistent difference for me.
I was doing the condition inside a for loop.
Maybe, I don't quite know the difference This was at the end of the loop, so the loop would restart again anyway if the "if" statement was false and there where more items to process. My theory was to shortcut whats inside the if statement and just go ahead to the next one. But that was slower.. I have also noticed the same kind of ms speedgain when using if @edge VS if @edge == true while setting true or false elsewhere in the script. But that is probably more logic, although one could possibly expect that only if @edge needs to do more lookups. Again I could be overlooking something fundamental gotcha in Ruby, needs testing by others. Maybe next time I'll test I 'll get opposite results Edit: It could have something to do with that the if statement has an end in this case? So the code get's encapsulated or something. next unless vector1.samedirection?(vector2) => do something... end. Doesent work. Anyway it shaved 2 seconds of a process that took 30 seconds.
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105 posts
• Page 3 of 4 • 1, 2, 3, 4
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