(Updated - should work in SU6 now! )
These are v 1.0 of sculpt tools, including:
•bulge and push (shift to reverse both)
•grab (works like a soft move at 100%)
•…and a planar lock feature.
(Tool settings accessible in the dialog tool.)
… Although I was planning on adding an inflate feature, it was too unreliable to post yet. It may be included in a later release though, eventually.
Features include different 'brush styles', gravity effect, planar lock, and more.
•I will be unable to update the plugin for some time, so if a bug is found, or someone feels to fix anything, an 'unofficial version' section of this post may be added by a moderator, if a 'better' version is submitted by another ruby coder.
•…Also, planar locks can't be moved, as they will function as though they weren't. The DO however stop working when their group is deleted. I unfortunately couldn't use the set_attribute function as I had hoped, but it should do for now.
Last edited by •BTM on Tue Aug 25, 2009 4:09 pm, edited 2 times in total.
WooHoo! I got the first download. I'm looking forward to playing with this, thanks BTM. Well done!
EDIT: I also fixed up the .zip file and replaced the file in your original post. So now it should be user friendly. Please let me know if I broke something in the process
Lately you've been tan, suspicious for the winter.
All my Plugins I've written
Thank you BTM
I can't get it to work properly though...
After triangulating a cube 4 times (SDS) and selecting the geometry, the tools remain unresponsive. I tried to adjust the radius but that didn't solve it.
Any chance of giving us a little walkthrough on how to use it?
Most tools should work by left-clicking, hold, and dragging across the surface. As to a walkthrough, I'll have no time in the near future . Also, by unresponsive, do you mean waiting-time, or no effect at all? Do you see the radius circle (blue)? Also, open up the ruby console, to see if there are any errors.
Attaboy! Can't wait to give it a try. I think BTM stands for Break The Mold...cause that is what you did with this ruby! I hope all the polygons it creates doesn't break my machine. LOL
EDIT - Had a quick play and everything seems to be working. What I've noticed -
1. Turning off "display edges" helps to speed it up
2. Turning on use sun for shading and playing with the light and dark sliders will help see what your sculpting
3. It's a little unresponsive when dragging across a mesh.
4. Mesh needs a decent amount of subdivision to generate smooth sculpting.
5. Using Simple Loft works well to make a base sculpting mesh because you can set your subdivisions. Sandbox from scratch also works well.
Since BTM doesn't have time to do a video, maybe as a community we can put together our observations, or if we have some good success, we can make a quick video for him.
BTM, this could go down as one of the all time greatest plugins...it's a shame you couldn't better document it. Perhaps when you get more time.
A designer is an emerging synthesis of artist, inventor, mechanic, objective economist and evolutionary strategist. - R. Buckminster Fuller
Some of my 3D crap
Thanks BTM, that's seems very promissing !
But, I'm a bit sad, because I get the same problem than Kwistenbiebel. The beta version whas working really fine on my sketchup 6.4 Pro, but now, with the latest one, nothing happened.
I can see the icons, adjust the settings, but when it comes to use a tool, I can't see the blue radius, and my clics does not creates any movements on my triangulated shape...
I've check the Ruby console, and It give me this :
C:/Program Files/Google/Google SketchUp 6/Plugins/btm_Sculpt_Tools/btm_Sculpt2_Bulge.rb:86
Error: #<NoMethodError: undefined method `pick' for nil:NilClass>
... I guess that the !NilClass! is not something good... do anyone have any idea what's wrong there ?
I think it involves the first @model.start_operation line of the scripts; in SU6, the second param is different from SU7.
Try This: when it says @model.start_operation "Sculpt Bulge", false, true
set it to: @model.start_operation "Sculpt Bulge", true
if that doesn't work, then get rid of the , true part altogether.
http://code.google.com/apis/sketchup/do ... _operation
Thanks BTM - hope you have a 'smoove' holiday round the corner.. looks amazing..
EDIT: i've just noticed it conflicts with 'soap skin' - the latter will not work properly (on PC)
well thought of. otherwise, why would one working on a PC worry about producing something PC-friendly? thanks.
edson mahfuz, architect
Anyone can get you more for more, but it takes genius to get you more for less.
Thanks BTM for your quick reply.
First of all I've try the plugin on my (bugging) sketchup 7, and it works just fine.
Then I've try to do the changes you've recommended on each ruby script :
(@model.start_operation "Sculpt Bulge", true) or (@model.start_operation "Sculpt Bulge")
But, I always ended with an error message at the startup, about a syntaxe problem:
I've checked the previous version (beta) which was working on skp 6, and there was no 'false, true', just as you said... but sadly the same trick does not seems to work anymore...
...I guess the other users reporting problems have encounter the same bug ...
I really hope there will be a way to solve it, because that's a really great script !
I made some changes so that it should work in version 6 now. I've already changed the file in the first post. Someone who uses 6 want to download it and see if ti working better in v6 now? It should still work just the same in version 7.
Lately you've been tan, suspicious for the winter.
All my Plugins I've written
This latest version seems to work well in SU6 on my machine, even though it is an older unit (processing/reaction time is slow).
Question-- Is the "lagline" setting in the dialog a selection of a visual cue? If it is, I have not seen it.
I take the slow, deliberate approach in my aimless wandering.
Thanks a lot for this .BTM
Right now i can't fully play with it because i've got a lot of work to do but as soon as i get time i'll be back to sculpting and post something (if it turns out i'm a good sculptor and is woth posting...).
can i make a suggestion...if its possible
can you maybe look into if one press the right mouse button and drag it, that the brush size gets resized. I am not sure if this is possible, but it would be awesome if you can. Great job on what you have achieved in this. Without all these plugins, where would we ever be. Great job.
Amazing plugin, really!! You guys are taking sketchup to another level!!
I was just wondering, is there a tutorial of a help file maybe, because I'm not really sure what all the tools do or how exactly they work so... a help file would be really useful!!
Thanks and keep up the awesome work!!
Thank You BTM - i got some proper time to play with it.. this plugin is truly amazing... you get great organic stuff done and.. all in the old 'sketchup way' ..fantastic
..i made a pillow so good i could sleep on it tonight
[also confirm it still works with soap-skin]
This is one amazing plugin!!! This has to be one of the best ideas I've seen in a long time and has the potential to bring SketchUp to a new level of versatility!! I was recently talking to someone who had just tried SU for the first time and was telling them all the great things it can do and about the great rubies available, the only thing I said it CAN'T do is what this plugin of yours DOES do... Thank you for proving me wrong and for sharing this really wonderful tool!!! I've gotten it to work, but at the moment my efforts are hit and miss as I'm not sure what to do to get the results I want. I can see it does work and is a very powerful and infinitely useful tool! Any hints and tips more advanced users could provide would be greatly appreciated! Thank you BTM! And BTW the gargoyle looks great!
I don't know if this is of any help with your zip file issues, I am a Mac user also and have found YemuZip to be a reliable windows friendly archiver.... I use it for zipping up my freebie models on ShareCG and so far so good. you can get it here:
and it's free too!
This a fantastic plugin! It really works great with SketchUp's sandbox tools. There's so much more I need to explore with this. It really opens the door to more organic forms. I look forward to its future development and tutorials.