[Plugin] V-Ray Tools

Re: [Plugin] V-Ray Toys (1.0.0)

Postby thomthom » Wed Jan 07, 2009 2:03 pm

40Th wrote:Thanks Thom! :sketchstatic: Really appreciated. I'll try the plugin (on SU7 VrfSUv1.00) any time soon and post back.

Thanks. :)
Though I don't have high hopes that the VfSU output will match the viewport. I think things where changed between the original and SR1.0 in the way VfSU matched the SU view. Also, I think that the zoom works opposite in SR1.x. In the original you had to use numbers less than 1 to zoom out, while in SR1.x you have to use numbers larger than 1 to zoom out. ...if I'm not completely mistaken, which is a distinct possibility... ;)
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Re: [Plugin] V-Ray Toys (1.0.0)

Postby 40Th » Sun Jan 11, 2009 10:44 pm

40Th wrote:Thanks Thom! :sketchstatic: Really appreciated. I'll try the plugin (on SU7 VrfSUv1.00) any time soon and post back.

I tried your 1.0.1 on SU7 VrfSUv1.00 and i get an error message :roll:
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Re: [Plugin] V-Ray Toys (1.0.1)

Postby thomthom » Sun Jan 11, 2009 11:47 pm

What kind of error message did you get?
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Re: [Plugin] V-Ray Toys (1.0.1)

Postby Yanman » Wed Jan 14, 2009 7:26 am

Thaks You thomthom wrote For Plugin V-Ray Toys. :ecstatic: :ecstatic: :ecstatic:
I love SU. :sketchstatic:
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Re: [Plugin] V-Ray Toys (1.0.1)

Postby nomeradona » Tue Jan 20, 2009 5:38 am

cool toy indeed... thanks thom
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Re: [Plugin] V-Ray Toys (1.1.0)

Postby thomthom » Wed Jan 21, 2009 10:25 am

Added "Load V-Ray on Demand"
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Re: [Plugin] V-Ray Toys (1.1.0)

Postby free agent » Wed Jan 21, 2009 12:00 pm

handy thom thanx... wheres "Render Region"? :fro:
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby me3mar » Sun Feb 01, 2009 1:41 pm

hallo everyone,

i am having a problem with vray rendering a part of the view only(in two point perspective ) , while getting the right sketchup view by exporting 2d jpeg.
the vray keeps rendering another view nomatter what i do, it renders somtimes above, and sometimes beneath the sketchup view.
the output pic in vray is my monitor = sketchup view

do these tools help with my problem ?
thanks in advance :D
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby thomthom » Sun Feb 01, 2009 2:54 pm

me3mar wrote:hallo everyone,

i am having a problem with vray rendering a part of the view only(in two point perspective ) , while getting the right sketchup view by exporting 2d jpeg.
the vray keeps rendering another view nomatter what i do, it renders somtimes above, and sometimes beneath the sketchup view.
the output pic in vray is my monitor = sketchup view

do these tools help with my problem ?
thanks in advance :D

Don't think so. This plugin required the physical camera to sync the views.

I think that you have to disable the physical camera in order to render 2 point perspectives. I've never done 2 point perspectives, but there's some threads on the topic over at ASGvis's forums.
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby free agent » Sun Feb 01, 2009 6:28 pm

nope its a vray bug, they cant read any changes you make to the viewport after enableling 2point perspective mode, so when u enable 2 point thats what is going to render, if u pan up to see the building it will only render ur initial view :( my fix is too zoom out and render at a high resolution so u can crop ur render or just correct it in photoshop.
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby me3mar » Sun Feb 01, 2009 9:32 pm

Thanks so much to Free Agent and to Thomthom,
i'll give it a try at the ASGvis's forums.
greetings
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby EarthMover » Mon Feb 02, 2009 4:42 am

Thomas, I had a chance you use your plugin today and it worked flawlessly. Thanks again. The render I did is at the bottom of this page - viewtopic.php?f=81&t=16231&start=45
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby thomthom » Mon Feb 02, 2009 9:47 am

EarthMover wrote:Thomas, I had a chance you use your plugin today and it worked flawlessly. Thanks again. The render I did is at the bottom of this page - viewtopic.php?f=81&t=16231&start=45

That's a nice render. Thanks for posting the raw render as well, demonstrates how important post processing is.
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby MrWip » Thu May 14, 2009 4:34 pm

Hi ThomThom (and of course the other too...!)

I'm using really often Vray renders + Skechup lines, and I came up with an other solution than yours to solve the distortion problem, maybe it can help to share it.

In fact, to be honest, the 'out of the box' Vray Presets (for sketchup) are really bad and does not shows the true potential of this software...
Everything is linked with this physical camera, and if you want to kill the distortion, you have to switch it off.( the only basic effect that you loose is the vignetting, that you can had easily add on Photoshop... and it's a bit the same for the other ones, like exposure, etc...).
The only problem then , is the fact that everything gets burnt by the sun light, which normal level of intensity is set up to match with physical camera's sensibility.
So, the solution is to reduce it, to match with the normal camera sensibility. After many test and a lot of strange results, it appear that an intensity of 0,00005 (don't ask...) is just fine, and give the same result than 1 with the physical cam. Then, everything works perfectly, and you can render directly matching pictures and 2 point perspective or 2D views!

You can find this settings in the presets on my website, and I've just done a quick translation to make the non-french speakers able to use them. Their organisation is quite logical, so I think you will find out how they works...

WiP_VrayOptions_Eng.zip

I've also modified the original lamps to match this settings, and to make them more easy to use. (just drag an drop the lamps into your component folder, and when you use them, explode before, if you re using a Vray 1.0, because it bugs when they are into a component... watch this page to find out more http://www.wip-archi.com/wip-visualiser/vray/le%C3%A7on-2-lumiere/)

WiP_VrayLights.zip


Let me know how it works in your models, so I may improve the presets...
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby thomthom » Thu May 14, 2009 4:40 pm

As of SR1.5 of VfSU the default preset it with the physical camera and sun/sky off.

I prefer physical camera as I like to work with real world units, for setting the light and camera exposure. It's only on the rare occasion I want a 2point or 2D view.
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby MrWip » Thu May 14, 2009 5:12 pm

Ok...

But when you're working on other things than photorealistic renders(and it happens often for an architect..), it's really usefull to have a way to match a clean light calculation (without any lens effect and other stuffs like that..) on a quick sketch (Clay render are far more clear with this method).

Besides, I don't want to move to Vray up to 1.0, regarding to the amount of problem it does create (even with some ruby like 'remove CG materials'). It's sad to see that the solutions offered to solve the original bugs are worse than the bugs themselves. But that's something to be discuss on an other topic, I guess...
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby Jorgensen » Thu May 21, 2009 12:56 am

Hi Thom Thom

When I try to export via your exporter I always get a 'Failed to save image' :-(

What can I be doing wrong ?

Thanks
Jorgensen
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby thomthom » Thu May 21, 2009 10:14 am

hm... not sure, can you post a image of your setup when you try to save?
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby Jorgensen » Thu May 21, 2009 9:26 pm

witch setup ? :shock:

I can export normaly via export > 2d
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby J40 » Mon Jun 15, 2009 8:43 pm

Hey Thom,
I use your plugin since i upgraded VfSU.
It works beautifully with the vray outcome. :thumb:
But the export image doesn't work for me at all. :?
After choosing files destination with the browser window, naming the file
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby thomthom » Mon Jun 15, 2009 9:06 pm

hm... your height reports "infinity". What's your aspect ratio set to? How does that window look like?
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby J40 » Mon Jun 15, 2009 9:26 pm

this particular screenshot was undefined. but this message pops in all models that i've tried on.
i do set the aspect ratio and the plugin gives me the with info but still fails to export....
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby thomthom » Mon Jun 15, 2009 10:01 pm

What's the filename you try to save to?
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby J40 » Mon Jun 15, 2009 10:35 pm

I've tried all sort of combination: numbers, letters and both together.
Too bad i can't export, exactly now i'm working on project that it would be a lot of help.

btw is the file type line in browser should be empty?
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby thomthom » Tue Jun 16, 2009 7:23 am

It doesn't offer any list of filetypes.
You must remember to append the file type to the file name. For instance: Image01.png
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby J40 » Tue Jun 16, 2009 9:03 am

Ahh... now it works :D
Thanks Thom
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby thomthom » Tue Jun 16, 2009 9:08 am

Good to hear it works now. I'll put it down on my to-do list for that plugin to verify the filetype. I think I did this myself once - and you know you need to change something when you are confused over something you made yourself. :oops:
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby AcesHigh » Wed Jun 17, 2009 3:08 am

I will request another VRAY toy...

as you may know, VRAY wont render properly textures that are skewed, etc... that is, it wont properly run most of the textures from models downloaded from 3D Warehouse.

Unless you make each texture a UNIQUE texture.

Problem is, the Unique Texture plugin only makes one unique texture at a time. You must select faces and manually do it. Now, if a model has hundreds of faces, it becomes quite a difficult task.

I wish there was a tool for making unique textures automatically. Also, check faces befoehand to analize if the texture in that face is skewed or not. Only makes it unique if its skewed/etc and wont show at VRAY renders.
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby thomthom » Wed Jun 17, 2009 7:19 am

I'm afraid that there's no API to make textures unique. :(
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Re: [Plugin] V-Ray Toys (1.1.1)

Postby AcesHigh » Wed Jun 17, 2009 2:52 pm

sorry, could you please speak english? I cant understand ancient sumerian :D

what do you mean "there is no API" to do that? :?
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