Hi,
I have code that takes loose geometry, groups it, intersects it and then does something with the pieces. Most of the time everything is groovy, but I'm having an issue I'm not sure how to resolve. In the image, you can see that the selected face is one face that "should" be two.
I've tried intersecting entities, doing "edge.find_faces" on all the face's edges, but I haven't come up with a good solution yet (short of deleting the face and re-creating it, but that could cause other issues).
Any ideas?
Thanks!
--
karen

