Hole plugin
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Hole pluginHello !
I need some help on a plugin. I made geometrical form on that cube and I have a plugin which allow you to make hole in there (pushpull method). When I started with 1,2,3,4 then A it worked. If I start with a letter then number I have a hole only on A or B, but not in number because the pushpull make a hole on the edge of the cube. Why it worked like that ? I take the idea from that plugin, but this plugin work only for rectangle form... http://rhin.crai.archi.fr/rld/plugin_details.php?id=326 I modify it to work with one click on the face. (you have to draw the geometrical form first then select the face and it create the hole) How can I upload to plugin to show you ? THX thomthom ! To use it, copy it into plugin directory. Then create a simple cube with geometrical form on that cube. Click on "Plugins> njeremy2 Hole" The plugin is activated, select the geometrical form and it create the hole Please, register (free) to access all the attachments on the forums.
Last edited by njeremy2 on Tue May 29, 2012 9:26 am, edited 2 times in total.
Re: Hole pluginPlease, register (free) to access all the attachments on the forums. Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: Hole pluginI have an another pb... I can't create hole in components or groups. I have to explode it before make a hole
Re: Hole plugin
Sounds like you are not referring to the correct entities collection. If you use model.active_entities then it'll create the entities in the currently open group/component. If you want to edit a group you need to reference it's Entities collection: group.entities - When editing a ComponentInstance you need to modify the definition componentinstance.definition.entities. (Here's a short summary about how instances and definitions relate in SketchUp: http://www.thomthom.net/thoughts/2012/0 ... -sketchup/ ) Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: Hole pluginRegarding test_hole.rb
Your method def in_face is outside the class. Move it to the inside of the class so it doesn't pollute the global namespace. @entities = @model.entities This is your problem with not being able to edit groups/components. model.entities always refer to the root entities collection. Use model.active_entities to the current open set of entities. (Still looking) Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: Hole pluginI'm gonna read your articles
and test what you tell me to do.
Re: Hole plugin
First of all, @entities is incorrect. In your code you set this to @model.entities - which is the root entities collection. The face you pick might be from any group or component - so you want to use the entities collection that face belongs to. face.parent.entities. Second of all, you use a counter to insert items into your arrays.
No need for that, just push the data directly to the arrays.
Both foo and bar are still located with the same index in each their arrays. A cleaned up version of your code snippet:
(Still looking) Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: Hole pluginI don't understand the rest of your code.
mini = 10000 What is this magic number? current_norm_reverse.length = 1000 What is the purpose of this line? Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: Hole plugin
me too, that code is from rectangleHoletool.rb from the link in my first post
Re: Hole pluginI made some test on that plugin.
If the entity is longer than ~25000 cm (more than 25400cm, I just test it), you can make any hole. If it's smaller than that value, it working re-edit2 : I can make a hole in groups ! Now I still have the first problem...
Re: Hole pluginThe logic for finding the opposite face is somewhat odd. The magic number is no good design and puts on an artificial limit.
I'm thinking that it'd be better to trace a ray to pick the opposite face. Shoot a ray from one of the vertices (or a calculated face centre) in the opposite direction of the face normal - see if it hit a face with a reversed normal. Then use that length to push-pull. Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: Hole pluginHere is one alternative:
Please, register (free) to access all the attachments on the forums. Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: Hole pluginMeh! Doesn't work for faces outside the current context...
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: Hole pluginThis one works.
UPDATE: I'd forgotten to remove some old code. Please check the new version. Please, register (free) to access all the attachments on the forums. Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: Hole pluginThomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: Hole pluginI made an inept and incorrect comment, which I then decided to erase
You have fixed it now anyway... BUT where'd it go Now it's back again... The art of illusion.......... "Now you see it, now you don't." PS: The latest code method's model = face.model is now redundant, because you iterate through the face.parent.entities to find the matching 'back-face'... TIG
Re: Hole plugin
True that. (Won't bother to update for that one line though.) Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: Hole pluginahahah
AHAHAHAHAHA !!! Thank you thomthom !! It works great !!! Many many many .... (ctrl+C, ctrl+V) ... many thanks !!
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18 posts
• Page 1 of 1
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