Enveloping Worm Gear "By Hand" - Part One

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Enveloping Worm Gear "By Hand" - Part One

Postby BallBearing » Thu Apr 13, 2017 6:59 pm

I tested these gears in Blender physics. I wonder if MS physics is going to have mesh collision shape or perhaps it is a very heavy thing? With the Curvizard or perhaps even with SubD it should be easy to make smoother parts. Well, I 3D printed the "low poly" parts and they roll somehow (end of the video). The part one video is only for the worm drive. I try make later the wheel part video. Plug-ins Helix Along Curve & Curviloft made the "thing" possible. Probably this approach how to do the basic helices for the worm has never seen before?

I could have made helices with more sections of course, but it is more clear to show the idea with just 20 / lap.

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Re: Enveloping Worm Gear "By Hand" - Part One

Postby pilou » Thu Apr 13, 2017 9:48 pm

Maybe this can interest you!
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Re: Enveloping Worm Gear "By Hand" - Part One

Postby BallBearing » Fri Apr 14, 2017 8:29 am

It's a nice video! I have seen it before. The new thing on my video is that the worm drive is curved or enveloping around the wheel.
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