I tested these gears in Blender physics. I wonder if MS physics is going to have mesh collision shape or perhaps it is a very heavy thing? With the Curvizard or perhaps even with SubD it should be easy to make smoother parts. Well, I 3D printed the "low poly" parts and they roll somehow (end of the video). The part one video is only for the worm drive. I try make later the wheel part video. Plug-ins Helix Along Curve & Curviloft made the "thing" possible. Probably this approach how to do the basic helices for the worm has never seen before?
I could have made helices with more sections of course, but it is more clear to show the idea with just 20 / lap.
Enveloping Worm Gear "By Hand" - Part One
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