i just needed to create a displacement map from geometry for later use. luckily, i happened to find this tutorial pdf from nomeradona (sorry, i googled straight the pdf, no tutorial page in between) and created a scene which could be reused with other geometry - and i thought i would share.
for this scene to work straight away you'll unfortunately need VRay.
however, it is definitely usable in other renderers too - two important information to know is that the red base plane is at Z = 0, and therefore the camera's distance equals the Eye Height (obtainable through the standard SU icon
of course, some post-processing of the resulting render is needed; but i think it's easier to post-process than to create from scratch
i'm attaching the scene file, i hope you'll like this addition.
PS: and of course, any additions/suggestions are most welcome, following the spirit of open-source

