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[TUTORIAL] Grasslands Face-Off

[TUTORIAL] Grasslands Face-Off

Postby chedda » Mon Mar 05, 2012 6:58 am

For a while i have been trying to nail realistic grass in sketch up & maxwell here is my latest effort (i think i am getting there)
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Re: Grasslands Face-Off

Postby srx » Mon Mar 05, 2012 8:56 am

Very good result. Share tut?
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Re: Grasslands Face-Off

Postby Hussel Hann » Mon Mar 05, 2012 9:06 am

Wow...nicely done
for Kerkythea user, how to create that 'furry' grass effect? :geek:

thanks...
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Re: Grasslands Face-Off

Postby chedda » Mon Mar 05, 2012 9:11 am

It's a simple flat textured component with a PNG applied to both sides. The real trick is using Chris Fulmers repeat copy plugin. First make about 20 dense & random copies, then make that a component and spray it about.I found the textures over at flying architecture (great source) here:

http://www.flyingarchitecture.com/reali ... hinoceros/

plugin here:

viewtopic.php?t=26117 ($8 dollars well spent)

The beauty of the plugin is it lets you scale and rotate randomly. Previously i had used a grid of these planes but always suffered from repeating patterns, moire ? I made the scale between 90-110%, the random effect is excellent.

This plugin is a real beauty, my dreams of creating high poly forested hills are getting closer when maxwell adds proxies.

If anyone has some meadow plant PNG textures with alpha please share !

I have attached the .skp file below. The trick when you make the larger component is to move the axis to the middle again so you can paint it easier.
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Last edited by chedda on Mon Mar 05, 2012 10:52 am, edited 1 time in total.
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Re: Grasslands Face-Off

Postby Hussel Hann » Mon Mar 05, 2012 9:44 am

Chedda..
Thanks for the tips and links bro. Appreciate it so much.
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Re: Grasslands Face-Off

Postby chedda » Mon Mar 05, 2012 9:50 am

I've learned a lot here it's good to finally contribute.

Ps i'm not sure i mapped the alpha correctly to the texture perhaps a photoshop guru can refine it ?
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Re: Grasslands Face-Off

Postby Richard » Mon Mar 05, 2012 1:23 pm

chedda wrote:Ps i'm not sure i mapped the alpha correctly to the texture perhaps a photoshop guru can refine it ?


Mate when you say you didn't map the alphas correctly, what do you mean mate? Mate it is best to use tif images as clips in your MXM!! I'd probably add a larger scall bump map over the grass section to induce and breakup shadows within the clumping.
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Re: Grasslands Face-Off

Postby chedda » Mon Mar 05, 2012 2:27 pm

Hey Richard, when i downloaded the textures originally i had the grass image and a 2nd alpha image i combined them in PS i noticed the alpha did not match the specular, it produced a similar random effect though. Intersting about tiff's i used a PNg i think. I assumed bump would slow me down but your right the clumping is an issue.
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Re: Grasslands Face-Off

Postby Richard » Mon Mar 05, 2012 3:35 pm

chedda wrote:Intersting about tiff's i used a PNg i think. I assumed bump would slow me down but your right the clumping is an issue.


Mate PNG should be ok - I'd probably make a alpha from converting the colour map. I'm meaning just don't use JPG for the clipping map as pixel bleed at the edge will cause a white halo.

Re the bump, this shouldn't slow you down at all! I'm not suggesting displacement, just say four or five big humps over a full block of grass so that you get some bulk movement (suggest using a good normal map!
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Re: Grasslands Face-Off

Postby tadema » Mon Mar 05, 2012 7:21 pm

Looks great. :thumb:
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Re: Grasslands Face-Off

Postby chedda » Tue Mar 06, 2012 6:52 am

Thanks John.
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Re: Grasslands Face-Off

Postby jason_maranto » Tue Mar 06, 2012 9:05 pm

That does look great, at first I thought maybe you had figured out how to use Maxwell hair from inside SketchUp (which I am desperate to try)! :enlight:

Best,
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I create video tutorial series about several 2D & 3D graphics programs.
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Re: [TUTORIAL] Grasslands Face-Off

Postby YogieStars » Sun Apr 22, 2012 12:07 pm

here i use sketchup and vray for sketchup.

:bounce:

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Re: [TUTORIAL] Grasslands Face-Off

Postby chedda » Sun Apr 22, 2012 6:04 pm

Great image Yogi the contrast between the detailed plants and the clean lines of the structure work well. I'm glad my tips have helped. Is it possible to share your component (s) or are they purchased textures ?
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Re: [TUTORIAL] Grasslands Face-Off

Postby ccs1987 » Sat Jul 07, 2012 8:46 pm

great i always wanted to have build realistic grass over a surface. this plugin randomize the grass, but if there's plugin that make the grass in just one step with great effect that will be marvelous. i do find one in the plugin page but the result not that amazing
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Re: [TUTORIAL] Grasslands Face-Off

Postby AcesHigh » Mon Jul 09, 2012 11:02 pm

pardon the stupid question, but what exactly does Repeat Copy does that Compo Spray does not?
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