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[Tutorial > Texturing] Texturing an arch - #2

Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Wed Jan 12, 2011 1:35 pm

Ah, Bernini... I have not always liked that deep Baroque but nowadays I am fine with it...
:)
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby massimo » Wed Jan 12, 2011 1:43 pm

Yeah, I always preferred Borromini (who also worked a bit at that baldaquin anyway). ;)
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby thomthom » Wed Jan 19, 2011 9:24 am

I pitty the brick builder. :D
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby dominion » Thu Jan 20, 2011 9:44 pm

Sorry to be dumb but how do you subdivide? is it a plugin?
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Thu Jan 20, 2011 9:47 pm

I just copied the bottom edges along with a linear array (Ctrl+ :move: )
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby dominion » Thu Jan 20, 2011 10:15 pm

er if i do that it creates faces for each section of the texture, your 2nd image shows it as one face and your first shows dotted lines for the divide my has sild edges?
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Thu Jan 20, 2011 10:25 pm

Yes, I softened those edges so that when I turn off hidden geometry (which you can see in the first image as dotted), I can select the whole surface as one. If you select all after the array operation and right click > soften edges, check the "soften coplanar edges" box at the bottom right of the dialog.
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby dominion » Thu Jan 20, 2011 11:03 pm

Ah I get it thanks
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Thu Jan 20, 2011 11:05 pm

So how is it going? Let's see some interesting results (I always make boring vaults only although now there is also a sugar cane I made this way)
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby dominion » Thu Jan 20, 2011 11:15 pm

hohum not working, done it all but when i click restore uv it does nothing at all :(
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Thu Jan 20, 2011 11:16 pm

Have you got the original (not-yet-bent) shape?
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby dominion » Thu Jan 20, 2011 11:37 pm

yea got it fine looks exactly as in your tut
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Thu Jan 20, 2011 11:54 pm

You mean it looks like the one in the tut before you make the bend and the UV restore or you mean that you could do it finally?
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby dominion » Fri Jan 21, 2011 10:21 am

i can do the bend its just the uv restore that does not work
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby thomthom » Fri Jan 21, 2011 10:26 am

dominion wrote:i can do the bend its just the uv restore that does not work

If you open the Ruby Console - does it give you an error?

If not, any chance you can do a video capture`?
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Fri Jan 21, 2011 10:29 am

And any chance you can share the file, too? Before it's bent...
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby thomthom » Fri Jan 21, 2011 10:30 am

Gaieus wrote:And any chance you can share the file, too? Before it's bent...

+1
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby odlanier » Sun Jan 23, 2011 4:28 pm

This is an old issue:

I read long time ago about the way to change the "avatar" (male figure in the SU default template).

I barley remember that you can use your own pic for this.

Q. After I build an avatar of myself, how can I make it face the camera all the time?

Thanks for your help.

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Re: Texture missing...

Postby odlanier » Sun Jan 23, 2011 4:35 pm

Maybe Gaieus knows about this,since he's been working on clay bricks, and tiles for long.

There was an hexagonal clay floor tile in SU 6 very pretty and very realistic.

After I installed SU7 it went missing and instead a white hexagonal tile now appears.

I tried editing it to give it the natural, warm and lovely color and texture it use ti have,but it does not come out so:

when you select a reddish, clayey color it comes out with cherry-red spots and yellowish tint.

Is there a way to recover that lovely hexagonal clay tile?


Thanks fellows,
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby massimo » Sun Jan 23, 2011 4:44 pm

Maybe this one? Put it in your SU's materials-->tile folder. ;)
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Sun Jan 23, 2011 5:08 pm

odlanier wrote:...After I build an avatar of myself, how can I make it face the camera all the time?...

Hi Reinaldo,

See below video for example.

YouTube - Creating a Face-me component in SketchUp
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gareth » Tue Feb 08, 2011 5:02 am

thanks for the Tutorial...

...i am trying it out.....but have a question or two...

1. When you say Subdivide, do you mean Divide, as in Edge Divide...??....or is there something else i should be aware of..??

2. Do you Group the column at some point along the way...??....if so at what step..??

Thanks in advance,

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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Tue Feb 08, 2011 2:16 pm

No, by subdividing I only meant that I copied the base rectangle along the (then still straight) "column". Otherwise Fredoscale cannot "bend" it. You make as many segments as you wish to eventually have in your arch - that's all.

And there is no need to group - Fredoscale will (at least temporarily?) group the whole thing. But you can group it of course (especially when working in an environment with other geometry).
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby odlanier » Wed Feb 09, 2011 2:30 am

Thanks Gaieus,

I almost didn't recognize you with this new avatar.

Cheers!
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Wed Feb 09, 2011 12:47 pm

My eyes are the same!
:)
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gareth » Thu Feb 10, 2011 11:30 pm

ahaaaaa.....thanks Gaieus......i get it now...!! :thumb:
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Pherim » Fri Feb 25, 2011 3:49 pm

Cool tutorial, it also works for waving flags. I also use FredoScale for bending it in several directions and then apply the UV toolkit and it restores the texture correctly! Thank you very much!
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Sat Feb 26, 2011 12:34 pm

Yes, exactly. Waving flags - or wind blown curtains (that I also used it for) - anything. Just make sure to triangulate your faces in those cases before the transformation (so that there are no new faces created while autofolding quads)
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby leedeetee » Tue Apr 19, 2011 10:45 pm

Hey Gai,

Great tutorial (and great plugin). This may be a silly question, but does this technique work when you want to apply bump maps for rendering, do you know?

Thanks.
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby charly2008 » Tue May 10, 2011 10:07 pm

Hi Gaieus,

after reading this thread, I played again with the UV tool "Lithunwrap (FREE). I have now figured a little bit out how to adjust the model to a texture. Basically, it's very simple at least for simple surfaces. I made a arc face with Shape Bender and applied a brick texture. Then exported the model from Skettchup as a 3ds file (Options: Preseving texture coordinates).

You have to rotate all faces horizontally, aftterwards move the vertices to close the gaps between the faces. This us not a tutorial but only the first steps with this tool. My result is not yet perfect. if I am better familiar with it, I will describe in more detail. You should give it a try.

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