MagicaVoxel as render for SU!

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Re: MagicaVoxel as render for SU!

Postby pilou » Wed Dec 12, 2018 10:33 am

Selection stay of course valid for any other function! ;)
Here like Repeat z 6 (by button or by console)



Matrix will be modified to maxi 126 * 126 * 126
Theorical number of Matrix: 16 * 16 * 16 = 4096 !
Only with these little 3 videos we have to the end of Univers for explore possibilities! :)


Some speedy :)

The trimming can be made between each function by a simple clic on the red form!
(not made here except at the end)


Intersection


- M (All mode Region All Voxel)
- Selection green object
- Ctrl (Move green object)  
- Shift + Click on blue object
- Ctrl + X or Delete

Union


- M (All mode Region All Voxel)
- Ctrl + Move (blue, green)
- Click on blue light object
- I Color as you want!


Cylinder
- primitive Circle ...extruded (aTtach Face)


For a tube: can be a boolean Diff between 2 cylinders but this is more funny! :)

- Selection top M
- function on console "ero xy" (like internal offset)
- aTtach Face with Shift or not following you want erase or create to the deepth wished




For the training in less one minute! :enlight:


The original start model! So less 30 seconds and 30 seconds free for rendering parameters if not yet existing! :)
Repeat xy 4 button was used and rectangle selection for erase roof volumes or span not wanted :ugeek:
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Re: MagicaVoxel as render for SU!

Postby Mike Amos » Thu Dec 13, 2018 10:17 am

Not sure about the product but, you certainly make great use of it. Nicely done, Sir.
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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Dec 13, 2018 3:57 pm

THx ;)





Process
Cylindre - Repeat xy 4 - Erase Voxel Sphere 20 - Scale 0.2 - Repeat 5 - Rendu





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Re: MagicaVoxel as render for SU!

Postby pilou » Sat Dec 15, 2018 10:19 am

SUnrizing! :)



The render engine is a great magician! ;)
Here the model of the image above!

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Re: MagicaVoxel as render for SU!

Postby pilou » Sat Dec 15, 2018 11:19 pm

How to ? :)



Matrix by default 40 40 40 - Cube - 2 Lines (straight) - eRase - Face - X(Ctrl+1) - Circle under the base - eRase - Face - Z (Ctrl + 3)
Circle on lateral face -eRase - Face - X(Ctrl+1) - repeat 5 - Ctrl on the object for glide on Z for move the circle hat!
(all by buttons and/ shortcuts)

and all we have to do is play with the rendering parameters!
For the rendering and position of the camera it's up to you! :)
Colours/thickness of edges, grids, transparent materials, lighting, elongations on x,y,z, Stereographic projection!
120 above or 220 as follow for example for Stereographic projection
In one minute it's settled!

Only with this kind of shape it is the infinite possibilities!)
The longest one is actually the rendering time: 20 seconds depending on the machines and the size of the image!

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Re: MagicaVoxel as render for SU!

Postby pilou » Sun Dec 16, 2018 3:44 am

Lights!


Circles from a cube! :)



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Re: MagicaVoxel as render for SU!

Postby pilou » Mon Dec 17, 2018 11:37 am





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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Dec 20, 2018 10:51 am

2 variants added at the Pseudofractal by Kchapelier



Of course you can make pseudofractal of pseudofractal! :)
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Re: MagicaVoxel as render for SU!

Postby pilou » Fri Dec 21, 2018 1:00 am

...and following apply many time the crazy shader Pseudofractal on any start volume by kchapelier
xs pseudofractal-sub 1.0 1.0 1.0 1.06 26. 0.4 0 (only change 1.06 to 1.07 to 1.08)

A Veira da Silva inspiration! ;)
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Re: MagicaVoxel as render for SU!

Postby pilou » Wed Jan 02, 2019 4:32 pm

Happy new year! :enlight:

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Re: MagicaVoxel as render for SU!

Postby pilou » Sun Jan 13, 2019 2:18 am

A little piece of cake...


...but if you zoom...

.etc...
...that is a marvelous world of infinite fruits, flowers..


Amazing isn't it ? :)


If you want play with it... careful zoom is very sensible!
Enable Stereoscopic Projection 170°, Sun 10°/40°...Ozone 50%...Voxel .. X/1.10, Y/5, Z/1.5...Shape Sphere...
Have fun exploration! :enlight:

The file.vox

THX Ephtracy for this true gem! :fro:
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Re: MagicaVoxel as render for SU!

Postby pilou » Sun Jan 13, 2019 3:10 am

Mornings


Head




Projections


Crystal


Creuse


Cry


Verving Domes


Domes


Tutos




Terrasses


Hole


Smile
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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Jan 17, 2019 3:10 am

A little piece of cake...


But if you zoom


A new world of fruits, flowers is opening...


Amazing is not it ? :)


If you want play with it ...Careful Zoom is very sensitive!
Stereoscopic Projection 170°, Sun 10°/40°...Ozone 50%...Voxel .. X/1.10, Y/5, Z/1.5...Shape Shpere...
Have fun exploration! 8)

The file.vox

THX Ephtracy for this true gem!
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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Jan 17, 2019 3:14 am

Little planet...


Splach


Image/landscape...


Logo for MagicaVoxel ;)


Stadium...


How fun...


With some stretch...


in a matrix only that so engine render is more cool ;)


So sweet...
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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Jan 17, 2019 3:19 am

We can now import any big image (png 256 colors)! :fro:
I don't want imagine the possibilitites! :mrgreen:
With my flower above...


(56 matrix 126 * 126 * 126 here! )


Thx to Zarbuz for its very cool Schematic to vox! :thumb:
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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Jan 17, 2019 4:02 pm

To make something new with old! :mrgreen:
This old 2D image for example....


We take any 2D image (png 256 colors) and hop a little revival (thanks Zarbuz)- Importation 2D inside Magica gives new 3D worlds to explore!





Amazing, isn't it? :)

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Re: MagicaVoxel as render for SU!

Postby pilou » Fri Jan 18, 2019 2:03 pm

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Re: MagicaVoxel as render for SU!

Postby pilou » Wed Jan 23, 2019 10:55 pm

All are Mona Lisa! :)







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Re: MagicaVoxel as render for SU!

Postby pilou » Wed Jan 23, 2019 10:57 pm

Speedy...





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Re: MagicaVoxel as render for SU!

Postby pilou » Wed Jan 23, 2019 10:59 pm

From a very famous Frenchy painting! :)

Dream island


from Le rêve du Douanier Rousseau ... 1910...

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Re: MagicaVoxel as render for SU!

Postby pilou » Wed Jan 23, 2019 11:03 pm

Winter - spring



From my DesignSpark Mechanical object ( a very cool free prog)



(render free Simlab Composer Lite another cool free one)
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Re: MagicaVoxel as render for SU!

Postby pilou » Wed Jan 23, 2019 11:09 pm

White sun (with an old image made with Verve a free cool painting program based on Fluids dynamic )

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Re: MagicaVoxel as render for SU!

Postby pilou » Sat Jan 26, 2019 10:19 pm

Tsting the limits :)

My old avatar (2003 a challenge ZBrush)
1996 * 1676
16 * 14 matrices





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Re: MagicaVoxel as render for SU!

Postby pilou » Sat Jan 26, 2019 10:20 pm

Impressions...



Test...

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Re: MagicaVoxel as render for SU!

Postby pilou » Sat Jan 26, 2019 10:22 pm

Maybe this Next version! "turnable" or cela
Some cool for my stereoscopic pilouteries :mrgreen:

Interior 2

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Re: MagicaVoxel as render for SU!

Postby pilou » Mon Feb 04, 2019 12:41 am

My last fixed images because the new version of MagicaVoxel with an integrated Spin turnable is released!!! :enlight:

Magicavoxel 0.99.3 https://ephtracy.github.io

Circum


Boeing


Target


Round Blocks


Helmet


Smarties


Long...




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Re: MagicaVoxel as render for SU!

Postby pilou » Mon Feb 04, 2019 2:10 am

With spin turnable integrated! :cool:

https://ephtracy.github.io (0.99.3 )

And my first speed test animated


All works fine even for my stereoscopic pilouteries! :)

Bravo to EPHTracy! :fro:

I must just study a little all these news: ;)
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Re: MagicaVoxel as render for SU!

Postby pilou » Mon Feb 04, 2019 12:51 pm

Not so evident to put the good parameters of the camera but i progress! :)

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Re: MagicaVoxel as render for SU!

Postby pilou » Mon Feb 04, 2019 12:52 pm

Little test in 6 000 * 6 000 (we can have now 12 000 * 12 000 with fixed image)

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Re: MagicaVoxel as render for SU!

Postby pilou » Mon Feb 04, 2019 11:52 pm

Little test :)
This time a SketchUp Make model with the fabulous Deck Builder by SdMitch! :fro: (so all is free ! ;)

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