colour bleached out in parallel view :(

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colour bleached out in parallel view :(

Postby Aris » Thu Aug 01, 2019 11:36 am

Hi all,
I have the following problem:
I have a wall panel with a light beige colour. The problem is that In parallel projection it displays either bleached if I have "shadows from sun" off or completely darkened if I turn it on. (cast shadows are off)
I tried playing with light and dark levels and the time of the year, but since this is a wall facing north it is always in the shadow.
I want to send it to layout but it cannot look like this.
any ideas?
correction: when I say 'shadows from sun' I mean "use sun for shading"
LIBRARY.jpg
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Not a native speaker, point out my spelling (or other) mistakes, I won't be offended!!!
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Re: colour bleached out in parallel view :(

Postby Aris » Thu Aug 01, 2019 11:45 am

Sometimes, just by articulating the question you find the solution yourself:
I created a small texture 50x50 pixels with a solid colour and now it displays correctly.
But do I have to do this every time I want a solid colour to display correctly in parallel?


1.jpg
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Not a native speaker, point out my spelling (or other) mistakes, I won't be offended!!!
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