The "Duh!" thread (aka the Doh! thread)

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Re: The "Duh!" thread (aka the Doh! thread)

Postby thomthom » Wed Sep 14, 2011 1:03 pm

rv1974 wrote:If Thom is already here..
Only last week I discovered know that double clicking on blue balloons (edge tools-inspect gaps) actually close the gaps.
Great tool!

Ah, yea it's not that obvious - I had further plans for the UI. (also for CleanUp), but they've been down-prioritized.
btw, no need to doubleclick - single click is enough.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Gaieus » Thu Sep 15, 2011 10:32 pm

Jim wrote:I just learned that Edit > Delete Guides is context-sensitive - it deletes guides all guides starting from the current editing context and deeper, but not from "higher" level contexts. I had always thought it always deleted all guides, everywhere.

Doh. :shock:

rv1974 wrote:Only last week I discovered that double clicking on blue balloons (edge tools-inspect gaps) actually close the gaps.

What???!!! :bounce:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Wed Oct 12, 2011 10:04 pm

Being able to select only a few edges from a face and offset them instead of the whole face.


Yes but edges must be selected without discontinuity! :oops: :oops: :oops:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby boofredlay » Thu Oct 13, 2011 3:16 pm

Something I just learned a couple days ago while studying the Google Earth Modeling videos.
D'oh, never knew that you could make a unique texture from a portion of another!

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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Thu Oct 13, 2011 5:48 pm

make a unique texture from a portion of another!

Seems only from the V7 and + ;)
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Last edited by pilou on Sat Nov 05, 2011 11:28 pm, edited 1 time in total.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Daniel » Sat Nov 05, 2011 7:17 pm

I've always known about hiding geometry by holding the shift key with the eraser, but last week I just noticed the "hidden" check box on the entity info window. :oops:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Bob James » Sat Nov 05, 2011 8:31 pm

Never paid any attention to this thread until today :oops:
TIG wrote:.....select all faces with the same material as the one highlighted... then RickW pointed out that it is already a standard built-in tool under Select... :oops:

OMG :shock: I soooo needed this yesterday :knockout:
This thread is one of the greatest tutorials ever made!
Now to Page 1 and read (and write down) all of the golden nuggets in this thread.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Jim » Sat Nov 05, 2011 10:40 pm

Bob James wrote:This thread is one of the greatest tutorials ever made!


Yeah, this thread would make a great mini-pub for SCF. I'd probably even buy a tree-ware version as I can't retain online info as well as I can with a good sit with a book.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Bob James » Mon Nov 07, 2011 12:45 am

SU Duh.pdf

Compilation of DUHs

This is an unedited regurgitation of all of the DUH items. Some are repeated.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Mon Nov 07, 2011 1:31 am

Cool idea! :fro:

I will translate it when I arrive at this page! :) (in fact a sort of speedy copy / past because ...

I am now at the page 7 on French Section ! :mrgreen:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby derei » Mon Nov 07, 2011 8:40 am

What the... :shock:?
6.I could change the radius of a circle that's been extruded - maybe using Scale Tool :?
19. finding that by holding the spacebar down you can control the zoom in so you don't zip past the
object your zooming to
- really ? It doesn't seem to happen anything different when I zoom and keep spacebar pressed.

...and the list can continue.
Maybe those should be verified, or given more detailed explanations. After all, its purpose is to teach the noobs, not to confuse them more :mrgreen:

EDIT:
22. Also, any selection that only contains a single entity (not only a line) cannot be made a
component (or group) this way. If you select a sphere (with a bounding box), there's a single
"surface" selected only and you right click to turn it into a group/component in vain.
- try pressing G or use the Make Component icon ... ;) maybe is not in vain
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Gaieus » Mon Nov 07, 2011 9:42 am

dereeei wrote:22. Also, any selection that only contains a single entity (not only a line) cannot be made a
component (or group) this way. If you select a sphere (with a bounding box), there's a single
"surface" selected only and you right click to turn it into a group/component in vain. - try pressing G or use the Make Component icon ... maybe is not in vain

That's true - thus the inconsistency. SU should work the same way no matter where we access the same tool.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby HFM » Mon Nov 07, 2011 4:22 pm

Found out last week that you can also color lines in your model :shock:
It even works with custom drawing styles :D
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Re: The "Duh!" thread (aka the Doh! thread)

Postby jeff hammond » Mon Nov 07, 2011 5:22 pm

dereeei wrote:What the... :shock:?
6.I could change the radius of a circle that's been extruded - maybe using Scale Tool :?


you can change the radius via the entity info dialog.. the same way you would change the radius of a circle except that it also works if the circle has been extruded
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Re: The "Duh!" thread (aka the Doh! thread)

Postby derei » Mon Nov 07, 2011 5:28 pm

Jeff Hammond wrote:you can change the radius via the entity info dialog.. the same way you would change the radius of a circle except that it also works if the circle has been extruded

Heh, that's cool :D Inattentional blindness is to blame... I've seen that number of segments is grayed-out, and I didn't seen that the radius is fully editable.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Mon Nov 07, 2011 5:33 pm

Found out last week that you can also color lines in your model

you have a crazzy plug about that! ;)
ChrisP_Color_edge By C Plassais :fro:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby d12dozr » Mon Nov 07, 2011 7:49 pm

Jeff Hammond wrote:
dereeei wrote:What the... :shock:?
6.I could change the radius of a circle that's been extruded - maybe using Scale Tool :?


you can change the radius via the entity info dialog.. the same way you would change the radius of a circle except that it also works if the circle has been extruded

You can use the Move tool on the cardinal points to change the radius of an extruded circle as well
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Re: The "Duh!" thread (aka the Doh! thread)

Postby gilles » Tue Nov 08, 2011 11:11 am

Did you know this one?
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Re: The "Duh!" thread (aka the Doh! thread)

Postby derei » Tue Nov 08, 2011 11:14 am

gilles wrote:Did you know this one?

AWESOME !!! :shock: This is something I never would guess. Thank you! ;)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby gilles » Tue Nov 08, 2011 11:31 am

works also with polygones.
Rereading the user manuel is fully instructive.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby brandy20 » Tue Nov 08, 2011 11:55 am

gilles wrote:Did you know this one?


:o another one to add yo the list of my uncountables duh! in the last two years...

Another big duh! for me, to realize just yesterday evening of this very instructing topic. Must surf more carefully through this forum. :oops:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby jeff hammond » Tue Nov 08, 2011 4:41 pm

gilles wrote:Did you know this one?


:shock:
no.. i didn't.
that's pretty sweet.. now, i'm left wondering if i have a use for it :D
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Re: The "Duh!" thread (aka the Doh! thread)

Postby dale » Tue Nov 08, 2011 5:26 pm

This one was new to me (Doh)
I was doing a lot of similar push pulls on a model (without joint pushpull), and inadvertently double clicked on the second one, and SketchUp duplicated the depth of the first pushpull.
So i just went along double clicking, and the action repeated itself exactly.
Boy could I ever have used this alot.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby TIG » Tue Nov 08, 2011 5:42 pm

Works the same for Offset too - double-click repeats the last used value...
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Rich O Brien » Tue Nov 08, 2011 5:48 pm

Now double click the middle mouse button ;)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Gaieus » Tue Nov 08, 2011 6:02 pm

But double click on something.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby cotty » Wed Nov 09, 2011 9:44 pm

I've learned a lot from this thread and here is my little "Duh!"...

Textures of different (coplanar) faces can be combined (context menu - combine textures (?, don't know the english translation of the menu)) if they are preselected.
Because the inner lines can be deleted, this reduces the file size (e.g. for google earth models).

"Make unique texture" reduces file size too (textures are trimmed).
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Gaieus » Wed Nov 09, 2011 9:57 pm

Yes, especially this second one is extremely important for GE modelling. I think it was introduced in version 7 and was very welcome (although the AA algorithm could be better as the resulting textures are rather bad quality)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Wo3Dan » Wed Nov 09, 2011 10:56 pm

gilles wrote:Did you know this one?

Yes, I knew it worked on arc surfaces.
But I didn't realize that it also works on cilinders (on a cardinal midpoint to resize it) until now.
It even works on a truncated cone's cardinal midpoints "Doh!"

b.t.w. The "arc surface midpoint moving" feature also works with two different arcs, top arc unequals bottom arc. I guess this is similar to being able to resize the truncated cone in "one go".
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pingo » Thu Nov 17, 2011 10:14 pm

Thank you, Thank you, Thank you!!

It's taken me a few days to read through this thread and practise all the many things I didn't know before. So many helpful tips will surely make my future modelling so much easier!
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