The "Duh!" thread (aka the Doh! thread)

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Re: The "Duh!" thread (aka the Doh! thread)

Postby jeff hammond » Sun Sep 26, 2010 9:17 pm

plot-paris wrote:a fairly new one:

fairly new indeed
this wasn't possible prior to SU8..
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Tue Sep 28, 2010 8:31 am

About the perpendicular tool of Chris Fullmer (thx Jeff) :enlight:

Ahhhhhhhh! Never thought (or remembered)to click on the segment :o :thumb:

That was not explicit due this alert message! :mrgreen:

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Re: The "Duh!" thread (aka the Doh! thread)

Postby brookefox » Wed Oct 20, 2010 10:08 pm

Label endpoints; by default you will be given the coordinates of same.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby TK0001 » Thu Oct 21, 2010 2:50 pm

The day I discovered SHIFT + pressing the scroll wheel = pan was a good day.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby d12dozr » Thu Oct 21, 2010 3:50 pm

It might be a better day when you discover LMB + scroll wheel = Pan as well ;)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby TK0001 » Thu Oct 21, 2010 4:05 pm

d12dozr wrote:It might be a better day when you discover LMB + scroll wheel = Pan as well ;)


I just tried it. Didn't work.

ETA: Whoops, yes it does.



This is the greatest day of my life.
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Scale tool can take a distance vs. a scale

Postby DavidBoulder » Wed Oct 27, 2010 6:58 pm

Just stumbled across this. Take a 10' cube, use the scale tool to vertically stretch the cube, and just type a distance. This become the new height for your selected object. You don't need to give it a positive or negative number to say home much smaller or bigger you want it. Just type the size you want it to be. If it happens to be smaller than the existing size, then it will get smaller. This seems more useful on a single axis stretch, but it also works when scaling x,y & z at the same time.

Don't know how many times I had to divide 10'6 3/4" by 9'3" to figure out the proper scale for something. Actually a long time ago I realized I can snap the stretch to a guide or other geometry so I typically drew a dummy line to snap to, but now I don't even need to do that.

(update), so I guess it was right there in the online help, but I haven't read that in 5 years
http://sketchup.google.com/support/bin/answer.py?hl=en&answer=94906

Other nice tidbits. you can type a negative distance to mirror the object, and if you do a non,uniform 2d or 3d scale, you can type multiple distances, to for example make whatever shape you have drawn, fit in a 20',30',50' bounding box.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Wed Oct 27, 2010 7:06 pm

@ DavidB
that works also for Move and Rotate ;)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby SketchUpNoobie » Sun Nov 07, 2010 12:01 am

I used to think you had to click and drag whenever you push/pull, move, rectangle, circle, etc. I just found out a couple of months ago that you could just click, get it where you want it, and click again to finish. I was like, "Oh." :oops:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby thomthom » Sun Nov 07, 2010 11:07 am

SketchupNoobie wrote:I used to think you had to click and drag whenever you push/pull, move, rectangle, circle, etc. I just found out a couple of months ago that you could just click, get it where you want it, and click again to finish. I was like, "Oh." :oops:

And double-clicking will repeat last operation.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby SketchUpNoobie » Sun Nov 07, 2010 1:28 pm

I know that. ;) Dunno' when I figured it out though. Probably while watching a tutorial or something. That's why I like watching tutorials even if they are on things I already know.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Roger » Sun Nov 07, 2010 7:14 pm

It seems that my Duh! moment was taking this long to find this discussion. I have always felt I was the lone idiot, but now I feel much better and much more informed.

Thanks DUHsters.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Chris Fullmer » Sun Nov 07, 2010 7:49 pm

That is the point of the thread - we all feel like the lone idiot...until you post your stupidity publicly and find that many many other people had done, or are doing, the exact same thing. It's very cathartic :)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby david_h » Mon Nov 08, 2010 12:06 am

Idiots are never alone.


They travel in herds. . . .most frequently seen on the great American Freeway system.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby TIG » Mon Nov 08, 2010 2:23 am

You should suffer fools gladly... one day you will be one of them!

I once invented my great new tool for the context-menu that would select all faces with the same material as the one highlighted... then RickW pointed out that it is already a standard built-in tool under Select... :oops:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Mon Nov 08, 2010 10:03 am

Mine of the day :mrgreen: (thx Regis)
I have found that was a good idea :idea:
Draw first the line :line: then use :scale:
echelle1.jpg

but... :mrgreen:
you can also with only :scale: just enter in the VCB
(whatever unities in activity)
3.14cm
31.4mm
0.0314m
... (i am not very familiar with inch :mrgreen:
:roll:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Mon Nov 08, 2010 6:18 pm

Add to the previous thread :)
I reread the doc (that was written in small that you can enter measure in VCB with the Scale tool! :oops:

And also a cool one (in the same doc)! :mrgreen:
You can Press in the SAME TIME SHIFT AND CTRL with the Scale tool ! :o :oops: :oops:
For have a super scaling result! :mrgreen:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Tobobo » Fri Nov 12, 2010 2:07 pm

One this week was more of a remembering than a Duh moment.

Using the Entity Ifon box you can increase the length of a line and No. of sides of a circle.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Gaieus » Fri Nov 12, 2010 2:18 pm

Tobobo wrote:...No. of sides of a circle.

And a polygon and an arc...
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Fri Nov 12, 2010 2:45 pm

Using the Entity Ifon box you can increase the length of a line

In what side? Good or false? :)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby spence » Fri Nov 12, 2010 7:54 pm

One of my many many "Duh" moments came when I found out that while using the Paint Bucket Tool you could hold down Shift to paint all that match or hold Ctrl to paint all connected. I use this often.

Boy I have learned a lot of new stuff from this thread :)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Tobobo » Tue Nov 16, 2010 1:03 pm

Pilou wrote:
Using the Entity Ifon box you can increase the length of a line

In what side? Good or false? :)


The changes its length in the same direction it has been drawn. it has to be unattached at one end, and that is the end the lengthens or shortens.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Jim » Tue Nov 16, 2010 5:09 pm

Has any one here also thought of compiling/organizing this thread into a more readable format? Wiki? Print?
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pyroluna » Wed Nov 17, 2010 1:15 am

well... there's a sketchup-wiki in Dutch... so... yay! for Dutch people
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Jim » Fri Dec 03, 2010 1:58 pm

Today I learned you can use the arrow keys to precisely move the selection in Paint.NET. (Holding Ctrl moves it by 10 pixels.)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Gaieus » Sat Dec 04, 2010 7:16 am

I just realised it the other day myself, too. :)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby david_h » Thu May 26, 2011 7:38 pm

I've been taken to task just now on this one. . . I asked for a plugin to toggle the Construction lines on and off. . .turns out it's in the view menu. . .

WHICH I NEVER USE BY THE WAY!!!!

Hide Construction lines



This is so humiliating. . .. :oops: :mrgreen:

I'm okay now. . .
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Jim » Wed Sep 14, 2011 9:32 am

I just learned that Edit > Delete Guides is context-sensitive - it deletes guides all guides starting from the current editing context and deeper, but not from "higher" level contexts. I had always thought it always deleted all guides, everywhere.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby thomthom » Wed Sep 14, 2011 9:46 am

Jim wrote:I just learned that Edit > Delete Guides is context-sensitive - it deletes guides all guides starting from the current editing context and deeper, but not from "higher" level contexts. I had always thought it always deleted all guides, everywhere.

I had that same realization a couple of weeks ago. :D
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Re: The "Duh!" thread (aka the Doh! thread)

Postby rv1974 » Wed Sep 14, 2011 11:54 am

If Thom is already here..
Only last week I discovered that double clicking on blue balloons (edge tools-inspect gaps) actually close the gaps.
Great tool!
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Last edited by rv1974 on Wed Sep 14, 2011 2:30 pm, edited 1 time in total.

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