General discussion related to SketchUp Pro and Make
by SketchUpNoobie » Wed Jun 30, 2010 3:38 pm
arklandesign wrote:hehe .....This is a funny and informative thread at the same time...
I have one... discovered by mistake yesterday. If one is in a complicated model and want to focus attention to a particular part of the model, one can double click on the scroll wheel at the point one is interested in and that will centre that point in the middle of the screen....making orbiting even easier.
Haha! Thanks! Funny how stupid some people are. Surely not me though! 
Last edited by SketchUpNoobie on Thu Jul 01, 2010 2:39 am, edited 1 time in total.
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by SketchUpNoobie » Wed Jun 30, 2010 4:02 pm
Ecuadorian wrote:Today I discovered that I can drag-and-drop images straight from Firefox into the SketchUp viewport. 
Wow! Just tried it with your avatar and it works!!! 
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by thomthom » Wed Jun 30, 2010 4:07 pm
SketchupNoobie wrote:Ecuadorian wrote:Today I discovered that I can drag-and-drop images straight from Firefox into the SketchUp viewport. 
Wow! Just tried it with your avatar and it works!!! 
I had and odd duh moment for that - because I just did it one time, and I surprised myself afterwards when I realised it worked. I assumed it didn't - so I have no idea why I even tried.
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by pilou » Wed Jun 30, 2010 6:21 pm
But the inverse don't work 
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by KXI System » Wed Jun 30, 2010 6:48 pm
just figured out how to adjust a textured face. Right click  texture on textured face. Actually I knew about it but just forgot.
Getting the perfect sig is hard...
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by danbig » Tue Jul 06, 2010 9:43 pm
here's one:
what's the difference between the "soften" and "hide" commands for lines?
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by Rich O Brien » Tue Jul 06, 2010 9:49 pm
Left is Hidden, right is softened... Soften Hide FaceOff.jpg and SHIFT+  = Hide and CTRL+  = Soften
There's a frontroom and a backroom....reverse faces
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by danbig » Tue Jul 06, 2010 10:16 pm
Left is Hidden, right is softened...
Other than appearance, is there a difference in how the two behave? (I'm slow to Doh! on this one  )
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by Rich O Brien » Tue Jul 06, 2010 10:32 pm
In this example the cylinder with the HIDDEN lines, it's faces are still individually manipulated. Where as SOFTENED results one continuous face. SU playing games with the mind Difference FaceOff.jpg To create the cylinder without softened edges, just draw a circle, then right click it and Explode Curve followed by  . Now you can hide edges and see for yourself!
There's a frontroom and a backroom....reverse faces
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by danbig » Tue Jul 06, 2010 10:40 pm
Hmm. Strange. I'm able to create hidden and soft lines (I use hidden lines regularly).
But if I create two cylinders, just as you have, the hidden line version behaves exactly the same as the soft lines version (sketchup displays the sides as one big face, unless I display "hidden lines" then I can select each face individually).
Also, my hidden line cylinder looks identical to the soft line cylinder.
Can anyone comment on the intent behind creating these two different line styles? What is the "suggested" or intended use for each?
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by Rich O Brien » Tue Jul 06, 2010 11:10 pm
Hi Dan BIG, Draw two circles and the right click as mentioned above to 'Explode Curve' Explode Curve.jpg Now  both circles, because we have returned the circle to individual segments, instead of one polyline, SU creates a cylinder with individual faces... Hide Lines.jpg Hiding these faces do not merge the faces into one another again, it just hides the Edges(Vertices). Thus still enabling you to manipulate each face... Difference.jpg What is the "suggested" or intended use for each?
SU, when it creates CURVES(POLYLINES), allows you to simulate smoothness. As SU natively uses only straight lines to create any curve, having the ability to simulate smoothness/roundness is necessary. When you select View>Hidden Geometry you are effectively asking SU to show both HIDDEN and SOFTENED lines. To answer your question, which looks nicer?
There's a frontroom and a backroom....reverse faces
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by mitcorb » Wed Jul 07, 2010 3:39 am
following up doesn't it also affect how textures or materials are applied?
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by Gaieus » Wed Jul 07, 2010 9:27 am
Regarding textures; it does not really control how they are applied but how you can apply them. I.e. you cannot manipulate texture mapping (positioning, projection etc) on curved surfaces only on singular face(t)s. In order to access these on curved surfaces and be able to do anything, you need to show hidden geometry first.
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by Gaieus » Fri Jul 09, 2010 3:04 pm
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by mitcorb » Fri Jul 09, 2010 3:11 pm
@Gaieus: No one is immune. I will probably be next.
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by thomthom » Fri Jul 09, 2010 3:26 pm
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by pilou » Fri Jul 09, 2010 6:17 pm
Administrator is at first level Moderators second level Surfers users are in the hold  Mine Doh of the day  One research realised then the second one ... 
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by genma saotome » Thu Jul 15, 2010 6:22 pm
danbig wrote:xrok1 wrote:i think the biggest duh moment of all that everbody (hopfully) goes through is realizing that it matters which way the faces are oriented. 90% of the 3dwarehouse posters still havn't had that duh moment. 
...ok, I'd better ask, because my mind is blank after reading this. What do you mean, "it matters which way the faces are oriented"? This is either something I know, in different terms, or something I don't know at all.
If you export SU models to other software that undestands cad models the "light colored" face is regarded as the surface normal -- an odd phase in itself -- but what that means is that face will change it's appearance per the intensity of the light plus angle of the surface normal relative to the light source whereas the reverse face -- the "dark one" -- does nothing. IOW, any kind of add'l rendering depends upon setting face orientation correctly.
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by arklandesign » Sat Jul 17, 2010 5:43 pm
I hardly ever mess with the axes settings, but have finally had a need to start using this and often found I would inadvertently set the blue axes downwards rather than up.
Was watching a tutorial this morning, and found that if one triple clicks (after setting the red axis) it is automatically done correctly for you..... It was a Duhh !!! moment for me.
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by thomthom » Thu Sep 16, 2010 12:09 pm
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by pilou » Thu Sep 16, 2010 12:52 pm
When you have a very long list of Plugins under Menu Plugins Just press a letter on the keyboard and you can see every plugs begining by this letter  Damned how many time I have losted with this Of course you must know the name of the plugin that you want use  @Thomthom the rectangle tool will align to the edge
Yes but...Inference don't works or maybe you have a trick?  Of course I can move the segment atfer drawn the rectangle (maybe the best) but with only the rectangle tool?  alas.png
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by penumbradesign » Sat Sep 18, 2010 9:41 pm
my duh! moment, toggling control while erasing to hide edges rather than erasing them!
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by TIG » Sat Sep 18, 2010 10:27 pm
penumbradesign wrote:my duh! moment, toggling control while erasing to hide edges rather than erasing them!
Eraser+Ctrl 'softens' edges. Eraser+Shift 'hides' edges. Eraser+Ctrl+Shift unsoftens edges. To 'unhide' edges you have to use Entity Info or right-click context-menu 'unhide'... 
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by Tobobo » Mon Sep 20, 2010 9:17 am
Eraser+Ctrl+Shift also unhides edges (I think)
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by thomthom » Mon Sep 20, 2010 9:31 am
Tobobo wrote:Eraser+Ctrl+Shift also unhides edges (I think)
It un-smooths - but doesn't unhide.
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by pilou » Sun Sep 26, 2010 4:39 pm
Mine of the day When you create a component with glue property you must reload it from the menu Component The first one created on the screen don't want glue! (and I don't know why 
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by Wo3Dan » Sun Sep 26, 2010 6:34 pm
But it does glue to, when created on a face!!!(If just on its own at time of creation, then the first one doesn't glue to. For there is nothing for it to glue to. Like copies of unglued instances, they don't glue to any face either.)
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by pilou » Sun Sep 26, 2010 6:49 pm
Yes instance are gluing but create a component on a face is some annoying Component will have not face (background)! 
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by TIG » Sun Sep 26, 2010 7:02 pm
It glues to a face IF it's on a face when it's created. If it's made NOT on a face it's just the same as placing a cutting-component in empty space and then you wouldn't expect that to cut a face when you moved it onto it. A cutting-component sets its 'face' to what it's placed onto - if that's 'nil' then it's 'nil' !!!
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by plot-paris » Sun Sep 26, 2010 9:04 pm
a fairly new one: before thomthom's Solid Inspector came along, I never knew, whether an object was solid or not. I just discovered, that in the Entity Info window SketchUp puts a "solid" in front of the group's name to indicate, when an object is indeed solid... thats cool, isn't it?
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