The "Duh!" thread (aka the Doh! thread)

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The "Duh!" thread (aka the Doh! thread)

Postby Ecuadorian » Sun Mar 08, 2009 5:29 pm

I'm sure everyone else already already knows this, but I have just noticed it this week, so I post it here for other newbies like me.

In any orthogonal view (top, left, etc), when you draw a rectangle in empty space, the "Measurements" box shows the horizontal dimension first. And that's how you use the numeric input in this case: horizontal, vertical.

If you draw it on a face, however, the measurements box shows the longest dimension first, no matter if it is the horizontal or the vertical. Thus, the order in which you should input the dimensions depends on how you start to draw it. So, if you want to keep your sanity, you might want to start drawing it with a longer horizontal dimension before using numeric input.

Hope it helps ;)
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Last edited by Ecuadorian on Thu Oct 22, 2009 4:53 am, edited 1 time in total.

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Move tool can rotate, too

Postby Ecuadorian » Mon Mar 09, 2009 11:22 pm

I changed the thread title in order to collect more "Duh!" moments here.

A couple of minutes ago, I just realized that the "Move" tool has a rotate function incorporated when you select a component. Just hover your mouse over any of the six faces of the bounding box and you'll see four red crosses. Select any of them to rotate your component around its center.

Another "Duh!" moment brought to you by a SketchUp newbie. I guess it's time to read the 887-page long manual from start to end.
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Re: The "Duh!" thread

Postby solo » Mon Mar 09, 2009 11:32 pm

:roflmao:

The little red crosses :roflmao:

This is my primary method of rotating anything.
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Re: The "Duh!" thread

Postby honoluludesktop » Tue Mar 10, 2009 12:20 am

Duh, thanks, what manual ?-)
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Re: The "Duh!" thread

Postby pilou » Tue Mar 10, 2009 12:28 am

Discover Triple click (select all connected) and Spacebar (Deselect selected tools) very late! :oops:
Another Duhduh
The "orient face" (select one face then right click "orient face" makes all the object's faces orientation similar) :oops:
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Last edited by pilou on Tue Mar 10, 2009 8:39 am, edited 1 time in total.
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Re: The "Duh!" thread

Postby Ecuadorian » Tue Mar 10, 2009 12:43 am

@honoluludesktop: Here are the official PDF manuals:
http://sketchup.google.com/support/bin/ ... swer=36213
The "reference" section seems to contain the same info as the PDF manuals, but it's easier to browse.
http://sketchup.google.com/support/bin/ ... opic=13678

@Pilou: I think I found about "orient faces" last week, too.
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Re: The "Duh!" thread

Postby solo » Tue Mar 10, 2009 12:47 am

I started SU with version 4, at the time I used a precision optical mouse that had 4 buttons (no scroll wheel), so only until mid version 5 when I got a laser mouse with a scroll wheel did I realise one could orbit when pressing it....DUH!!!

I now model 10 times faster.
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Re: The "Duh!" thread

Postby xrok1 » Tue Mar 10, 2009 1:46 am

i think the biggest duh moment of all that everbody (hopfully) goes through is realizing that it matters which way the faces are oriented.

90% of the 3dwarehouse posters still havn't had that duh moment. :lol:
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Re: The "Duh!" thread

Postby arail1 » Tue Mar 10, 2009 2:08 am

Thanks for the Move tip. Never noticed that before

I learn a program until it suits my immediate needs and then I don't learn anything more until I have to. I've been using AutoCAD for 6 or 7 years but because my needs haven't changed too much, my learning hasn't increased. I'm much faster now, but I'm faster doing things in the same way I've always done them - which may not be the best way.

I've used SketchUp for a number of years to make quick 3D sketches for my shop assistant but what with the Collapse my business is down(and out)so I'm using this time to generate full models of some of my stairs for a website. I've never done that before and I've never rendered anything. So I'm being forced to learn new things. I guess that's the silver lining. Saying duh! is a good thing.
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Re: The "Duh!" thread

Postby arail1 » Tue Mar 10, 2009 2:16 am

My Spacebar doesn't deselect - disappointed.
But orient faces is news to me and will be very helpful.
Thanks.
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Re: The "Duh!" thread

Postby Gaieus » Tue Mar 10, 2009 2:38 am

My first "very duh" was to discover (in the manual, through the example of a cone) that the Follow Me tool can lathe - thus I can build a dome. Until then I'd built it manually - piece by piece - and had been so proud of my hand stitched dome that I even shared it in the Warehouse for the benefit of "the community" (and was kind of expecting applauses that eventually never came) :oops:

The middle mouse button was another duh but not as bad as yours, Pete. ;)
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Re: The "Duh!" thread

Postby museummaker » Tue Mar 10, 2009 2:54 am

I have duh moments every time I watch videos of people drawing. I am always amazed that there is more than one way to do things, sometimes quicker and easier.

My biggest duh was learning that I could change the axis. I was drawing a railroad depot for GE that was off axis. I fought with it two days hand forcing the off axis shapes thinking there was something wrong with the program... turns out it was me.
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Re: The "Duh!" thread

Postby pilou » Tue Mar 10, 2009 8:39 am

My Spacebar doesn't deselect - disappointed.

You right : I was no precise! :oops:
That deselect "tools" ! :)

Deselect selected is of course clicked an empty space ;)
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Re: The "Duh!" thread

Postby thomthom » Tue Mar 10, 2009 9:35 am

Some Duh! moments I've had:

Realising the Taper tool could be used to scale a model.

Realising that I could change the radius of a circle that's been extruded.
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Re: The "Duh!" thread

Postby remus » Tue Mar 10, 2009 9:41 am

Using groups for the first time was a big one for me, i spent ages fiddling about trying to get geometry not to stick before that.

the organiser was another big un as well, so useful for anything where youve got more than a few groups/components.
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Re: The "Duh!" thread

Postby HFM » Tue Mar 10, 2009 9:52 am

Big Duh moment for me was when someone else [not at all familiar with SU] put 5 in 'sides' for the circle tool creating a perfect pentagon :shock:
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Re: The "Duh!" thread

Postby Prisoner » Tue Mar 10, 2009 9:56 am

thomthom wrote:Some Duh! moments I've had:
Realising the Taper tool could be used to scale a model.
...


Thanks Thom for my Duh! moment of today.
Didnt know this till now, could have used it a so often, will be so much happier from now on :berserk:
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Re: The "Duh!" thread

Postby NewOne » Tue Mar 10, 2009 9:59 am

Duh! :shock: moment yesterday!
Smoove tool can be used for smoove different shapes than circular...just use your mouse drag selection area over needed vertexes and use smoove tool over them.Play with size of smoove circle to see how it affects selected area.
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Re: The "Duh!" thread

Postby solo » Tue Mar 10, 2009 10:04 am

Now that you mention that, I have an embarrasing one for you, my kid who was 11 at the time of me teaching him the ins and outs of SU when one day I was teaching him how to map textures to a sphere and I asked him to get an image of the earth to map from our server texture folder, he opened up the folder on the second monitor and dragged it onto the sphere, I exclaimed 'What on earth are you doing" and before I could complete my setence with the all to fimiliar 'you dumbass' the texture was mapped onto the sphere, sure it was not UV mapped correctly but I had not known that was possible. Being a wise-ass he replied "like every karate movie, the studend with enough practice becomes the master"
I had to create another cartoon character that day to show him who's boss.
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Re: The "Duh!" thread

Postby thomthom » Tue Mar 10, 2009 10:06 am

HFM wrote:Big Duh moment for me was when someone else [not at all familiar with SU] put 5 in 'sides' for the circle tool creating a perfect pentagon :shock:

Ah, that remind me:
Being able to put in "s5" in the VCB to control the number of sides before I create a circle or arc... Big Duh!
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Re: The "Duh!" thread

Postby solo » Tue Mar 10, 2009 10:11 am

Being able to put in "s5" in the VCB to control the number of sides before I create a circle or arc... Big Duh!


What? really... DUH!, I never knew that one.

learning all the time.
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Re: The "Duh!" thread

Postby pilou » Tue Mar 10, 2009 10:17 am

Smoove tool can be used for smoove different shapes than circular...just use your mouse drag selection area over needed vertexes and use smoove tool over them.

Stay again a Super Duh :o
Can you put an image of the process?
(mousse drag selection is very mysterious) :oops:

Use of Smoove tool for other thing than a Tin from Sand Box was also a DuhDuh :)
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Re: The "Duh!" thread

Postby Gjenio » Tue Mar 10, 2009 10:46 am

NewOne wrote:Duh! :shock: moment yesterday!
Smoove tool can be used for smoove different shapes than circular...just use your mouse drag selection area over needed vertexes and use smoove tool over them.Play with size of smoove circle to see how it affects selected area.


Really great Duh! Incredible! Sometimes the esiest things are the hardest to find
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Re: The "Duh!" thread

Postby NewOne » Tue Mar 10, 2009 11:03 am

Pilou wrote:Can you put an image of the process?
(mousse drag selection is very mysterious) :oops:

Drag with your mouse over the surface and select a rectangular area. I used Ctrl pressed to add to selection so I've made that L shape.

Pilou! that car is fun! In same way I think we can make bed cloth.
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Re: The "Duh!" thread

Postby pilou » Tue Mar 10, 2009 11:10 am

Ok! THX! More clear now! :enlight:
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Re: The "Duh!" thread

Postby thomthom » Tue Mar 10, 2009 11:14 am

solo wrote:
Being able to put in "s5" in the VCB to control the number of sides before I create a circle or arc... Big Duh!


What? really... DUH!, I never knew that one.

learning all the time.



Sorry, "5s". If you type the S first it changes to the Scale tool. The "5s" even works at any point, you can play with radius and number of sides as much as you like.
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Re: The "Duh!" thread

Postby thomthom » Tue Mar 10, 2009 1:58 pm

A more recent Duh I had:

Being able to select only a few edges from a face and offset them instead of the whole face.
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Re: The "Duh!" thread

Postby sintra » Tue Mar 10, 2009 2:45 pm

This is a funny thread, lots of stories that bring a smile to the face. Well my Duh moment has not yet been solved :lol: :lol: i still don't know how to type in more than one dimension when using the tape measure tool :roll: :lol:

I think this thread could run and run and im sure will be very useful for many good idea for the thread Ecuadorian :thumb:

Cheers

Darren
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Re: The "Duh!" thread

Postby boofredlay » Tue Mar 10, 2009 2:48 pm

One for me was when Gaieus was from Gaieus' talk at the Basecamp (I saw the video) and using the rotate tool.

When you click the rotate tool and click the rotation point, don't let go of the mouse button... drag it out to either red or green (or any other snap point you set up) then click to start. This relieves any need for a vertical plane to get your rotation set up.

See image for example.

ClickHold.jpg


I have been using SU since V2 and never knew that until last year.
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Re: The "Duh!" thread

Postby david_h » Tue Mar 10, 2009 3:24 pm

Ive had so many Duh Moments I don't know where to start . . .or rather D'oh!
I have still so many yet to experience I am sure. Maybe you can help me add to my D'uh Collection

I have never gotten into the OUtliner but the one thing I wish I knew how to do with it. . .if it can be done is in working with Nexted blocks and components in "Hide rest of Model" mode that you could have the group in which a component is nested visible but still have the rest of the model invisible? comprenez-vous? Or maybe there is a Ruby for this??? please oh please oh please!Also. . .. we need a little smilie that says "D'UH! and D'OH!"
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