MULTISCATTER OR VRAY scatter for Sketchup

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MULTISCATTER OR VRAY scatter for Sketchup

Postby sawhack » Tue May 01, 2012 11:19 pm

hello,

I know that sketchup was too far to achieve the capability of 3ds Max but i hope that it was not too far for sketchup to compete completely with 3ds max. i'm just thinking if its possible for Vray or Multiscatter to create a scatter technology in Sketchup using proxy like they did in 3ds max using a less memory for scattering million objects without putting pressure on RAM and can render fast. i'm just wondering if its possible to do it in sketchup. I read that by using a normal scattering tools in 3ds max plugin the memory can use up to 100MB but with use of Multiscatter technology you can create forest with only 700kb memory and fast to render.
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Re: MULTISCATTER OR VRAY scatter for Sketchup

Postby fouronethirty » Fri Sep 14, 2012 9:15 am

good day scf.

yes vray proxy and scatter, i hope so, but no one answer you about this, maybe that just means there is no such tools yet for skp.
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Re: MULTISCATTER OR VRAY scatter for Sketchup

Postby thomthom » Fri Sep 14, 2012 9:30 am

This more of something the render engines would need to incorporate. One render engine doesn't use the same proxy system as the other.
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Re: MULTISCATTER OR VRAY scatter for Sketchup

Postby vegardnataas » Mon Dec 17, 2012 11:43 pm

I can recommend Maxwell render for Sketchup. You can use proxies of high poly components and even references to Maxwell files.

Vegard Nataas
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Re: MULTISCATTER OR VRAY scatter for Sketchup

Postby mati_polybius » Fri Feb 27, 2015 3:02 pm

or simply use the fur pluguin or spray component :)
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