by Ken » Fri Aug 17, 2012 12:22 am
thomthom wrote:Ken wrote:My wish list for V9. Ruby right now has the option to add, cmd.tooltip = "Tooltip", cmd.status_bar_text = "Helpful hints". I would like to see another, cmd.filename ="2ptcircle.rb". This cmd would display the plugin's name.
A little thing but I like to be able to determine the name of each plugin in the tool bar icons.
Undock the toolbar and the name will be in the title.
Yes the toolbar name will be there, however the actual ???.rb name will not be there. And that is what I wish to know. Thanks for your quick reply. Ken
Government rushes to help the irresponsible and does little for the responsible.
-

Ken
- Premium Member

-
- Posts: 704
- Joined: Thu Nov 15, 2007 1:38 pm
- Location: Fort Mill, SC
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: engineering and mechanical design
- Level of SketchUp: Advanced
by Aerilius » Fri Aug 17, 2012 6:38 am
I'm not sure if one single file can be matched to a toolbar. A toolbar could be defined in what we see as "sub files" of a plugin, which are for Ruby all the same. A toolbar definition could even be scattered over several files.
Ar you sure it wouldn't be solved by better plugin management/installation/uninstallation? (knowing which files belong to which plugin name or even not having to care about that anymore)
-
Aerilius
- Top SketchUcator
-
- Posts: 1114
- Joined: Tue Dec 23, 2008 11:00 pm
- Location: Kaiserslautern
by thomthom » Fri Aug 17, 2012 8:44 am
Aerilius wrote:I'm not sure if one single file can be matched to a toolbar. A toolbar could be defined in what we see as "sub files" of a plugin, which are for Ruby all the same. A toolbar definition could even be scattered over several files.
Ar you sure it wouldn't be solved by better plugin management/installation/uninstallation? (knowing which files belong to which plugin name or even not having to care about that anymore)
+1
-

thomthom
- Global Moderator
-
- Posts: 17568
- Joined: Tue Nov 13, 2007 12:47 pm
- Location: Trondheim, Norway
- Name: thomthom
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: architecture
- Level of SketchUp: Advanced
-
by doush-007 » Fri Aug 24, 2012 9:35 am
To be powerfull in redering... hello..my name is mousa abu doush and i am an architect use sketchup for 6 years it would be helpful to add some feature to sketchup to be powerfull inrendering like 3ds MAX.
1-sketchup must make an archive for materials for any render engine ...so the maps will not disapear if i copy it to anther PC. 2-sketchup 9 must have preview for enviroment in the scene if i want to use HDRI map. 3-sketchup 9 absolutely must be 64bit to able to use more Ram when we mak rendering. 4-sketchup 9 must have the ability to import .obj files without plugin. 5-its will be perfect if i can see bump maps and another maps in the scene ..like 3ds Max
and i have i have alot of things to discuss with developer..put that right now will be enough....thnx
-
doush-007
-
- Posts: 3
- Joined: Fri Jul 02, 2010 9:55 pm
- Name: mousa
by thomthom » Fri Aug 24, 2012 10:54 am
doush-007 wrote:1-sketchup must make an archive for materials for any render engine ...so the maps will not disapear if i copy it to anther PC.
? SketchUp ready attach the textures with the .skp.
-

thomthom
- Global Moderator
-
- Posts: 17568
- Joined: Tue Nov 13, 2007 12:47 pm
- Location: Trondheim, Norway
- Name: thomthom
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: architecture
- Level of SketchUp: Advanced
-
by andomar » Fri Aug 24, 2012 3:37 pm
i'm sorry but it is mi wish: trimble sketchup team should resign. why?, beacuse they don't want SU 64 bits, don`t want improve uv maping, don't want multi threading, they don want do nothing, so only they want the users of sketchup migrate to max,to rhino, sometime i think they only want our beloved SU die.
For finish, This is not to offend or annoy to the trimble sketchup team, but it`s that they are communicating.
-
andomar
-
- Posts: 3
- Joined: Wed Aug 05, 2009 1:59 am
- Name: ADN
by Aerilius » Fri Aug 24, 2012 3:47 pm
Trimble wants especially one thing: invest strongly into SketchUp. That's something we haven't heard for years. There hasn't been any totally new release under Trimble (only a Google-branded bugfix release at the transaction days). And it's still true that they say they don't reveal their future product plans (from which we can't deduce that they don't want these features). So we shouldn't assume SketchUp 9 won't contain any features.
Last edited by Aerilius on Sun Aug 26, 2012 9:33 am, edited 1 time in total.
-
Aerilius
- Top SketchUcator
-
- Posts: 1114
- Joined: Tue Dec 23, 2008 11:00 pm
- Location: Kaiserslautern
by a_iverson » Sat Aug 25, 2012 7:50 pm
I want to learn can i create like this in sketchup and can i get powerfull renders like this. If not, i must learn 3ds max  

-
a_iverson
-
- Posts: 2
- Joined: Sat Aug 25, 2012 12:15 am
by doush-007 » Sat Aug 25, 2012 8:23 pm
let me explain ..when i using Vray if i put bump map or reflection map or any map except diffuse map..that will not copied with the file because it just have the extention of the picture and will not find the extention in the other computer..so that is so important......
-
doush-007
-
- Posts: 3
- Joined: Fri Jul 02, 2010 9:55 pm
- Name: mousa
by thomthom » Sun Aug 26, 2012 12:37 am
doush-007 wrote:let me explain ..when i using Vray if i put bump map or reflection map or any map except diffuse map..that will not copied with the file because it just have the extention of the picture and will not find the extention in the other computer..so that is so important......
That is an issue with V-Ray - not SketchUp. You cannot expect SketchUp to account for every extension there is to it.
-

thomthom
- Global Moderator
-
- Posts: 17568
- Joined: Tue Nov 13, 2007 12:47 pm
- Location: Trondheim, Norway
- Name: thomthom
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: architecture
- Level of SketchUp: Advanced
-
by thomthom » Sun Aug 26, 2012 12:38 am
a_iverson wrote:I want to learn can i create like this in sketchup and can i get powerfull renders like this. If not, i must learn 3ds max 
That is more about learning the render engine of choice - the modelling is just one part of it.
-

thomthom
- Global Moderator
-
- Posts: 17568
- Joined: Tue Nov 13, 2007 12:47 pm
- Location: Trondheim, Norway
- Name: thomthom
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: architecture
- Level of SketchUp: Advanced
-
by DesertRaven » Sun Aug 26, 2012 10:00 pm
I still want a constraint override button or keyboard shortcut and Object Snap Options! (also fix that center snap I'm tired of hovering)
One outrageous wish is NURBS curves for SU
Cheers
simplicity is the ultimate sophistication
-

DesertRaven
-
- Posts: 70
- Joined: Wed Aug 01, 2012 8:34 pm
- Location: Palm Springs, CA, USA
- Name: Olav Schneider
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: architecture
- Level of SketchUp: Advanced
by ArCAD-UK » Mon Aug 27, 2012 11:17 am
mi wish: That SU doesn't become bloatware because some people don't get it's lean efficiency. If I wanted it to perform like AutoBad, ArchiCAD, Solidworks or 3D Studio that is what I would have bought not come here b*tchin about it not doing the same job. 
-
ArCAD-UK
-
- Posts: 304
- Joined: Tue Feb 08, 2011 11:21 pm
- Location: SW Scotland
- Name: Trevor B.
by Dave R » Mon Aug 27, 2012 12:34 pm
Inspecting mirrors is a job I could easily see myself doing.
-

Dave R
- Global Moderator
-
- Posts: 8990
- Joined: Tue Nov 13, 2007 11:52 pm
- Location: SE Minnesota
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: woodworking
- Level of SketchUp: Advanced
by Rich O Brien » Mon Aug 27, 2012 12:47 pm
andomar wrote:i'm sorry but it is mi wish: trimble sketchup team should resign. why?, beacuse they don't want SU 64 bits, don`t want improve uv maping, don't want multi threading, they don want do nothing, so only they want the users of sketchup migrate to max,to rhino, sometime i think they only want our beloved SU die.
For finish, This is not to offend or annoy to the trimble sketchup team, but it`s that they are communicating.
Where did you hear all this info?
-

Rich O Brien
- Administrator
-
- Posts: 8277
- Joined: Fri Oct 31, 2008 9:05 am
- Location: Limerick, Ireland
- Name: Rich O'Brien
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: engineering and mechanical design
- Level of SketchUp: Advanced
by andomar » Tue Aug 28, 2012 8:34 am
-
andomar
-
- Posts: 3
- Joined: Wed Aug 05, 2009 1:59 am
- Name: ADN
by thomthom » Tue Aug 28, 2012 8:42 am
And you did read the explanation to why they are not focusing on 64bit? As they try to explain, 64bit doesn't magically makes applications go faster. All it means is that it can address more memory. And I have never seen SketchUp ever run out of memory. Only times the SketchUp process has run out of memory has been when using render engines which runs inside SketchUp instead of spawning their own separate one. And that's really a design issue with the render application, not SketchUp. As Jason explains there, it's better to ask what you really want instead of guessing on technical implementations. Leave the technical implementation to the developers.
-

thomthom
- Global Moderator
-
- Posts: 17568
- Joined: Tue Nov 13, 2007 12:47 pm
- Location: Trondheim, Norway
- Name: thomthom
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: architecture
- Level of SketchUp: Advanced
-
by rv1974 » Tue Aug 28, 2012 9:21 am
thomthom wrote:And you did read the explanation to why they are not focusing on 64bit? As they try to explain, 64bit doesn't magically makes applications go faster. All it means is that it can address more memory. And I have never seen SketchUp ever run out of memory. Only times the SketchUp process has run out of memory has been when using render engines which runs inside SketchUp instead of spawning their own separate one. And that's really a design issue with the render application, not SketchUp. As Jason explains there, it's better to ask what you really want instead of guessing on technical implementations. Leave the technical implementation to the developers.
Let's take a look at exploding or terrain creation for instance. Now those procedures knock SU out. Wouldn't 64bit architecture solve the bottle neck? (when I make 'mesh attaching' in Max 64bit for example (no mention 'bout heavy vray rendering) it really eats huge amount of RAM) (me by no means a teck geek so I really wonder)
-
rv1974
-
- Posts: 515
- Joined: Tue Nov 13, 2007 11:38 am
- Name: rv1974
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: architecture
- Level of SketchUp: Advanced
by thomthom » Tue Aug 28, 2012 9:29 am
rv1974 wrote:thomthom wrote:And you did read the explanation to why they are not focusing on 64bit? As they try to explain, 64bit doesn't magically makes applications go faster. All it means is that it can address more memory. And I have never seen SketchUp ever run out of memory. Only times the SketchUp process has run out of memory has been when using render engines which runs inside SketchUp instead of spawning their own separate one. And that's really a design issue with the render application, not SketchUp. As Jason explains there, it's better to ask what you really want instead of guessing on technical implementations. Leave the technical implementation to the developers.
Let's take a look at exploding or terrain creation for instance. Now those procedures knock SU out. Wouldn't 64bit architecture solve the bottle neck?
Explode is terrible slow - agree. But I've never seen it crash due to that. 64bit really means nothing more than being able to address more memory. Being able to address more memory doesn't mean more speed. In fact, you double the size of the data and switching to 63bit over 32bit might make things slower. I don't know why people keep thinking 64bit as a magic bullet for anything - but unless the application is running out of memory it's no point asking for it. Instead it's best to leave it to the developers of the application. Your example of Explode is a good one: Ask for better performance when exploding geometry - leave the technical implementation to the developers who knows the complexity of the SketchUp source code and platform. If you just ask for 64bit when you really mean faster explode performance they'll never guess where to improve it. If there where to implement 64bit explode would still be as disappointed. The slowness of explode I think has something to do with how SketchUp merges geometry. Whenever you explode it needs to compare every entity with every other in the context and compare for intersection and merge etc. Whatever they can do to improve that is something only they know as it involves the inner working of the SketchUp engine.
-

thomthom
- Global Moderator
-
- Posts: 17568
- Joined: Tue Nov 13, 2007 12:47 pm
- Location: Trondheim, Norway
- Name: thomthom
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: architecture
- Level of SketchUp: Advanced
-
by thomthom » Tue Aug 28, 2012 9:34 am
rv1974 wrote:(when I make 'mesh attaching' in Max 64bit for example
mesh attachment in Max is fast in 32bit as well. But remember that Max doesn't merge and intersect mesh automatically like SketchUp does. In Max you need to weld the mesh together manually. It's a very different animal in terms of how it manages and deals with geometry. Also remember that SketchUp also has it inference engine and always tries to render the viewport in it's sketchy style - while Max quickly degrades the viewport and it's not as much as a WYSIWYG viewport as SU is. SketchUp is doing a whole lot of work automatically which many other modelling applications doesn't. rv1974 wrote:(no mention 'bout heavy vray rendering) it really eats huge amount of RAM)
Render engines of course benefits from 64bit - but not in speed. Just being able to address that much data so it doesn't crash. But SketchUp render engines can make use of 64bit - as long as they create their own process outside the SketchUp process. That's a technical implementation and design that only they are responsible for - not SketchUp.
-

thomthom
- Global Moderator
-
- Posts: 17568
- Joined: Tue Nov 13, 2007 12:47 pm
- Location: Trondheim, Norway
- Name: thomthom
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: architecture
- Level of SketchUp: Advanced
-
by ArCAD-UK » Tue Aug 28, 2012 11:11 am
Interesting that you have to drag up a two year old thread from when SU was under Google to prejudge Trimble's development plans which are as yet unknown! If SU is holding you back go buy something else that does the job.
-
ArCAD-UK
-
- Posts: 304
- Joined: Tue Feb 08, 2011 11:21 pm
- Location: SW Scotland
- Name: Trevor B.
by Anton_S » Thu Aug 30, 2012 10:12 pm
Want Split Screen Operations, such as in blender? I guess with Split Screen Trimble could invest some huge $$$$. 
-
Anton_S
-
- Posts: 206
- Joined: Tue Nov 23, 2010 9:15 pm
- Location: Salem Oregon US
- Name: AntonSynytsia
- Operating system: Windows
- SketchUp version: 8
- License type: Free
- SketchUp use: hobby
- Level of SketchUp: Intermediate
-
by Dave R » Thu Aug 30, 2012 10:54 pm
Not that again. Sheesh! There's absolutely no need for multiple screens as in Blender. This as been discussed multiple times over the years.
Inspecting mirrors is a job I could easily see myself doing.
-

Dave R
- Global Moderator
-
- Posts: 8990
- Joined: Tue Nov 13, 2007 11:52 pm
- Location: SE Minnesota
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: woodworking
- Level of SketchUp: Advanced
by Anton_S » Fri Aug 31, 2012 4:52 am
Dave R wrote:Not that again. Sheesh! There's absolutely no need for multiple screens as in Blender. This as been discussed multiple times over the years.
My bad, I thought it comming... I actally wan't another window: ["window/another view" menu item], which will open and let you place it, move-it, size it, such as standard tool window. In another window I want to be able to orbit, move and zoom camera, but without being let to make modifications, nor select anything. Just, a window where you could see from another viewpoint. Plus, an API to that where you can set camera pos, direction, fov... I don't think that this will require modifying the standard SU class. Its not a pain of work 
-
Anton_S
-
- Posts: 206
- Joined: Tue Nov 23, 2010 9:15 pm
- Location: Salem Oregon US
- Name: AntonSynytsia
- Operating system: Windows
- SketchUp version: 8
- License type: Free
- SketchUp use: hobby
- Level of SketchUp: Intermediate
-
by timinder » Fri Aug 31, 2012 9:03 am
You could just set a scene on the view you're working on then spin the model as you wish and when done you can go back to exactly where you were with one click?
-
timinder
-
- Posts: 9
- Joined: Thu Jul 02, 2009 9:44 am
- Name: timinder
by ArCAD-UK » Fri Aug 31, 2012 11:05 am
You can turn off the "animation" transition between scenes so you get an almost instant jump between views if that helps?
-
ArCAD-UK
-
- Posts: 304
- Joined: Tue Feb 08, 2011 11:21 pm
- Location: SW Scotland
- Name: Trevor B.
by Anton_S » Fri Aug 31, 2012 9:34 pm
ArCAD-UK wrote:You can turn off the "animation" transition between scenes so you get an almost instant jump between views if that helps?
THks, but I'm not a noob with that I jst planned to create a multiplayer game at Sketchy Physics, with two viewpoints.
-
Anton_S
-
- Posts: 206
- Joined: Tue Nov 23, 2010 9:15 pm
- Location: Salem Oregon US
- Name: AntonSynytsia
- Operating system: Windows
- SketchUp version: 8
- License type: Free
- SketchUp use: hobby
- Level of SketchUp: Intermediate
-
by porch_unplugged » Fri Sep 07, 2012 2:47 pm
DesertRaven wrote:I still want a constraint override button or keyboard shortcut and Object Snap Options! (also fix that center snap I'm tired of hovering)
came in here to post exactly this.
-

porch_unplugged
-
- Posts: 84
- Joined: Tue May 29, 2012 9:31 pm
- Location: Cork
- Name: Brian
- Operating system: Windows
- SketchUp version: 8
- License type: Free
- SketchUp use: architecture
- Level of SketchUp: Advanced
by pbacot » Fri Sep 07, 2012 5:07 pm
"Last tool / menu item" command. One key zoom out increment (jump back ) command (not Extents, not scrolling).
Last edited by pbacot on Fri Sep 07, 2012 7:07 pm, edited 1 time in total.
-

pbacot
- Top SketchUcator
-
- Posts: 2706
- Joined: Sun Jul 20, 2008 7:26 pm
- Location: Sonoma
- Name: pbacot
- Operating system: Mac
- SketchUp version: 8
- License type: Pro
- SketchUp use: architecture
- Level of SketchUp: Intermediate
by Pixero » Fri Sep 07, 2012 6:51 pm
thomthom wrote:Explode is terrible slow - agree. But I've never seen it crash due to that.
I have, on numerous occasions, had crashes when exploding heavy geometry like imported high quality furniture. For the VR apartment I posted a while ago I had to separate the apartment into ten different SU models with up the four models/ scenes per room. Another strangeness often seem to appear when having heavy models in SU is that upon save or sometimes just by closing a group it often unsmoothes random parts of the model. Memory issues? I'm not wishing for a 64 bit version to gain speed. I just want SU to be able to handle bigger/heavier scenes.
-

Pixero
- Premium Member

-
- Posts: 1284
- Joined: Wed Nov 14, 2007 2:58 pm
- Location: Halmstad, Sweden
- Name: Jan Sandström
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: architecture
- Level of SketchUp: Advanced
-
Return to SketchUp Wishes
|