As I sit here waiting for SU to finish it's current operation, I've had time to think about signing on and posting a wish... I was wishing it would take advantage of 64bit OS... How hard can that be? It's really really difficult to sit here and watch one core bang away while the other 15 just sit there idle... * sigh *
64bit OS has nothing to do with number of cores used. 64bit is about being able to address more memory. And unless you are using a render that runs within SketchUp's own process that you're unlikely to have any lack of memory while using SketchUp.
Number of cores - yes, this is in fact a hard thing to do. Very hard. Most processes simply cannot be split into running on multiple cores, the task usualy require that it's done in a linear fashion on a single core. When you see other 3d application boast about multi-core support it's a pretty good bet that the application has a render engine built in and it is that which make use of all the cores. While you model though, they won't be using all your cores.
Isn't view generation (orbiting etc.) a sort of rendering? Is it likely there is anything another core could be handling to take the load off?
Best thing is not to speculate or demand a specific technical implementation - as they cloak the real request: better performance. Don't get caught up in whether a buzzword can be applied - but trust that they know what they do. They are programmers - they worked on the applications for years. If throwing multiple cores into it had been easy it would have been done. If you do some search on multi-core programming - then you'll find lots of information to why it's not easy.
Yes, maybe it's not easy... but it looks like it will be the only way to get real perfomance improvements in future versions... since this is the way CPUs evolve since a few years.
And even if it is not possible to use multiple cores for modeling or geometry display, it could be used at least to speed up "closed" operations like rendering images or saving in the background.
It's really a joke that you have to open multiple versions of the same file to speed up rendering an animation (i found a limit somewhere at 8 instances...) - why can't this be done internally?!?
btw... i would really like to hear the explanation why an autosave takes 10 times lomger than a normal save... really annoying
Last edited by numerobis on Mon Mar 26, 2012 7:11 pm, edited 2 times in total.
Don't know if it has been mentioned yet, but I would love the option where Styles/Profiles is applied to the whole model instead of every component/group. At this point I sometimes explode the entire model, just to get a nice NPR output from Sketchup.
Also, the option to 'tell' Sketchup which object is on top of the other. This to get rid of Z-fighting and maybe even see through style lines.
Just my two cents
Please can we have Generate Report CSV linked to the model units or at least give us a basic option of output in inches / centimetres. It's a real pain having to convert everything to metric just to do quick quantity checks.
An infinite number of monkeys in front of keyboard typrewriters.
...which, are at Zoo.
I would like to see a skybox as parallax-invariant background that is also not trimmed off by the far Z plane. Either from an equirectangular panorama or six cube faces. Transparency to be allowed (so the blue-ish sky comes through, and the sun and shadow algorithms should take the skybox into account. Or maybe even a Preetham-style sky colour skybox with a "sun" with lens flare?
I do not know if you post here is still valid or whether the terms have already expired, but I read just now and, among my greatest desires for a great leap of scketch up there would be a chance to make it compatible
with the cam system, such as the Tebis for example, or others that can recognize,
as the 3D modeling is not born just to take pictures or static images
but is just a coin
I have a long wishlist
1. Multiple windows of files interface, so that new SU doesn’t have to be opened every time.
2. Thumbnail support in folder containing SketchUp files for 64 bit windows 7 operating system
3. Better 2d export facility with layers support. This will help in efficient post processing in AutoCAD.
4. Ability to export PDFs (in layout as well as SU) with shadows as a vector and not a raster.
5. Feature to control lineweight for different layers or selected objects within SketchUp itself.
6. Solid cut through – will give users an option the moment they put a door on a wall, it cuts a hole throughout and not on a face particularly. The following options can be there.
7. Collision detection (that can be turned on or off) so that furniture don’t punch themselves through a surface
8. Customized snap options like AutoCAD.
Node , etc.
Google SketchUp Pro 8, Vray 1.49, Windows 7 – 32 bit
As a V-Ray user you do not want this. MDI would make multiple models share the same host process - and also memory.
Some good suggestions but please don't burden SU simple efficiency with unnecessary Aut*CAD wannabe features like this.
Adding to my list :
Feature for Hatching with vector patterns like brickwork, cement, etc. with this one would be able to create richer sectional view of details like planter, window, door frame, fountain,etc. one thing id like to ask. is posting ideas like this on forum effective [i.,e. more likely to get your wish fulfilled] or posting on google ideas ?
Google SketchUp Pro 8, Vray 1.49, Windows 7 – 32 bit
That is something that I think all of us would like John. The more we make noise about it the more likely it will happen!!!
You can do this already since v4?...
Make a guideline through one edge.
Select it and use Rotate+Ctrl to copy the guideline around the 'apex' by the full angle you'd like to subdivide...
Then immediately type /2
This will add a bisector guideline.
Note: To divide the angle into 3 equal parts use /3 etc...
Tell me how many clicks or key strokes your new "wonder-tool" would need - I suspect not many fewer than what I suggested...
You would somehow still need to define the apex, start angle, end angles and the subdivisions...
very similar to square drawing in the present version.
(o.k. 0.5: just 2 keybord free hover moves over bisection forming edges)
BTW user defined angle snapping (with on\off mode) would be nice too.
Please, register (free) to access all the attachments on the forums.
It you had a face with two edges at the vertex it could 'bisect' the angle [you'd still need keyboard input to say do 1/3's]... BUT if the vertex shares more than one face how is Sketchup to know which pair of edges it's to use and the associated face plane for the 'bisection' - you'd still need to pick to select the two edges in question [2 clicks], right-click for context-menu[?] and then enter the divisor numeral [e.g. '2'+enter] >>> 2+1+1+1=5 - whereas so using a guideline = shortcut-key + click/drag , then shortcut-key to Rotate +Ctrl to copy, click start, click end  plus the divisor numeral [e.g. '2'+enter] >>> 2+4+2=8 - so it could be done in less, but never 0 !
It is easy to code, but I'm not sure it's that useful
PS: It's a new context-menu tool available here viewtopic.php?p=419335#p419335